Commit Graph

  • 0741e4ae09 Cosmetic change to smart fluix recipe. (Looks nicer in JEI) Gunther De Wachter 2017-07-19 13:55:39 +0200
  • 87f6a63f47 Fixed seeds and P2P bus not having a localised name. Gunther De Wachter 2017-07-19 13:55:09 +0200
  • b0950683a1 Updated pack.mcmeta to new version. Gunther De Wachter 2017-07-19 13:54:08 +0200
  • 009cf8ac40 Fixed fluix pearl and Dense Smart Fluix recipes. Gunther De Wachter 2017-07-19 13:52:25 +0200
  • 4c272de77f Temporary fix for serverside JEI and valueconfig packets. It's not pretty but should do until we rewrite the packet/network handler. Gunther De Wachter 2017-07-19 13:50:21 +0200
  • 6648d18f00 Changed the Parts and Material enum to be more java compliant. Renamed Dense Cables to Dense Smart Cables. Gunther De Wachter 2017-07-16 02:22:30 +0200
  • 16b5b5aea2 Fixed setting a Tunnel Type to "Forge Energy". Forgot to edit the part that actually sets the tunnel. Gunther De Wachter 2017-07-15 01:19:29 +0200
  • e20697a7d9 Added the Forge Energy line to the language files. Gunther De Wachter 2017-07-15 00:51:08 +0200
  • dc0447d137 This layer isn't needed for the traversal of Forge Energy. Gunther De Wachter 2017-07-15 00:49:13 +0200
  • 577b1fa757 Add a method to attune the P2P Tunnel by (supported) ModId, or check for ForgeEnergy support if it's not listed. Gunther De Wachter 2017-07-14 22:54:19 +0200
  • 3d69dc9bc4 Merge branch 'rv5-1.12' of github.com:GuntherDW/Applied-Energistics-2 into rv5-1.12 Gunther De Wachter 2017-07-14 21:52:24 +0200
  • 66c87a2fa2 Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel. Gunther De Wachter 2017-07-14 21:52:04 +0200
  • fdab91323c Re-enabled the WAILA handler, using Hwyla. Gunther De Wachter 2017-07-14 21:48:20 +0200
  • 98a8c3d06b Forgot to remove extra debug line before pushing to github. Gunther De Wachter 2017-07-14 16:21:16 +0200
  • 458356a2be First attempt at combining the Block registration and TE registration whilst still keeping support for addons. It might need some refinement in the future. Gunther De Wachter 2017-07-14 04:47:40 +0200
  • e3bf52ff7b Merge pull request #2846 from suttonwilliamd/fix-LR-badge thatsIch 2017-07-13 22:55:56 +0200
  • c91b432e09 Added exceptions to the Recipe handlers. Don't crash, but log to the console what went wrong. Gunther De Wachter 2017-07-13 22:18:59 +0200
  • d67d93b343 Fixed a couple recipes that were wrong during the transition. Gunther De Wachter 2017-07-13 11:31:26 +0200
  • f6f8da28af Fixed Recipe handler only giving out 1 item instead of the amount specified in the json. Gunther De Wachter 2017-07-13 11:29:00 +0200
  • 76fd3c1166 Fix potential crash in the recipes when the material was replaced. Gunther De Wachter 2017-07-13 09:30:39 +0200
  • 3da881829e Fixed recipe crash when another mod registers a wooden gear. I'll have to go through every other recipe later. Gunther De Wachter 2017-07-13 09:03:18 +0200
  • 90ee7fb15d Fixed last commit. I should never trust kate's syntax hilighting in the future again. Gunther De Wachter 2017-07-13 04:49:10 +0200
  • e5e2714273 Really fixed NotNull this time. My local git repo got desync'ed for a bit. Gunther De Wachter 2017-07-13 04:44:05 +0200
  • 1534521362 Fixed wrong interface being used for the NonNull ItemStacks causing issues. Gunther De Wachter 2017-07-13 04:21:15 +0200
