Applied-Energistics-2-tiler.../src/main/java/appeng/block/networking/BlockWireless.java
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00

267 lines
6.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.sync.GuiBridge;
import appeng.helpers.AEGlassMaterial;
import appeng.helpers.ICustomCollision;
import appeng.tile.networking.TileWireless;
import appeng.util.Platform;
public class BlockWireless extends AEBaseTileBlock implements ICustomCollision
{
enum State implements IStringSerializable
{
OFF,
ON,
HAS_CHANNEL;
@Override
public String getName()
{
return name().toLowerCase();
}
}
public static final PropertyEnum<State> STATE = PropertyEnum.create( "state", State.class );
public BlockWireless()
{
super( AEGlassMaterial.INSTANCE );
this.setTileEntity( TileWireless.class );
this.setLightOpacity( 0 );
this.setFullSize( false );
this.setOpaque( false );
this.setDefaultState( getDefaultState().withProperty( STATE, State.OFF ) );
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
{
State teState = State.OFF;
TileWireless te = getTileEntity( worldIn, pos );
if( te != null )
{
if( te.isActive() )
{
teState = State.HAS_CHANNEL;
}
else if( te.isPowered() )
{
teState = State.ON;
}
}
return super.getActualState( state, worldIn, pos )
.withProperty( STATE, teState );
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { STATE };
}
@Override
public boolean onBlockActivated( final World w, final BlockPos pos, final IBlockState state, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( player.isSneaking() )
{
return false;
}
final TileWireless tg = this.getTileEntity( w, pos );
if( tg != null )
{
if( Platform.isServer() )
{
Platform.openGUI( player, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_WIRELESS );
}
return true;
}
return false;
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final TileWireless tile = this.getTileEntity( w, pos );
if( tile != null )
{
final EnumFacing forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch( forward )
{
case DOWN:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 1.0;
minY = 5.0 / 16.0;
break;
case EAST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 11.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 1.0;
minZ = 5.0 / 16.0;
break;
case SOUTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 11.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 11.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 1.0;
minX = 5.0 / 16.0;
break;
default:
break;
}
return Collections.singletonList( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) );
}
return Collections.singletonList( new AxisAlignedBB( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) );
}
@Override
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
final TileWireless tile = this.getTileEntity( w, pos );
if( tile != null )
{
final EnumFacing forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch( forward )
{
case DOWN:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 1.0;
minY = 5.0 / 16.0;
break;
case EAST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 11.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 1.0;
minZ = 5.0 / 16.0;
break;
case SOUTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 11.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 11.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 1.0;
minX = 5.0 / 16.0;
break;
default:
break;
}
out.add( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) );
}
else
{
out.add( new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
}
}
@Override
public boolean isFullCube( IBlockState state )
{
return false;
}
}