Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
Closes#2009
Refs #2069
Blocks are now rendered with the correct culling mode and rotated similar
to the icon itself, but slightly shifted to the left that the front
texture appears larger (This applies to items following the normal
minecraft rotation like furnaces)
Items are also now rotated a bit differently and more in line with their
item rendering as well as longer being mirror inverted.
Replaces the reflexive instantiation of the Renderes with a factory
method.
Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.
General cleanup of duplicate code, etc
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.
Reduces the visibility of internal methods to private/protected/default when possible.
Some general refactoring of every monitor including panels and terminals.
Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a
performance issue.
Removes the improper way to set itself into a public static non-final variable.
Removes the direct access to the IntegrationRegistry from AppEng. Will be added at some later point somewhere else for non-singleton access.
Constructor is set to package private to enable possible construction from unit tests. Are current not runnable sind it is currently tied to the FML Loader instance.