  • 0f8204cd93 Fixed serversided issue. Forgot to check for uses of isEnabled before changing it to a clientside only method. Gunther De Wachter 2017-07-13 04:18:33 +0200
  • eb11845a2f Fixed applying the type of tunnel for P2P tunnels. This was caused by the enforced lowercase mod id's and item names since 1.11. Gunther De Wachter 2017-07-12 06:04:06 +0200
  • fe213e5ac5 Add item handler capabilities to Item P2P tunnels. Gunther De Wachter 2017-07-12 06:02:31 +0200
  • 25c82b2c9f Forgot to remove test recipe. Gunther De Wachter 2017-07-11 05:12:47 +0200
  • d03faae983 JSON Recipes initial import. Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader. Gunther De Wachter 2017-07-11 04:50:01 +0200
  • 76e19874cf Small code cosmetics and null checks update. Gunther De Wachter 2017-07-09 13:44:11 +0200
  • 1975c3c262 Moved makeUnique() a bit back to fix almost every AE item being disabled. Gunther De Wachter 2017-07-09 13:43:16 +0200
  • 720feb4f16 Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2. Gunther De Wachter 2017-07-09 11:33:22 +0200
  • 588579d67f Updated CoFH RF API. Removed the old API from thirdparty/. Those files are available from their maven server now. Gunther De Wachter 2017-07-09 10:34:34 +0200
  • 043f6e9919 Fixed ME Drive not rendering in-world. Gunther De Wachter 2017-07-09 10:10:56 +0200
  • cc7824a0e5 Merge remote-tracking branch 'origin/rv5-1.12' into rv5-1.12 Gunther De Wachter 2017-07-09 07:18:45 +0200
  • a57cd3f580 More 1.12 shenanigans. Still far from done. Gunther De Wachter 2017-07-09 07:17:24 +0200
  • 33f54a1bd6 Merge pull request #8 from tyra314/creative-tab-leak GuntherDW 2017-07-09 05:53:32 +0200
  • 3008088ad7 Fixes creative tab leak tyra314 2017-07-08 11:26:51 +0200
  • 198ea9f16e Fixed crash caused by delayed block registration. Added Callback section for the Model Registry event to the builder setup. Moved the State Mapper section to the Model Registry Callback section. Gunther De Wachter 2017-07-06 14:05:54 +0200
  • d8c5e6a5fa Fixed UI background not being drawn. Mezz removed said displayGuiScreenWithoutClose() so said workaround can be removed. Gunther De Wachter 2017-07-06 08:07:51 +0200
  • fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. Gunther De Wachter 2017-07-06 01:57:19 +0200
  • d67f97cd16 FMLRelaunchLog is deprecated in favour of FMLLog. Small grammatical fixed as well. They want you to get a logger in the PreInit phase, but seeing as we are a coremod we run before those events take place. Gunther De Wachter 2017-07-04 17:50:10 +0200
  • 0e2f8a22a2 Decided to go for a more "separated" TE registration. This will still make it so addons still get to add custom blocks without having to change too much of the internals. Gunther De Wachter 2017-07-04 15:40:57 +0200
  • 20fc0e136d Fixed more bugs caused by the new mappings. Gunther De Wachter 2017-07-03 09:11:06 +0200
  • 7f7495f1df Fixed bug caused by mapping update, not being able to rclick on parts on a certain side. Gunther De Wachter 2017-07-03 08:20:13 +0200
  • e6e858820f Updated forge and added some more stuff from the new mappings. Gunther De Wachter 2017-07-03 07:34:24 +0200
  • 4679b0ee61 Forgot to add this file for the Named Inventories fix. Gunther De Wachter 2017-07-03 06:56:03 +0200
  • 890eef1803 Update MCP Mappings to stable_32 Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent Gunther De Wachter 2017-07-03 06:54:45 +0200
