440 lines
14 KiB
Java
440 lines
14 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.networking;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleDigging;
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import net.minecraft.client.particle.ParticleManager;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.AEApi;
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import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.Api;
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import appeng.core.AppEng;
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import appeng.helpers.AEGlassMaterial;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.CableBusTESR;
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import appeng.tile.networking.TileCableBus;
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import appeng.tile.networking.TileCableBusTESR;
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import appeng.util.Platform;
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public class BlockCableBus extends AEBaseTileBlock
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{
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public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY = new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class );
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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private static Class<? extends AEBaseTile> noTesrTile;
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private static Class<? extends AEBaseTile> tesrTile;
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public BlockCableBus()
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{
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super( AEGlassMaterial.INSTANCE );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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// this will actually be overwritten later through setupTile and the
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// combined layers
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this.setTileEntity( TileCableBus.class );
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}
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@Override
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public boolean isFullCube( IBlockState state )
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{
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return false;
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState( this, new IProperty[0], new IUnlistedProperty[] { RENDER_STATE_PROPERTY } );
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}
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@Override
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public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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CableBusRenderState renderState = cb( world, pos ).getRenderState();
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return ( (IExtendedBlockState) state ).withProperty( RENDER_STATE_PROPERTY, renderState );
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}
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@Override
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public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand )
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{
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this.cb( worldIn, pos ).randomDisplayTick( worldIn, pos, rand );
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}
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@Override
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public void onNeighborChange( final IBlockAccess w, final BlockPos pos, final BlockPos neighbor )
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{
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this.cb( w, pos ).onNeighborChanged();
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}
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@Override
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public Item getItemDropped( final IBlockState state, final Random rand, final int fortune )
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{
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return null;
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}
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@Override
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public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public boolean canProvidePower( final IBlockState state )
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{
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return true;
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}
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@Override
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public void onEntityCollidedWithBlock( final World w, final BlockPos pos, final IBlockState state, final Entity entityIn )
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{
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this.cb( w, pos ).onEntityCollision( entityIn );
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}
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@Override
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public int getStrongPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public int getLightValue( final IBlockState state, final IBlockAccess world, final BlockPos pos )
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{
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if( state.getBlock() != this )
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{
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return state.getBlock().getLightValue( state, world, pos );
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}
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return this.cb( world, pos ).getLightValue();
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}
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@Override
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public boolean isLadder( final IBlockState state, final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity )
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{
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return this.cb( world, pos ).isLadder( entity );
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}
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@Override
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public boolean isSideSolid( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isSolidOnSide( side );
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}
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@Override
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public boolean isReplaceable( final IBlockAccess w, final BlockPos pos )
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{
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return this.cb( w, pos ).isEmpty();
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}
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@Override
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public boolean removedByPlayer( final IBlockState state, final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest )
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{
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if( player.capabilities.isCreativeMode )
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{
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final AEBaseTile tile = this.getTileEntity( world, pos );
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if( tile != null )
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{
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tile.disableDrops();
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}
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// maybe ray trace?
