Applied-Energistics-2-tiler.../src/main/java/appeng/client/ClientHelper.java
elix-x 0809ac5625 Implemented automatic rotation
Implemented automatic rotation for all tile blocks. You can still use
facing properties in model files, if you want to.

Also, some added some fixes and improvements.
2016-07-05 19:43:51 +02:00

493 lines
15 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import appeng.api.parts.CableRenderMode;
import appeng.api.util.AEColor;
import appeng.block.AEBaseBlock;
import appeng.client.render.effects.AssemblerFX;
import appeng.client.render.effects.CraftingFx;
import appeng.client.render.effects.EnergyFx;
import appeng.client.render.effects.LightningArcFX;
import appeng.client.render.effects.LightningFX;
import appeng.client.render.effects.VibrantFX;
import appeng.client.render.model.UVLModelLoader;
import appeng.client.render.textures.ParticleTextures;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.Api;
import appeng.core.CommonHelper;
import appeng.core.features.IAEFeature;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.PacketAssemblerAnimation;
import appeng.core.sync.packets.PacketValueConfig;
import appeng.entity.EntityFloatingItem;
import appeng.entity.EntityTinyTNTPrimed;
import appeng.entity.RenderFloatingItem;
import appeng.entity.RenderTinyTNTPrimed;
import appeng.helpers.IMouseWheelItem;
import appeng.hooks.TickHandler;
import appeng.hooks.TickHandler.PlayerColor;
import appeng.items.misc.ItemPaintBall;
import appeng.server.ServerHelper;
import appeng.transformer.MissingCoreMod;
import appeng.util.Platform;
public class ClientHelper extends ServerHelper
{
@Override
public void preinit()
{
MinecraftForge.EVENT_BUS.register( this );
ModelLoaderRegistry.registerLoader( UVLModelLoader.INSTANCE );
for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
{
feature.handler().registerStateMapper();
}
}
@Override
public void init()
{
// final Block fluixBlock = GameRegistry.findBlock( "appliedenergistics2", "fluix" );
// Item fluixItem = Item.getItemFromBlock( fluixBlock );
// ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation( "appliedenergistics2:fluix",
// "inventory" );
// final int DEFAULT_ITEM_SUBTYPE = 0;
// final ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
// // mesher.register( fluixItem, DEFAULT_ITEM_SUBTYPE, itemModelResourceLocation );
//
// final ResourceLocation resource = new ResourceLocation( "appliedenergistics2", "stair.fluix" );
// final ModelResourceLocation fluixStairModel = new ModelResourceLocation( resource, "inventory" );
// AELog.info( "FluixStairModel: " + fluixStairModel );
//
// final Set<Item> items = AEApi.instance().definitions().blocks().fluixStair().maybeItem().asSet();
// for( Item item : items )
// {
// AELog.info( "Registering with %s with unlocalized %s", item, item.getUnlocalizedName() );
// mesher.register( item, DEFAULT_ITEM_SUBTYPE, fluixStairModel );
// }
for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
{
feature.handler().registerModel();
if( feature instanceof AEBaseBlock )
{
Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler( new AEBaseBlockColor(), (Block) feature );
}
}
Minecraft.getMinecraft().getItemColors().registerItemColorHandler( new ItemPaintBallColor(), Api.INSTANCE.definitions().items().paintBall().maybeItem().get() );
}
@Override
public World getWorld()
{
if( Platform.isClient() )
{
return Minecraft.getMinecraft().theWorld;
}
else
{
return super.getWorld();
}
}
@Override
public void bindTileEntitySpecialRenderer( final Class<? extends TileEntity> tile, final AEBaseBlock blk )
{
}
@Override
public List<EntityPlayer> getPlayers()
{
if( Platform.isClient() )
{
final List<EntityPlayer> o = new ArrayList<>();
o.add( Minecraft.getMinecraft().thePlayer );
return o;
}
else
{
return super.getPlayers();
}
}
@Override
public void spawnEffect( final EffectType effect, final World worldObj, final double posX, final double posY, final double posZ, final Object o )