  • 780ce89ac3 Internal change to fix Named Inventories. This change will not affect the reobfed version (much). Gunther De Wachter 2017-07-03 05:54:25 +0200
  • e96339dd2b Fix more items and unsafe checks that made items get deleted. Gunther De Wachter 2017-07-02 07:44:21 +0200
  • b67d7eed82 Fixed tools getting deleted when being used in off-hand. Gunther De Wachter 2017-07-02 07:33:16 +0200
  • 5ebd8452bf Fixed another crash from the Entropy Manipulator. I have no words for this one. Gunther De Wachter 2017-07-02 06:57:40 +0200
  • ee774cd3f8 Even more null fixes. Gunther De Wachter 2017-07-02 06:43:33 +0200
  • 0a2f90d115 Fixed Entropy Manipulator crash. Gunther De Wachter 2017-07-02 06:17:23 +0200
  • 0f86efa3f5 Added workaround for dispenser logic. Gunther De Wachter 2017-07-02 06:05:43 +0200
  • 7398af0e1c Add an ease of use tooltip to the creative cell. Displays the items provided/formatted by the cell. Gunther De Wachter 2017-07-02 05:26:37 +0200
  • eb0b304fd9 Even more null fixes. Gunther De Wachter 2017-07-02 04:13:49 +0200
  • c455ee69b8 When not shifting an encoded item pattern item should let the right click through. Gunther De Wachter 2017-07-02 04:11:26 +0200
  • 820a6bdbd6 Fixed the ME system not finding any Crafting CPU's. Might have to rework it a bit later. looks kind of ugly like this. Gunther De Wachter 2017-07-01 09:08:43 +0200
  • 7a8499c455 Fixed tools not working due to a change in the onItemUse method fields in ItemStack.java I will have to fix the dispenser logic. Manually right clicking works. Gunther De Wachter 2017-06-30 19:17:06 +0200
  • 76f17ba53c Fixed Network Tool crashing on null ItemStacks. Gunther De Wachter 2017-06-30 18:35:38 +0200
  • 16a0872d06 Fixed Crafting Multiblocks not forming. I accidentally used the wrong subclass to define the StorageTiles here. Gunther De Wachter 2017-06-30 18:16:02 +0200
  • 49a87f62ce More null's and cosmetic fixes. Gunther De Wachter 2017-06-30 17:30:03 +0200
  • c382ab7300 Made the SkyChestTE's class names more in line with the other ones. Gunther De Wachter 2017-06-30 17:25:02 +0200
  • 49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. Gunther De Wachter 2017-06-30 17:22:06 +0200
  • 10e050c35b Fixed potential memory leak in the UI code. Gunther De Wachter 2017-06-30 17:17:34 +0200
  • b1e249aad0 Fixed Color Applicator not accepting dyes as valid items Gunther De Wachter 2017-06-29 11:34:39 +0200
  • d3bb71d834 Fixed JEI clearing the search bar. That last commit was pushed a bit too hastily. Gunther De Wachter 2017-06-29 10:39:49 +0200
  • 3f7051ec8e Fixed clearing of the search bar when looking at recipes Why mezz why... Gunther De Wachter 2017-06-29 10:30:14 +0200
  • 2f1f19bbb3 Fixed ResourceLocation for the items and seeds. Gunther De Wachter 2017-06-29 06:34:02 +0200
  • 4c7f065af3 Fixes #2729: Fix transformer regression introduced during FG downtime. (#2730) yueh 2016-12-31 18:25:16 +0100
  • 6c52f31686 Replaces old fluid handlers with the new capability based ones. (#2727) yueh 2016-12-31 16:01:29 +0100
  • 3ac7e518b1 Fixed compile error from cherry-picked commit. Gunther De Wachter 2017-06-29 05:47:51 +0200
  • af85a2bf67 Fixes #2713: Call super#onBlockActivated() for wrench interaction. (#2728) yueh 2016-12-31 16:00:45 +0100
