Applied-Energistics-2-tiler.../src/api/java/appeng/api/parts/IFacadePart.java
2016-09-29 21:47:50 +02:00

82 lines
2 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 - 2015 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.parts;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import appeng.api.util.AEPartLocation;
/**
* Used Internally.
*
* not intended for implementation.
*/
public interface IFacadePart
{
/**
* used to save the part.
*/
ItemStack getItemStack();
/**
* used to collide, and pick the part
*
* @param ch collision helper
* @param e colliding entity
*/
void getBoxes( IPartCollisionHelper ch, Entity e );
/**
* @return side the facade is in
*/
AEPartLocation getSide();
Item getItem();
int getItemDamage();
boolean notAEFacade();
boolean isTransparent();
/**
* The item that this facade masquerades as.
*/
@Nullable
ItemStack getTextureItem();
/**
* @return The block state used for rendering.
*/
IBlockState getBlockState();
}