Commit graph

448 commits

Author SHA1 Message Date
AlgorithmX2 cb81f34db3 Added IMC Support for P2P / Grinder / Spatial / MatterCannon 2014-04-17 21:52:39 -05:00
AlgorithmX2 572352c18e Networks now run at 1x speed.
Illuminated Panels now use proper channel and power settings.
2014-04-17 19:44:51 -05:00
AlgorithmX2 f5fc2ba18e Removed Terminal style from Portable Cell Gui.
Portable Cell now only shows 3 rows now, like it should.
Security Gui now has the proper width.
Fixed bug introduced in #90 to show background behind security terminal slots.
2014-04-16 13:48:03 -05:00
AlgorithmX2 71b5fd4555 Hid View Cells on Portable Cell and ME Chest. 2014-04-16 12:16:21 -05:00
AlgorithmX2 9f7e809662 Terminals show now drop View Cells. 2014-04-16 11:59:37 -05:00
AlgorithmX2 3736239658 Require AE2 Core. 2014-04-16 11:55:28 -05:00
AlgorithmX2 922ade793c Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level 2014-04-14 02:39:14 -05:00
AlgorithmX2 9ae63b42db mark dirty, is not a thing! 2014-04-10 23:41:16 -05:00
AlgorithmX2 36dad44a6a Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels 2014-04-10 22:54:28 -05:00
AlgorithmX2 02a8aef5a3 FMP Almost ready. 2014-04-10 21:50:27 -05:00
AlgorithmX2 79bbdd0bd1 host now responsible for cleanup, fixes onWrench MultiPart deletion. 2014-04-10 15:01:04 -05:00
AlgorithmX2 327c1d4118 Ported FMP Support to 1.7. 2014-04-10 14:52:17 -05:00
AlgorithmX2 661afe846c Fixed Bug with P2P Tunnels not disconnecting in certain cases. 2014-04-10 00:58:56 -05:00
AlgorithmX2 6b244b341b Don't discriminate against blocks with custom rotation. 2014-04-09 20:02:34 -05:00
AlgorithmX2 2450267957 You don't have to be active to be removed, that's silly 2014-04-09 19:52:31 -05:00
AlgorithmX2 b33d0771d6 Should fix CME. 2014-04-09 19:52:13 -05:00
AlgorithmX2 e8c2725551 Minor enhancement to Error message. 2014-04-09 15:41:13 -05:00
AlgorithmX2 ac0c562b02 Fixed Channel requirements for illuminated panels. 2014-04-09 14:22:36 -05:00
AlgorithmX2 db6a958a6f Fix Interface Crash caused by negative items. 2014-04-09 14:22:17 -05:00
AlgorithmX2 344c9eb370 Allow Subclasses of PlayerInventory. 2014-04-08 23:26:04 -05:00
AlgorithmX2 be1b22a3ee Crash, no log! 2014-04-08 22:14:03 -05:00
AlgorithmX2 316822fe71 Better Errors in GuiBridge. 2014-04-08 22:12:01 -05:00
AlgorithmX2 6203b172f6 Better Solution for extra energy injection. ( Fixes Crash ) 2014-04-07 21:31:36 -05:00
AlgorithmX2 7a0674a75b Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 2014-04-07 19:46:27 -05:00
AlgorithmX2 0a9bb1eb2f Storage Bus now updates render when changing statuses. 2014-04-07 19:45:38 -05:00
AlgorithmX2 9cd502ed56 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 2014-04-07 11:27:36 -05:00
AlgorithmX2 85ffe63ebe Toggle Buses Don't need Channels. 2014-04-07 11:27:00 -05:00
AlgorithmX2 1ae63261ed Workbench now drops the cell inside it if broken. 2014-04-06 18:14:28 -05:00
AlgorithmX2 72219780ef AE Optional Transformer should not be fully operational. 2014-04-06 03:20:51 -05:00
AlgorithmX2 14f93f66f6 Moved NEI Check to constructor. 2014-04-06 03:20:30 -05:00
AlgorithmX2 0036e050ca Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 2014-04-06 01:55:36 -05:00
AlgorithmX2 5248eeeace Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup. 2014-04-06 01:55:24 -05:00
AlgorithmX2 97c06db6ef Use ordinal of parts/items as the default meta, allows for holes in the setup but lets default configs be consistent regardless of other mods. 2014-04-06 01:51:44 -05:00
AlgorithmX2 028555bc8a Fixed Fluid Render. 2014-04-05 21:50:01 -05:00
AlgorithmX2 86c2ad49ee Removed Facade Creative Tab when they are disabled.
Added Sky Stone to BC's Facades.
2014-04-04 10:46:05 -05:00
AlgorithmX2 5571467f20 Added Basic NEI Support 2014-04-04 00:17:20 -05:00
AlgorithmX2 c73ce116c5 Removed Totally unused class. 2014-04-03 23:31:24 -05:00
AlgorithmX2 59f3c703e2 Separated Textures for many parts. 2014-04-03 23:31:10 -05:00
AlgorithmX2 27f374eb04 Added Rotatable Blocks integration. 2014-04-03 23:12:35 -05:00
AlgorithmX2 26b1a2abf9 Fixed Bug: #0267 - Improved Arbitrary rotation? 2014-03-31 22:24:28 -05:00
AlgorithmX2 d3ac967eaa Fixed Bug: #0268 - MC Ladders, any way to prevent slow down? 2014-03-31 22:23:50 -05:00
AlgorithmX2 697d81d895 Fixed Obfuscation Issue with Guis. 2014-03-29 22:19:15 -05:00
AlgorithmX2 c82663c1ac Fixed Bug: #0255 - Making a new world with AE2 loaded causes it to not save chunks. 2014-03-29 19:23:11 -05:00
AlgorithmX2 794177b8d2 Fixed Bug: #0260 - Hotbar Keys + Inscriber 2014-03-29 18:36:37 -05:00
AlgorithmX2 740e9e27bf Fixed Bug: #0251 - Max Power De-Synced from network components. 2014-03-29 04:03:35 -05:00
AlgorithmX2 34b81439f4 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 2014-03-29 03:55:11 -05:00
AlgorithmX2 35afab233e Fixed Bug: #0254 - Icon of Crystal Seeds overlapping durability bar 2014-03-29 03:55:02 -05:00
AlgorithmX2 14282ff4c3 Fixed Bug: #0250 - meteorite compass bug? 2014-03-29 03:10:52 -05:00
AlgorithmX2 e35924b8fa API Sync. 2014-03-28 13:58:21 -05:00
AlgorithmX2 ee11d9aa45 Added Waila details for WAP. 2014-03-27 23:31:37 -05:00