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}
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return super.removedByPlayer( state, world, pos, player, willHarvest );
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}
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@Override
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public boolean canConnectRedstone( final IBlockState state, final IBlockAccess w, final BlockPos pos, EnumFacing side )
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{
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if( side == null )
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{
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side = EnumFacing.UP;
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}
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return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) );
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}
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@Override
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public ItemStack getPickBlock( final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player )
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{
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final Vec3d v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() );
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final SelectedPart sp = this.cb( world, pos ).selectPart( v3 );
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if( sp.part != null )
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{
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return sp.part.getItemStack( PartItemStack.PICK );
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}
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else if( sp.facade != null )
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{
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return sp.facade.getItemStack();
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}
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return ItemStack.EMPTY;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public boolean addHitEffects( final IBlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer )
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{
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// Half the particle rate. Since we're spawning concentrated on a specific spot,
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// our particle effect otherwise looks too strong
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if( Platform.getRandom().nextBoolean() )
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{
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return true;
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}
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ICableBusContainer cb = this.cb( world, target.getBlockPos() );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( getDefaultState() );
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// We cannot add the effect if we dont have the model
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if( !( model instanceof CableBusBakedModel ) )
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{
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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// Spawn a particle for one of the particle textures
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TextureAtlasSprite texture = Platform.pickRandom( cableBusModel.getParticleTextures( renderState ) );
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if( texture != null )
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{
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double x = target.hitVec.xCoord;
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double y = target.hitVec.yCoord;
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double z = target.hitVec.zCoord;
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Particle fx = new DestroyFX( world, x, y, z, 0.0D, 0.0D, 0.0D, state ).setBlockPos( target.getBlockPos() ).multipleParticleScaleBy( 0.8F );
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fx.setParticleTexture( texture );
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effectRenderer.addEffect( fx );
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}
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return true;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public boolean addDestroyEffects( final World world, final BlockPos pos, final ParticleManager effectRenderer )
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{
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ICableBusContainer cb = this.cb( world, pos );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( getDefaultState() );
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// We cannot add the effect if we dont have the model
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if( !( model instanceof CableBusBakedModel ) )
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{
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures( renderState );
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if( !textures.isEmpty() )
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{
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// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
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for( int j = 0; j < 4; ++j )
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{
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for( int k = 0; k < 4; ++k )
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{
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for( int l = 0; l < 4; ++l )
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{
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// Randomly select one of the textures if the cable bus has more than just one possibility here
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TextureAtlasSprite texture = Platform.pickRandom( textures );
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double d0 = (double) pos.getX() + ( (double) j + 0.5D ) / 4.0D;
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double d1 = (double) pos.getY() + ( (double) k + 0.5D ) / 4.0D;
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double d2 = (double) pos.getZ() + ( (double) l + 0.5D ) / 4.0D;
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ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - (double) pos.getX() - 0.5D, d1 - (double) pos.getY() - 0.5D, d2 - (double) pos.getZ() - 0.5D, getDefaultState() ).setBlockPos( pos );
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particle.setParticleTexture( texture );
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effectRenderer.addEffect( particle );
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}
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}
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}
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}
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return true;
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}
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@Override
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public void neighborChanged( IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
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{
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if( Platform.isServer() )
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{
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this.cb( world, pos ).onNeighborChanged();
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}
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}
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private ICableBusContainer cb( final IBlockAccess w, final BlockPos pos )
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{
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final TileEntity te = w.getTileEntity( pos );
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ICableBusContainer out = null;
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if( te instanceof TileCableBus )
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{
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out = ( (TileCableBus) te ).getCableBus();
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}
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return out == null ? NULL_CABLE_BUS : out;
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
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}
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@Override
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public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color )
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{
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return this.recolorBlock( world, pos, side, color, null );
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}
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public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color, final EntityPlayer who )
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{
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try
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{
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return this.cb( world, pos ).recolourBlock( side, AEColor.values()[color.ordinal()], who );
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}
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catch( final Throwable ignored )
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{
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}
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return false;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void getSubBlocks( final Item item, final CreativeTabs tabs, final NonNullList<ItemStack> itemStacks )
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{
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// do nothing
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}
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public void setupTile()
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{
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noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class );
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this.setTileEntity( noTesrTile );
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// TODO: Change after transition phase
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GameRegistry.registerTileEntityWithAlternatives( noTesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus", "BlockCableBus" );
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if( Platform.isClient() )
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{
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setupTesr();
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}
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}
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@SideOnly( Side.CLIENT )
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private static void setupTesr()
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{
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tesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBusTESR.class );
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// TODO: Change after transition phase
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GameRegistry.registerTileEntityWithAlternatives( tesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus", "ClientOnly_TESR_CableBus" );
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ClientRegistry.bindTileEntitySpecialRenderer( BlockCableBus.getTesrTile(), new CableBusTESR() );
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}
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@Override
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public boolean canRenderInLayer( IBlockState state, BlockRenderLayer layer )
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{
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if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
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{
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return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
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}
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else
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{
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return layer == BlockRenderLayer.CUTOUT;
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}
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}
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public static Class<? extends AEBaseTile> getNoTesrTile()
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{
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return noTesrTile;
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}
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public static Class<? extends AEBaseTile> getTesrTile()
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{
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return tesrTile;
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}
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// Helper to get access to the protected constructor
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@SideOnly( Side.CLIENT )
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private static class DestroyFX extends ParticleDigging
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{
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DestroyFX( World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, IBlockState state )
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{
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super( worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn, state );
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}
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}
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}
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