{
if( AEConfig.instance.enableEffects )
{
switch( effect )
{
case Assembler:
this.spawnAssembler( worldObj, posX, posY, posZ, o );
return;
case Vibrant:
this.spawnVibrant( worldObj, posX, posY, posZ );
return;
case Crafting:
this.spawnCrafting( worldObj, posX, posY, posZ );
return;
case Energy:
this.spawnEnergy( worldObj, posX, posY, posZ );
return;
case Lightning:
this.spawnLightning( worldObj, posX, posY, posZ );
return;
case LightningArc:
this.spawnLightningArc( worldObj, posX, posY, posZ, (Vec3d) o );
return;
default:
}
}
}
@Override
public boolean shouldAddParticles( final Random r )
{
final int setting = Minecraft.getMinecraft().gameSettings.particleSetting;
if( setting == 2 )
{
return false;
}
if( setting == 0 )
{
return true;
}
return r.nextInt( 2 * ( setting + 1 ) ) == 0;
}
@Override
public RayTraceResult getRTR()
{
return Minecraft.getMinecraft().objectMouseOver;
}
@Override
public void doRenderItem( final ItemStack itemstack, final World w )
{
if( itemstack != null )
{
final EntityItem entityitem = new EntityItem( w, 0.0D, 0.0D, 0.0D, itemstack );
entityitem.getEntityItem().stackSize = 1;
// set all this stuff and then do shit? meh?
entityitem.hoverStart = 0;
entityitem.setNoDespawn();
entityitem.rotationYaw = 0;
GL11.glPushMatrix();
GL11.glTranslatef( 0, -0.04F, 0 );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
// GL11.glDisable( GL11.GL_CULL_FACE );
// TODO RENDER ITEM FOR STORAGE MONITOR!
GL11.glPopMatrix();
}
}
@Override
public void postInit()
{
// RenderingRegistry.registerBlockHandler( WorldRender.INSTANCE );
final RenderManager inst = Minecraft.getMinecraft().getRenderManager();
inst.entityRenderMap.put( EntityTinyTNTPrimed.class, new RenderTinyTNTPrimed( inst ) );
inst.entityRenderMap.put( EntityFloatingItem.class, new RenderFloatingItem( inst ) );
}
@Override
public CableRenderMode getRenderMode()
{
if( Platform.isServer() )
{
return super.getRenderMode();
}
final Minecraft mc = Minecraft.getMinecraft();
final EntityPlayer player = mc.thePlayer;
return this.renderModeForPlayer( player );
}
@Override
public void triggerUpdates()
{
final Minecraft mc = Minecraft.getMinecraft();
if( mc == null || mc.thePlayer == null || mc.theWorld == null )
{
return;
}
final EntityPlayer player = mc.thePlayer;
final int x = (int) player.posX;
final int y = (int) player.posY;
final int z = (int) player.posZ;
final int range = 16 * 16;
mc.theWorld.markBlockRangeForRenderUpdate( x - range, y - range, z - range, x + range, y + range, z + range );
}
@Override
public void missingCoreMod()
{
throw new MissingCoreMod();
}
@SubscribeEvent
public void modelsBake( ModelBakeEvent event )
{
UVLModelLoader.INSTANCE.setLoader( event.getModelLoader() );
}
@SubscribeEvent
public void postPlayerRender( final RenderLivingEvent.Pre p )
{
final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() );
if( player != null )
{
final AEColor col = player.myColor;
final float r = 0xff & ( col.mediumVariant >> 16 );
final float g = 0xff & ( col.mediumVariant >> 8 );
final float b = 0xff & ( col.mediumVariant );
GL11.glColor3f( r / 255.0f, g / 255.0f, b / 255.0f );
}
}
private void spawnAssembler( final World worldObj, final double posX, final double posY, final double posZ, final Object o )
{
final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o;
final AssemblerFX fx = new AssemblerFX( Minecraft.getMinecraft().theWorld, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate, paa.is );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
private void spawnVibrant( final World w, final double x, final double y, final double z )
{
if( CommonHelper.proxy.shouldAddParticles( Platform.getRandom() ) )
{
final double d0 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
final double d1 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
final double d2 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
final VibrantFX fx = new VibrantFX( w, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
