Commit graph

291 commits

Author SHA1 Message Date
AlgorithmX2 b82857b68f Finished Crafting EmitterLogic. 2014-08-13 00:33:13 -05:00
AlgorithmX2 bcdc47622c Storage Bus can now optionally show inaccessible items. 2014-08-13 00:32:43 -05:00
AlgorithmX2 6b9441f32a Crafting Emitter Progress. 2014-08-11 00:08:31 -05:00
AlgorithmX2 699c78d4ac Prevent Fluid Tunnels from looping into them selves infinitely. 2014-08-10 00:16:02 -05:00
AlgorithmX2 f713883688 Fix a single side of smart/dense texture being ill-rotated. 2014-08-10 00:15:14 -05:00
AlgorithmX2 36cd261683 Fixed Bug: #0830 - Microblocks disappear after shift-click on cable
You can now place AE2 parts in the same block as Immibis Microblocks
2014-08-08 01:40:17 -05:00
AlgorithmX2 5df870db7f The Formation Plane can now place Sugar Cane and Cake. 2014-08-03 12:10:14 -05:00
AlgorithmX2 c45d7f1b71 Added Network Tool Facade Transparency Option. 2014-08-02 23:53:34 -05:00
AlgorithmX2 ae220a36c8 Fixed Bug: #0791 - Smart/Covered Cables textures don't connect correctly 2014-08-02 00:38:29 -05:00
AlgorithmX2 12838c6b7a Fixed strange behavior when using storage buses with vanilla furnaces. 2014-08-01 00:44:44 -05:00
AlgorithmX2 608385fb29 Probably fixing doing things while looking at cables. 2014-07-31 19:43:44 -05:00
AlgorithmX2 2fb6f160de Formation Plane now updates its "Fuzziness" when you change the upgrades. 2014-07-30 22:02:22 -05:00
AlgorithmX2 0146aa6422 Fixed Fixed Bug: #0744 - Client side logic on storage bus being called. 2014-07-28 21:53:43 -05:00
AlgorithmX2 ea5f49b80b API Sync, save drive and chests when modifications are made. 2014-07-28 00:11:34 -05:00
AlgorithmX2 efae157a3b Fixed Bug: #0727 - P2P fluid tunnel not outputting into dissimilar oriented tunnels. 2014-07-26 16:35:02 -05:00
AlgorithmX2 82d1f8f506 Fixed a crash when writing NBT. 2014-07-23 23:20:32 -05:00
AlgorithmX2 2b6cca0267 Fixed some storage bus related crashes.
Fixed an issue where the storage might access inventories that have been removed from the world.
Fixed an issue caused by refactoring.
2014-07-23 23:20:16 -05:00
AlgorithmX2 980dff203f IntegrationType Re-factor. 2014-07-23 17:26:23 -05:00
AlgorithmX2 298ae41198 Refactor Some Class stuff out in favor of StorageChannel. 2014-07-23 14:11:12 -05:00
AlgorithmX2 d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2 6aab1c2e35 Show Channel Usage for smart and dense cable in Waila.
Waila Plugin now works when parts are in FMP Tiles.
2014-07-22 00:47:24 -05:00
AlgorithmX2 92171d36d3 Storage Buses should only update the grid when their target changes.
don't set the item count via IDSU unless the count changes ( ignore full inventories )
2014-07-21 22:50:40 -05:00
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2 af3a9f29b6 Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber 2014-07-19 17:48:57 -05:00
AlgorithmX2 642a7f162f All terminals can now have their texture rotated based on placement ( and some with the wrench ) 2014-07-19 16:01:24 -05:00
AlgorithmX2 8ae01a4e38 Added Interface Priority. 2014-07-17 22:38:57 -05:00
AlgorithmX2 4e3d829f38 Smart cables color update revisited! 2014-07-16 20:35:06 -05:00
AlgorithmX2 ead5e65a0e Fixed Bug: #0648 - Color Applicator knocks of Facades 2014-07-16 19:06:04 -05:00
AlgorithmX2 e26d8b4824 Light tunnel only uses 0.5 ae/t 2014-07-15 22:34:39 -05:00
AlgorithmX2 9c9598c6fb FMP Interface Fix. 2014-07-15 12:02:26 -05:00
AlgorithmX2 0f50c05a7d Added Light P2P Tunnel 2014-07-15 02:25:03 -05:00
AlgorithmX2 e1d3fdb8d7 Fixed Bug: #0641 - Redstone P2P Crash
Fixed an issue where tunnels would de-register if linked a certain way.
2014-07-14 23:47:07 -05:00
AlgorithmX2 71aed561d4 Switch Channel Renders to Dark variant instead of Medium variant. 2014-07-14 22:30:53 -05:00
AlgorithmX2 5c098544f2 Minor adjustment to make certain routes preferred over others. 2014-07-13 15:45:00 -05:00
AlgorithmX2 094d632a2c Feature: #0617 - If you combine Anchor & Facade, you can see the Anchor. 2014-07-13 15:28:59 -05:00
AlgorithmX2 cd95eb49ff Fixed minor rendering glitch. 2014-07-12 22:23:58 -05:00
AlgorithmX2 f3faba1038 All Monitors now adjust their light output based on opacity of the block in front of them. 2014-07-11 20:28:46 -05:00
AlgorithmX2 1541998281 Sync up rv0 branch fixes into rv1 2014-07-08 19:36:20 -05:00
AlgorithmX2 b42c257afd Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into 1.7.10 2014-07-07 23:54:47 -05:00
AlgorithmX2 2ea77d35bc Delay Block Updates, and save the world! 2014-07-07 23:54:28 -05:00
AlgorithmX2 813c1bcb58 Considerable progress on Interface terminal. 2014-07-07 22:48:21 -05:00
AlgorithmX2 f3344f28c0 Added Animation for MAssembler 2014-07-06 21:04:58 -05:00
AlgorithmX2 e658c40381 Interface Crafting, and fixed crash with import bus gui. 2014-07-06 01:48:21 -05:00
AlgorithmX2 2625b788b1 Fix issue with over utilization of items as they array, only use what you ware waiting for.
Interface now wakes it self up when power arrives.
2014-07-05 16:52:15 -05:00
AlgorithmX2 a966c78c12 Fix issue with export bus only crafting 1 thing.
API Sync.
2014-07-05 11:53:16 -05:00
AlgorithmX2 4d6193cd0f Export Bus can now craft without being on craft only mode. 2014-07-04 21:04:30 -05:00
AlgorithmX2 fa542c7d15 Add Upgrade Features to Interface, and add Buttons to Interface and Export Bus o alter crafting behavior. 2014-07-04 20:59:50 -05:00
AlgorithmX2 0a470eefc2 Crafting Machine Link API, and Export bus crafting implementation. 2014-07-04 01:19:35 -05:00
AlgorithmX2 a0c15025b7 Fixed a possible NPE in the cable rendering logic. 2014-07-02 00:05:46 -05:00
AlgorithmX2 9a2614540d Implementing Crafting Upgrade. 2014-07-01 20:44:12 -05:00