Applied-Energistics-2-tiler.../src/main/java/appeng/debug/TileItemGen.java
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Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.debug;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import appeng.tile.AEBaseTile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
public class TileItemGen extends AEBaseTile implements IInventory {
private static final Queue<ItemStack> POSSIBLE_ITEMS = new LinkedList<ItemStack>();
public TileItemGen() {
if (POSSIBLE_ITEMS.isEmpty()) {
for (final Object obj : Item.itemRegistry) {
final Item mi = (Item) obj;
if (mi != null) {
if (mi.isDamageable()) {
for (int dmg = 0; dmg < mi.getMaxDamage(); dmg++) {
POSSIBLE_ITEMS.add(new ItemStack(mi, 1, dmg));
}
} else {
final List<ItemStack> list = new ArrayList<ItemStack>();
mi.getSubItems(mi, mi.getCreativeTab(), list);
POSSIBLE_ITEMS.addAll(list);
}
}
}
}
}
@Override
public int getSizeInventory() {
return 1;
}
@Override
public ItemStack getStackInSlot(final int i) {
return this.getRandomItem();
}
private ItemStack getRandomItem() {
return POSSIBLE_ITEMS.peek();
}
@Override
public ItemStack decrStackSize(final int i, final int j) {
final ItemStack a = POSSIBLE_ITEMS.poll();
final ItemStack out = a.copy();
POSSIBLE_ITEMS.add(a);
return out;
}
@Override
public ItemStack getStackInSlotOnClosing(final int i) {
return null;
}
@Override
public void setInventorySlotContents(final int i, final ItemStack itemstack) {
final ItemStack a = POSSIBLE_ITEMS.poll();
POSSIBLE_ITEMS.add(a);
}
@Override
public String getInventoryName() {
return null;
}
@Override
public boolean hasCustomInventoryName() {
return false;
}
@Override
public int getInventoryStackLimit() {
return 1;
}
@Override
public boolean isUseableByPlayer(final EntityPlayer entityplayer) {
return false;
}
@Override
public void openInventory() {}
@Override
public void closeInventory() {}
@Override
public boolean isItemValidForSlot(final int i, final ItemStack itemstack) {
return false;
}
}