  • c4b4a257f3 Removed old ASMIntegration file, the rename didn't get picked up by the cherry-pick Gunther De Wachter 2017-06-29 05:39:11 +0200
  • 4eba3bca5b Fixes IDE not correctly cleaning up the list of staged files. yueh 2016-12-31 15:19:36 +0100
  • cd78586910 Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) yueh 2017-01-31 12:17:32 +0100
  • 178198b0c6 Fixed render issue with cables/certain blocks on a specific side. Gunther De Wachter 2017-06-29 04:16:35 +0200
  • bdf46a6ee2 Fixed hoppers continuing to insert when they shouldn't into inscribers. Thanks @fscan Original pull request : #2933 Gunther De Wachter 2017-06-28 18:11:11 +0200
  • 0be2011645 Fixed blank patterns in the pattern terminal not decreasing when encoding a pattern. Gunther De Wachter 2017-06-28 06:21:11 +0200
  • bce500616c Fixed exception being thrown when placing last item of a stack of parts. Gunther De Wachter 2017-06-28 06:19:17 +0200
  • e022c23c8f Fixed crash on startup. Apparently there's still null's lurking in the code. Gunther De Wachter 2017-06-27 20:52:56 +0200
  • 61b81fc802 Fix facade recipes. Hopefully the last null check fix. Gunther De Wachter 2017-06-27 20:39:06 +0200
  • b819fe4adb Fixed "Air" tooltip displaying in the interface terminal. More missed null checks. Gunther De Wachter 2017-06-27 18:00:55 +0200
  • 66a797dd7c Fixed grindstone not working with crank due to missed null checks. Gunther De Wachter 2017-06-27 17:20:13 +0200
  • 99c294e948 More aesthetic and typo fixes. Gunther De Wachter 2017-06-27 04:04:48 +0200
  • 6529de911a Code aesthetics and typo fixes. Gunther De Wachter 2017-06-26 16:35:50 +0200
  • 650edae902 More ItemStack null changes. Gunther De Wachter 2017-06-26 07:07:04 +0200
  • 78904204cf Fixed inscriber not starting due to vanilla changes. Gunther De Wachter 2017-06-26 07:06:19 +0200
  • df7ab00c37 Fixed a null check when the array wasn't initialised yet. I should fix this up in the future though. Gunther De Wachter 2017-06-26 05:43:08 +0200
  • 5432decf95 Fix items showing up as craftable when they weren't after taking out the last one. Gunther De Wachter 2017-06-26 05:42:21 +0200
  • da5879b667 First batch of null -> isEmpty() checks. I most likely still missed a ton of checks... Gunther De Wachter 2017-06-26 05:15:25 +0200
  • 370fc49357 Temporary (?) hacky fix to display the craftable items This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes. Gunther De Wachter 2017-06-25 18:01:30 +0200
  • c74aaddbd3 Fixed texture issue for the crafting window. Gunther De Wachter 2017-06-24 16:50:26 +0200
  • 1a4db4b8d7 Fixed taking items out of the AE system Same issue as last commit. ItemStacks with a count of 0 get "nullified". Gunther De Wachter 2017-06-24 16:45:28 +0200
  • d77d21858e Fixed manually crafting items This can hopefully be done in a more sensible fashion later. Gunther De Wachter 2017-06-24 15:51:03 +0200
  • 42bfc549be Fixed drawing of items in storage. An ItemStack count of 0 trips the check for isEmpty and hence doesn't give us the item we want. Gunther De Wachter 2017-06-24 15:01:06 +0200
  • 3334933701 dump version rv3.beta.12 xsun2001 2017-06-09 19:52:13 +0800
  • 765c5d2b9d fix issue #9. xsun2001 2017-06-04 20:28:47 +0800
  • c6bdf845a8 Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2. Gunther De Wachter 2017-06-03 00:53:32 +0200