Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/StairBlockFeatureHandler.java
elix-x 0809ac5625 Implemented automatic rotation
Implemented automatic rotation for all tile blocks. You can still use
facing properties in model files, if you want to.

Also, some added some fixes and improvements.
2016-07-05 19:43:51 +02:00

118 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import net.minecraft.block.BlockStairs;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.resources.IReloadableResourceManager;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.IRegistry;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import appeng.api.definitions.IBlockDefinition;
import appeng.client.render.model.AEIgnoringStateMapper;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
public class StairBlockFeatureHandler implements IFeatureHandler
{
private final BlockStairs stairs;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final BlockDefinition definition;
private ResourceLocation registryName;
public StairBlockFeatureHandler( final EnumSet<AEFeature> features, final BlockStairs stairs, final Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.stairs = stairs;
this.extractor = new FeatureNameExtractor( stairs.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
this.definition = new BlockDefinition( stairs.getClass().getSimpleName(), stairs, state );
}
@Override
public final boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public final IBlockDefinition getDefinition()
{
return this.definition;
}
@Override
public final void register( final Side side )
{
if( this.enabled )
{
final String name = this.extractor.get();
this.stairs.setCreativeTab( CreativeTab.instance );
this.stairs.setUnlocalizedName( "appliedenergistics2." + name );
registryName = new ResourceLocation( AppEng.MOD_ID, name );
Item item;
GameRegistry.register( this.stairs.setRegistryName( registryName ) );
GameRegistry.register( item = new ItemBlock( stairs ).setRegistryName( registryName ) );
if( side == Side.CLIENT )
{
ModelBakery.registerItemVariants( item, registryName );
}
}
}
@Override
public void registerModel()
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( this.definition.maybeItem().get(), 0, new ModelResourceLocation( registryName, "inventory" ) );
}
@Override
public void registerStateMapper()
{
AEIgnoringStateMapper mapper = new AEIgnoringStateMapper( registryName );
ModelLoader.setCustomStateMapper( this.stairs, mapper );
( (IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager() ).registerReloadListener( mapper );
}
@Override
public void registerCustomModelOverride( IRegistry<ModelResourceLocation, IBakedModel> modelRegistry )
{
}
}