Applied-Energistics-2-tiler.../src/main/java/appeng/spatial/StorageHelper.java
elix-x 8acee98b8f Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game.

Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00

331 lines
9.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.Teleporter;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import appeng.api.AEApi;
import appeng.api.util.WorldCoord;
import appeng.core.stats.Achievements;
import appeng.util.Platform;
public class StorageHelper
{
private static StorageHelper instance;
public static StorageHelper getInstance()
{
if( instance == null )
{
instance = new StorageHelper();
}
return instance;
}
/**
* Mostly from dimensional doors.. which mostly got it form X-Comp.
*
* @param entity to be teleported entity
* @param link destination
*
* @return teleported entity
*/
private Entity teleportEntity( Entity entity, final TelDestination link )
{
final WorldServer oldWorld;
final WorldServer newWorld;
final EntityPlayerMP player;
try
{
oldWorld = (WorldServer) entity.worldObj;
newWorld = (WorldServer) link.dim;
player = ( entity instanceof EntityPlayerMP ) ? (EntityPlayerMP) entity : null;
}
catch( final Throwable e )
{
return entity;
}
if( oldWorld == null )
{
return entity;
}
if( newWorld == null )
{
return entity;
}
// Are we riding something? Teleport it instead.
if( entity.isRiding() )
{
return this.teleportEntity( entity.getRidingEntity(), link );
}
// Is something riding us? Handle it first.
final List<Entity> passangers = entity.getPassengers();
final List<Entity> passangersOnOtherSide = new ArrayList<>();
if( !passangers.isEmpty() )
{
for( Entity passanger : passangers )
{
passanger.dismountRidingEntity();
passangersOnOtherSide.add( teleportEntity( passanger, link ) );
}
// We keep track of all so we can remount them on the other side.
}
// load the chunk!
newWorld.getChunkProvider().provideChunk( MathHelper.floor_double( link.x ) >> 4, MathHelper.floor_double( link.z ) >> 4 );
if( newWorld != oldWorld )
{
if( player != null )
{
if( link.dim.provider instanceof StorageWorldProvider )
{
Achievements.SpatialIOExplorer.addToPlayer( player );
}
player.mcServer.getPlayerList().transferPlayerToDimension( player, link.dim.provider.getDimension(), new METeleporter( newWorld, link ) );
}
else
{
entity.getServer().getPlayerList().transferEntityToWorld( entity, entity.dimension, entity.getServer().worldServerForDimension( entity.dimension ), (WorldServer) link.dim, new METeleporter( newWorld, link ) );
}
}
if( !passangersOnOtherSide.isEmpty() )
{
if( player != null )
{
entity.worldObj.updateEntityWithOptionalForce( entity, true );
}
for( Entity passanger : passangersOnOtherSide )
{
passanger.startRiding( entity, true );
}
}
return entity;
}
private void transverseEdges( final int minX, final int minY, final int minZ, final int maxX, final int maxY, final int maxZ, final ISpatialVisitor visitor )
{
for( int y = minY; y < maxY; y++ )
{
for( int z = minZ; z < maxZ; z++ )
{
visitor.visit( new BlockPos( minX, y, z ) );
visitor.visit( new BlockPos( maxX, y, z ) );
}
}
for( int x = minX; x < maxX; x++ )
{
for( int z = minZ; z < maxZ; z++ )
{
visitor.visit( new BlockPos( x, minY, z ) );
visitor.visit( new BlockPos( x, maxY, z ) );
}
}
for( int x = minX; x < maxX; x++ )
{
for( int y = minY; y < maxY; y++ )
{
visitor.visit( new BlockPos( x, y, minZ ) );
visitor.visit( new BlockPos( x, y, maxZ ) );
}
}
}
public void swapRegions( final World src /** over world **/
, final World dst /** storage cell **/
, final int x, final int y, final int z, final int i, final int j, final int k, final int scaleX, final int scaleY, final int scaleZ )
{
for( final Block matrixFrameBlock : AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().asSet() )
{
this.transverseEdges( i - 1, j - 1, k - 1, i + scaleX + 1, j + scaleY + 1, k + scaleZ + 1, new WrapInMatrixFrame( matrixFrameBlock.getDefaultState(), dst ) );
}