}
private void spawnCrafting( final World w, final double posX, final double posY, final double posZ )
{
final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final CraftingFx fx = new CraftingFx( w, posX + x, posY + y, posZ + z, Items.DIAMOND );
fx.setMotionX( -x * 0.2f );
fx.setMotionY( -y * 0.2f );
fx.setMotionZ( -z * 0.2f );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
private void spawnEnergy( final World w, final double posX, final double posY, final double posZ )
{
final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
final EnergyFx fx = new EnergyFx( w, posX + x, posY + y, posZ + z, Items.DIAMOND );
fx.setMotionX( -x * 0.1f );
fx.setMotionY( -y * 0.1f );
fx.setMotionZ( -z * 0.1f );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
private void spawnLightning( final World worldObj, final double posX, final double posY, final double posZ )
{
final LightningFX fx = new LightningFX( worldObj, posX, posY + 0.3f, posZ, 0.0f, 0.0f, 0.0f );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
private void spawnLightningArc( final World worldObj, final double posX, final double posY, final double posZ, final Vec3d second )
{
final LightningFX fx = new LightningArcFX( worldObj, posX, posY, posZ, second.xCoord, second.yCoord, second.zCoord, 0.0f, 0.0f, 0.0f );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
@SubscribeEvent
public void onModelBakeEvent( final ModelBakeEvent event )
{
for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
{
feature.handler().registerCustomModelOverride(event.getModelRegistry());
}
}
@SubscribeEvent
public void wheelEvent( final MouseEvent me )
{
if( me.isCanceled() || me.getDwheel() == 0 )
{
return;
}
final Minecraft mc = Minecraft.getMinecraft();
final EntityPlayer player = mc.thePlayer;
if( player.isSneaking() )
{
final EnumHand hand;
if( player.getHeldItem( EnumHand.MAIN_HAND ) != null && player.getHeldItem( EnumHand.MAIN_HAND ).getItem() instanceof IMouseWheelItem )
{
hand = EnumHand.MAIN_HAND;
}
else if( player.getHeldItem( EnumHand.OFF_HAND ) != null && player.getHeldItem( EnumHand.OFF_HAND ).getItem() instanceof IMouseWheelItem )
{
hand = EnumHand.OFF_HAND;
}
else
{
return;
}
final ItemStack is = player.getHeldItem( hand );
try
{
NetworkHandler.instance.sendToServer( new PacketValueConfig( "Item", me.getDwheel() > 0 ? "WheelUp" : "WheelDown" ) );
me.setCanceled( true );
}
catch( final IOException e )
{
AELog.debug( e );
}
}
}
@SubscribeEvent
public void onTextureStitch( final TextureStitchEvent.Pre event )
{
ParticleTextures.registerSprite( event );
}
private static class IconReg
{
public final String name;
public final Object item;
public final int meta;
public final ModelResourceLocation loc;
public IconReg( final Object item2, final int meta2, final String name2 )
{
this.meta = meta2;
this.name = name2;
this.item = item2;
this.loc = null;
}
public IconReg( final Item item2, final int meta2, final String name2, final ModelResourceLocation res )
{
this.meta = meta2;
this.name = name2;
this.item = item2;
this.loc = res;
}
}
public static class AEBaseBlockColor implements IBlockColor
{
@Override
public int colorMultiplier( IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex )
{
return tintIndex;
}
}
public class ItemPaintBallColor implements IItemColor
{
@Override
public int getColorFromItemstack( ItemStack stack, int tintIndex )
{
final AEColor col = ( (ItemPaintBall) stack.getItem() ).getColor( stack );
final int colorValue = stack.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
final int r = ( colorValue >> 16 ) & 0xff;
final int g = ( colorValue >> 8 ) & 0xff;
final int b = ( colorValue ) & 0xff;
if( stack.getItemDamage() >= 20 )
{
final float fail = 0.7f;
final int full = (int) ( 255 * 0.3 );
return (int) ( full + r * fail ) << 16 | (int) ( full + g * fail ) << 8 | (int) ( full + b * fail ) | 0xff << 24;
}
else
{
return r << 16 | g << 8 | b | 0xff << 24;
}
}
}
}