Applied-Energistics-2-tiler.../client/render/blocks/RenderBlockCrank.java
AlgorithmX2 929efa5597 Added 4 View Cell Slots.
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00

88 lines
2.9 KiB
Java

package appeng.client.render.blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.tile.AEBaseTile;
import appeng.tile.grindstone.TileCrank;
public class RenderBlockCrank extends BaseBlockRender
{
public RenderBlockCrank() {
super( true, 60 );
}
@Override
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
{
renderer.renderAllFaces = true;
renderer.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.3, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer, type, obj );
renderer.setRenderBounds( 0.70D - 0.15, 0.75D - 0.05, 0.5D - 0.05, 0.70D + 0.28, 0.75D + 0.05, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer, type, obj );
renderer.renderAllFaces = false;
}
@Override
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
return true;
}
@Override
public void renderTile(AEBaseBlock blk, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks rbinstance)
{
TileCrank tc = (TileCrank) tile;
if ( tc.getUp() == null || tc.getUp() == ForgeDirection.UNKNOWN )
return;
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
RenderHelper.disableStandardItemLighting();
if ( Minecraft.isAmbientOcclusionEnabled() )
GL11.glShadeModel( GL11.GL_SMOOTH );
else
GL11.glShadeModel( GL11.GL_FLAT );
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glTranslated( 0.5, 0, 0.5 );
GL11.glRotatef( tc.visibleRotation, 0, 1, 0 );
GL11.glTranslated( -0.5, 0, -0.5 );
tess.setTranslation( -tc.xCoord, -tc.yCoord, -tc.zCoord );
tess.startDrawingQuads();
rbinstance.renderAllFaces = true;
rbinstance.blockAccess = tc.getWorldObj();
rbinstance.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.1, 0.5D + 0.05 );
rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord );
rbinstance.setRenderBounds( 0.70D - 0.15, 0.55D - 0.05, 0.5D - 0.05, 0.70D + 0.15, 0.55D + 0.05, 0.5D + 0.05 );
rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord );
tess.draw();
tess.setTranslation( 0, 0, 0 );
RenderHelper.enableStandardItemLighting();
}
}