final AxisAlignedBB srcBox = new AxisAlignedBB( x, y, z, x + scaleX + 1, y + scaleY + 1, z + scaleZ + 1 );
final AxisAlignedBB dstBox = new AxisAlignedBB( i, j, k, i + scaleX + 1, j + scaleY + 1, k + scaleZ + 1 );
final CachedPlane cDst = new CachedPlane( dst, i, j, k, i + scaleX, j + scaleY, k + scaleZ );
final CachedPlane cSrc = new CachedPlane( src, x, y, z, x + scaleX, y + scaleY, z + scaleZ );
// do nearly all the work... swaps blocks, tiles, and block ticks
cSrc.swap( cDst );
final List<Entity> srcE = src.getEntitiesWithinAABB( Entity.class, srcBox );
final List<Entity> dstE = dst.getEntitiesWithinAABB( Entity.class, dstBox );
for( final Entity e : dstE )
{
this.teleportEntity( e, new TelDestination( src, srcBox, e.posX, e.posY, e.posZ, -i + x, -j + y, -k + z ) );
}
for( final Entity e : srcE )
{
this.teleportEntity( e, new TelDestination( dst, dstBox, e.posX, e.posY, e.posZ, -x + i, -y + j, -z + k ) );
}
for( final WorldCoord wc : cDst.getUpdates() )
{
cSrc.getWorld().notifyBlockOfStateChange( wc.getPos(), Platform.AIR_BLOCK );
}
for( final WorldCoord wc : cSrc.getUpdates() )
{
cSrc.getWorld().notifyBlockOfStateChange( wc.getPos(), Platform.AIR_BLOCK );
}
this.transverseEdges( x - 1, y - 1, z - 1, x + scaleX + 1, y + scaleY + 1, z + scaleZ + 1, new TriggerUpdates( src ) );
this.transverseEdges( i - 1, j - 1, k - 1, i + scaleX + 1, j + scaleY + 1, k + scaleZ + 1, new TriggerUpdates( dst ) );
this.transverseEdges( x, y, z, x + scaleX, y + scaleY, z + scaleZ, new TriggerUpdates( src ) );
this.transverseEdges( i, j, k, i + scaleX, j + scaleY, k + scaleZ, new TriggerUpdates( dst ) );
/*
* IChunkProvider cp = destination.getChunkProvider(); if ( cp instanceof ChunkProviderServer ) {
* ChunkProviderServer
* srv = (ChunkProviderServer) cp; srv.unloadAllChunks(); }
* cp.unloadQueuedChunks();
*/
}
private static class TriggerUpdates implements ISpatialVisitor
{
private final World dst;
public TriggerUpdates( final World dst2 )
{
this.dst = dst2;
}
@Override
public void visit( final BlockPos pos )
{
final Block blk = this.dst.getBlockState( pos ).getBlock();
blk.neighborChanged( Platform.AIR_BLOCK.getDefaultState(), this.dst, pos, Platform.AIR_BLOCK );
}
}
private static class WrapInMatrixFrame implements ISpatialVisitor
{
private final World dst;
private final IBlockState state;
public WrapInMatrixFrame( final IBlockState state, final World dst2 )
{
this.dst = dst2;
this.state = state;
}
@Override
public void visit( final BlockPos pos )
{
this.dst.setBlockState( pos, this.state );
}
}
private static class TelDestination
{
private final World dim;
private final double x;
private final double y;
private final double z;
private final int xOff;
private final int yOff;
private final int zOff;
TelDestination( final World dimension, final AxisAlignedBB srcBox, final double x, final double y, final double z, final int tileX, final int tileY, final int tileZ )
{
this.dim = dimension;
this.x = Math.min( srcBox.maxX - 0.5, Math.max( srcBox.minX + 0.5, x + tileX ) );
this.y = Math.min( srcBox.maxY - 0.5, Math.max( srcBox.minY + 0.5, y + tileY ) );
this.z = Math.min( srcBox.maxZ - 0.5, Math.max( srcBox.minZ + 0.5, z + tileZ ) );
this.xOff = tileX;
this.yOff = tileY;
this.zOff = tileZ;
}
}
private static class METeleporter extends Teleporter
{
private final TelDestination destination;
public METeleporter( final WorldServer par1WorldServer, final TelDestination d )
{
super( par1WorldServer );
this.destination = d;
}
@Override
public void placeInPortal( final Entity par1Entity, final float rotationYaw )
{
par1Entity.setLocationAndAngles( this.destination.x, this.destination.y, this.destination.z, par1Entity.rotationYaw, 0.0F );
par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
}
@Override
public boolean placeInExistingPortal( final Entity entityIn, final float p_180620_2_ )
{
return false;
}
@Override
public boolean makePortal( final Entity par1Entity )
{
return false;
}
@Override
public void removeStalePortalLocations( final long par1 )
{
}
}
}