524dc52dd6
-Externalized FacingToRotation. -BlockLightDetector now uses tile based rotations. -Added TESR methods and TESRs for chests. Can't get it to work in inventory. -Fixed rotation bugs involving culling and lighting. Now rotating culled faces and normals too. Closes #21. Relates to #9, #10 and #20.
88 lines
2.5 KiB
Java
88 lines
2.5 KiB
Java
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package appeng.client.render.tesr;
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import net.minecraft.client.model.ModelChest;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.util.ResourceLocation;
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import appeng.block.storage.BlockSkyChest;
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import appeng.block.storage.BlockSkyChest.SkyChestType;
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import appeng.client.render.FacingToRotation;
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import appeng.core.AppEng;
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import appeng.tile.storage.TileSkyChest;
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public class SkyChestTESR extends TileEntitySpecialRenderer<TileSkyChest>
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{
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private static final ResourceLocation TEXTURE_STONE = new ResourceLocation( AppEng.MOD_ID, "textures/models/skychest.png" );
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private static final ResourceLocation TEXTURE_BLOCK = new ResourceLocation( AppEng.MOD_ID, "textures/models/skyblockchest.png" );
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private final ModelChest simpleChest = new ModelChest();
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public SkyChestTESR()
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{
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}
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@Override
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public void renderTileEntityAt( TileSkyChest te, double x, double y, double z, float partialTicks, int destroyStage )
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{
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GlStateManager.enableDepth();
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GlStateManager.depthFunc( 515 );
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GlStateManager.depthMask( true );
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ModelChest modelchest;
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modelchest = this.simpleChest;
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if( destroyStage >= 0 )
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{
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this.bindTexture( DESTROY_STAGES[destroyStage] );
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GlStateManager.matrixMode( 5890 );
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GlStateManager.pushMatrix();
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GlStateManager.scale( 4.0F, 4.0F, 1.0F );
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GlStateManager.translate( 0.0625F, 0.0625F, 0.0625F );
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GlStateManager.matrixMode( 5888 );
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}
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else
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{
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this.bindTexture( ( (BlockSkyChest) te.getBlockType() ).type == SkyChestType.STONE ? TEXTURE_STONE : TEXTURE_BLOCK );
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}
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GlStateManager.pushMatrix();
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GlStateManager.enableRescaleNormal();
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if( destroyStage < 0 )
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{
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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GlStateManager.translate( (float) x, (float) y + 1.0F, (float) z + 1.0F );
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GlStateManager.scale( 1.0F, -1.0F, -1.0F );
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GlStateManager.translate( 0.5F, 0.5F, 0.5F );
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FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
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GlStateManager.translate( -0.5F, -0.5F, -0.5F );
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float f = te.getPrevLidAngle() + ( te.getLidAngle() - te.getPrevLidAngle() ) * partialTicks;
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f = 1.0F - f;
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f = 1.0F - f * f * f;
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modelchest.chestLid.rotateAngleX = -( f * ( (float) Math.PI / 2F ) );
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modelchest.renderAll();
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GlStateManager.disableRescaleNormal();
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GlStateManager.popMatrix();
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
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if( destroyStage >= 0 )
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{
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GlStateManager.matrixMode( 5890 );
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GlStateManager.popMatrix();
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GlStateManager.matrixMode( 5888 );
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}
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}
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}
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