d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
164 lines
4.9 KiB
Java
164 lines
4.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.items;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraftforge.client.IItemRenderer;
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import appeng.api.util.AEColor;
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import appeng.client.texture.ExtraItemTextures;
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import appeng.items.tools.powered.ToolColorApplicator;
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public class ToolColorApplicatorRender implements IItemRenderer
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{
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@Override
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public boolean handleRenderType( final ItemStack item, final ItemRenderType type )
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper( final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper )
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{
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return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
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}
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@Override
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public void renderItem( final ItemRenderType type, final ItemStack item, final Object... data )
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{
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final IIcon par2Icon = item.getIconIndex();
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float f4 = par2Icon.getMinU();
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float f5 = par2Icon.getMaxU();
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float f6 = par2Icon.getMinV();
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float f7 = par2Icon.getMaxV();
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final Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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GL11.glPushAttrib( GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT );
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if( type == ItemRenderType.INVENTORY )
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{
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glScalef( 16F, 16F, 10F );
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GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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tessellator.startDrawingQuads();
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tessellator.setNormal( 0.0F, 1.0F, 0.0F );
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tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
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tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
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tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
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tessellator.draw();
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}
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else
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{
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if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
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}
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else if( type == ItemRenderType.EQUIPPED )
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{
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GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
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}
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else
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{
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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}
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final float f12 = 0.0625F;
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glScalef( -1F, -1F, 1F );
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GL11.glTranslatef( -1.125F, 0.0f, f12 / -2.0f );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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}
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final IIcon dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon();
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final IIcon med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon();
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final IIcon light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon();
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GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
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if( type != ItemRenderType.INVENTORY )
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{
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GL11.glTranslatef( 2, 0, 0 );
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}
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GL11.glDisable( GL11.GL_LIGHTING );
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final AEColor col = ( (ToolColorApplicator) item.getItem() ).getActiveColor( item );
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if( col != null )
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{
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tessellator.startDrawingQuads();
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f4 = dark.getMinU();
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f5 = dark.getMaxU();
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f6 = dark.getMinV();
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f7 = dark.getMaxV();
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tessellator.setColorOpaque_I( col.blackVariant );
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tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
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tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
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tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
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f4 = light.getMinU();
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f5 = light.getMaxU();
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f6 = light.getMinV();
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f7 = light.getMaxV();
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tessellator.setColorOpaque_I( col.whiteVariant );
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tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
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tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
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tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
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f4 = med.getMinU();
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f5 = med.getMaxU();
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f6 = med.getMinV();
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f7 = med.getMaxV();
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tessellator.setColorOpaque_I( col.mediumVariant );
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tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
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tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
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tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
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tessellator.draw();
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}
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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}
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