Commit graph

17 commits

Author SHA1 Message Date
AlgorithmX2
f713883688 Fix a single side of smart/dense texture being ill-rotated. 2014-08-10 00:15:14 -05:00
AlgorithmX2
d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2
71aed561d4 Switch Channel Renders to Dark variant instead of Medium variant. 2014-07-14 22:30:53 -05:00
AlgorithmX2
5c098544f2 Minor adjustment to make certain routes preferred over others. 2014-07-13 15:45:00 -05:00
AlgorithmX2
fa376237fd remove unused variable, and added lumen cable. 2014-05-25 17:43:17 -05:00
AlgorithmX2
e60faf5ab0 Remove Meta values from Config.
Fixed a number of rendering gltiches with Smart/Covered Cables
2014-05-06 00:16:29 -05:00
AlgorithmX2
921c681b47 Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
61d79900db Adjusted ItemStack render for all cables. 2014-02-11 20:31:08 -06:00
AlgorithmX2
d14d1c6f07 Fixed render glitch with dense cable and buses. 2014-02-11 20:01:55 -06:00
AlgorithmX2
a020e11849 Fixed Channels for Real. 2014-02-09 16:53:11 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2
6583ce8626 Dense/Cable can be defined more definitively by the Part Framework. 2014-01-30 12:54:09 -06:00
AlgorithmX2
4be835d27f Fixed Cable Rendering Glitch. 2014-01-29 21:17:59 -06:00
AlgorithmX2
86e11d6e3f Colored Item Definitions 2014-01-24 10:30:57 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00