AlgorithmX2
af3a9f29b6
Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber
2014-07-19 17:48:57 -05:00
AlgorithmX2
4e3d829f38
Smart cables color update revisited!
2014-07-16 20:35:06 -05:00
AlgorithmX2
ead5e65a0e
Fixed Bug: #0648 - Color Applicator knocks of Facades
2014-07-16 19:06:04 -05:00
AlgorithmX2
71aed561d4
Switch Channel Renders to Dark variant instead of Medium variant.
2014-07-14 22:30:53 -05:00
AlgorithmX2
5c098544f2
Minor adjustment to make certain routes preferred over others.
2014-07-13 15:45:00 -05:00
AlgorithmX2
8705180bae
Removed Lumen Cable.
2014-07-01 20:32:27 -05:00
AlgorithmX2
fdf3272fe0
Added Molecular Assembler Render.
2014-06-23 22:55:16 -05:00
AlgorithmX2
734663f521
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-11 00:44:00 -05:00
AlgorithmX2
7e737966b8
Fix for Cable BB Update.
2014-06-11 00:20:25 -05:00
AlgorithmX2
bbfa43dd92
Breaking and Damaging Particles for cables now work properly.
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Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
652d2e6018
Also Cables no longer glow in the dark :P
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
Conflicts:
core/localization/GuiText.java
2014-06-08 21:13:53 -05:00
AlgorithmX2
fa376237fd
remove unused variable, and added lumen cable.
2014-05-25 17:43:17 -05:00
AlgorithmX2
6f96ae6074
Removed Alpha Migration.
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Fixed a crash when AE is rendering as a FMP Part.
Meteorite Loot is now less random.
Added support for CLApi ( might be neat as it develops )
2014-05-15 21:18:30 -05:00
AlgorithmX2
570f098f81
Fixed a few more rendering/visual update glitches.
2014-05-10 13:27:48 -05:00
AlgorithmX2
1ba7feac9f
Fixed minor render issue with glass cables connected to machines.
2014-05-09 20:29:24 -05:00
AlgorithmX2
e60faf5ab0
Remove Meta values from Config.
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Fixed a number of rendering gltiches with Smart/Covered Cables
2014-05-06 00:16:29 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
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TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
a29afb9dd9
Fiber don't use power.
2014-04-26 21:53:30 -05:00
AlgorithmX2
37b18d77f4
Fix Block Cable Painting Support.
2014-03-26 22:27:14 -05:00
AlgorithmX2
a475a3e91f
Resolved #0202 - The question of cable power usage.
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Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2
921c681b47
Buses now render properly in Item Frames.
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Fixed Issue with Storage Monitor Renders.
Fixed a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
644217baf5
Cache Lighting Data.
2014-02-15 00:30:06 -06:00
AlgorithmX2
480f4b8180
Cables now use simplified rendering.
2014-02-13 23:32:35 -06:00
AlgorithmX2
61d79900db
Adjusted ItemStack render for all cables.
2014-02-11 20:31:08 -06:00
AlgorithmX2
d14d1c6f07
Fixed render glitch with dense cable and buses.
2014-02-11 20:01:55 -06:00
AlgorithmX2
a020e11849
Fixed Channels for Real.
2014-02-09 16:53:11 -06:00
AlgorithmX2
9dd497fde4
Channels Render again.
2014-02-09 15:38:45 -06:00
AlgorithmX2
9c1b45078b
Fixed Covered/Smart Cable rendering bug.
2014-02-09 12:57:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
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SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
01684cf7c7
Fixed Covered Cable Rendering glitch.
2014-02-04 18:49:33 -06:00
AlgorithmX2
6de529a889
Wireless Terminal now respects WAPs and distances.
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Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2
8460cffd6c
Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
2014-01-31 11:11:50 -06:00
AlgorithmX2
6583ce8626
Dense/Cable can be defined more definitively by the Part Framework.
2014-01-30 12:54:09 -06:00
AlgorithmX2
4be835d27f
Fixed Cable Rendering Glitch.
2014-01-29 21:17:59 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
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and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
86e11d6e3f
Colored Item Definitions
2014-01-24 10:30:57 -06:00
AlgorithmX2
42424f80c8
Refactoring API stuff
2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79
ME Tunnel + Network Tool
2014-01-23 10:28:12 -06:00
AlgorithmX2
1b77755dd6
Fixed minor issue with cable rendering when P2P was involved.
2014-01-21 22:53:04 -06:00
AlgorithmX2
834e9c04c5
Err too much.
2014-01-20 10:41:37 -06:00
AlgorithmX2
623b6e06d6
Fixed Cable Render Bug.
2014-01-06 00:56:00 -06:00
AlgorithmX2
3220a2e07c
API Update.
2014-01-03 12:28:52 -06:00
AlgorithmX2
1f3cddb2eb
Rendering Fixes / Performance.
2014-01-01 03:00:13 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00