863b57fc3b
Outsources the encoding of the compass data into the file name Written tests for the encoding Did some internal cleaning of the class Conflicts: src/main/java/appeng/block/solids/BlockSkyStone.java src/main/java/appeng/core/WorldSettings.java src/main/java/appeng/core/features/registries/PlayerRegistry.java src/main/java/appeng/core/sync/network/NetworkHandler.java src/main/java/appeng/core/worlddata/PlayerMapping.java src/main/java/appeng/core/worlddata/PlayerMappingsInitializer.java src/main/java/appeng/services/CompassService.java src/main/java/appeng/worldgen/MeteoritePlacer.java src/main/java/appeng/worldgen/MeteoriteWorldGen.java
95 lines
2.9 KiB
Java
95 lines
2.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.core.worlddata;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import net.minecraftforge.common.config.ConfigCategory;
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import net.minecraftforge.common.config.Property;
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import net.minecraftforge.fml.relauncher.FMLRelaunchLog;
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import appeng.core.AELog;
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import appeng.util.UUIDMatcher;
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/**
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* Initializes a map of ID to UUID from the player list in the settings.cfg
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*/
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class PlayerMappingsInitializer
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{
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/**
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* Internal immutable mapping
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*/
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private final Map<Integer, UUID> playerMappings;
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/**
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* Creates the initializer for the player mappings.
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* The map will be filled upon construction
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* and will only be filled with valid entries.
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* If an invalid entry is found, an warning is printed,
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* mostly due to migration problems from 1.7.2 to 1.7.10
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* where the UUIDs were introduced.
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*
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* @param playerList the category for the player list, generally extracted using the "players" tag
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* @param log the logger used to warn the server or user of faulty entries
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*/
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PlayerMappingsInitializer( ConfigCategory playerList, FMLRelaunchLog log )
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{
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// Matcher for UUIDs
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final UUIDMatcher matcher = new UUIDMatcher();
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// Initial capacity for mappings
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final int capacity = playerList.size();
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// Mappings for the IDs is a regular HashMap
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this.playerMappings = new HashMap<Integer, UUID>( capacity );
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// Iterates through every pair of UUID to ID
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for( Map.Entry<String, Property> entry : playerList.getValues().entrySet() )
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{
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final String maybeUUID = entry.getKey();
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final int id = entry.getValue().getInt();
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if( matcher.isUUID( maybeUUID ) )
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{
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final UUID uuidString = UUID.fromString( maybeUUID );
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this.playerMappings.put( id, uuidString );
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}
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else
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{
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AELog.warning( "The configuration for players contained an outdated entry instead an expected UUID " + maybeUUID + " for the player " + id + ". Please clean this up." );
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}
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}
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}
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/**
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* Getter
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*
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* @return Immutable map of the players mappings of their ID to their UUID
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*/
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public Map<Integer, UUID> getPlayerMappings()
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{
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return this.playerMappings;
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}
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}
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