161 lines
6.3 KiB
Markdown
161 lines
6.3 KiB
Markdown
# Applied Energistics 2
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## Table of Content
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* [About](#about)
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* [Contacts](#contacts)
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* [License](#license)
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* [Downloads](#downloads)
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* [Installation](#installation)
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* [Issues](#issues)
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* [Building](#building)
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* [Contribution](#contribution)
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* [API](#applied-energistics-2-api)
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* [Localization](#applied-energistics-2-localization)
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* [Credits](#credits)
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## About
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A Mod about Matter, Energy and using them to conquer the world..
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## Contacts
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* [Website](http://ae-mod.info/)
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* [IRC #appliedenergistics on esper.net](http://webchat.esper.net/?channels=appliedenergistics&prompt=1)
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* [GitHub](https://github.com/AppliedEnergistics/Applied-Energistics-2)
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## License
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Applied Energistics 2 API is (c) 2013 - 2014 AlgorithmX2 and licensed under MIT.
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Applied Energistics 2 is (c) 2013 - 2014 AlgorithmX2 and licensed under LGPL v3.
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See the LICENSE.txt for details or go to http://www.gnu.org/licenses/lgpl-3.0.txt for more information.
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Textures and Models are licensed under [Creative Commons, Attribution-NonCommercial-ShareAlike 3.0]( https://creativecommons.org/licenses/by-nc-sa/3.0/).
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## Downloads
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Downloads can be found on [CurseForge](http://www.curse.com/mc-mods/minecraft/223794-applied-energistics-2) or on the [official website](http://ae-mod.info/Downloads/).
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## Installation
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You install this mod by putting it into the `minecraft/mods/` folder. It has no additional hard dependencies.
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## Issues
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Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!
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1. Make sure your issue hasn't already been answered or fixed. Also think about whether your issue is a valid one before submitting it.
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2. Go to [the issues page](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues)
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3. Click new issue
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4. Enter your Issue's title (something that summarizes your issue), and then create a detailed description of the issue.
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* To help in resolving your issues please try to include the follow if applicable:
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* The problem that is happening?
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* What was expected?
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* How to reproduce the problem?
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* Server or Single Player?
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* Mod Pack using and version?
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* Crash log (Please make sure to use [pastebin](http://pastebin.com/) for the log file)
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* Screen shots or Pictures of the problem
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5. Click `Submit New Issue`, and wait for feedback!
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## Building
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1. Clone this repository via
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- SSH `git clone git@github.com:AppliedEnergistics/Applied-Energistics-2.git` or
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- HTTPS `git clone https://github.com/AppliedEnergistics/Applied-Energistics-2.git`
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2. Setup workspace
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- Decompiled source `gradlew setupDecompWorkspace`
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- Obfuscated source `gradlew setupDevWorkspace`
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- CI server `gradlew setupCIWorkspace`
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3. Build `gradlew build`. Jar will be in `build/libs`
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4. For core developer: Setup IDE
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- IntelliJ: Import into IDE and execute `gradlew genIntellijRuns` afterwards
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- Eclipse: execute `gradlew eclipse`
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5. For add-on developer: Core-Mod Detection
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- In order to have FML detect AE from your dev environment, add the following VM Option to your run profile
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- `-Dfml.coreMods.load=appeng.transformer.AppEngCore`
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## Contribution
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Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
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If you are still willing to contribute to this project, you can contribute via [Pull-Request](https://help.github.com/articles/creating-a-pull-request).
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Here are a few things to keep in mind that will help get your PR approved.
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* A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
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* Use the file you are editing as a style guide.
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* Consider your feature. [Suggestion Guidelines](http://ae-mod.info/Suggestion-Guidelines/)
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- Is your suggestion already possible using Vanilla + AE2?
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- Make sure your feature isn't already in the works, or hasn't been rejected previously.
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- Does your feature simplify another feature of AE2? These changes will not be accepted.
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- If your feature can be done by any popular mod, discuss with us first.
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Getting Started
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1. Fork this repository
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2. Clone the fork via
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* SSH `git clone git@github.com:<your username>/Applied-Energistics-2.git` or
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* HTTPS `git clone https://github.com/<your username>/Applied-Energistics-2.git`
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3. Change code base
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4. Add changes to git `git add -A`
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5. Commit changes to your clone `git commit -m "<summery of made changes>"`
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6. Push to your fork `git push`
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7. Create a Pull-Request on GitHub
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8. Wait for review
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9. Suqash commits for cleaner history
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If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about [synching](https://help.github.com/articles/syncing-a-fork) if you plan to contribute on regular basis.
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## Applied Energistics 2 API
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The API for Applied Energistics 2. It is open source to discuss changes, improve documentation, and provide better add-on support in general.
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Development and standard builds can be obtained [Here](http://ae2.ae-mod.info/Downloads/).
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### Maven
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When compiling against the AE2 API you can use gradle dependencies, just add
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dependencies {
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compile "appeng:appliedenergistics2:rv_-_____-__:dev"
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}
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or add the compile line to your existing dependencies task to your build.gradle
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Where the __ are filled in with the correct version criteria; AE2 is available from the default forge maven so no additional repositories are necessary.
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An example string would be `appeng:appliedenergistics2:rv2-alpha-30:dev`
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## Applied Energistics 2 Localization
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### English Text
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`en_US` is included in this repository, fixes to typos are welcome.
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### Encoding
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Files must be encoded as UTF-8.
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### License
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All Text and Translations submitted here can be used for any purpose, and may be re-distributed or used without any limitations.
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### New Translations
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You can provide any additional languages by creating a new file with the [appropriate language code](http://download1.parallels.com/SiteBuilder/Windows/docs/3.2/en_US/sitebulder-3.2-win-sdk-localization-pack-creation-guide/30801.htm).
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### Final Note
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If you have have issues localizing something feel free to contact us on IRC, at #AppliedEnergistics on Esper.net
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Thanks to everyone helping out to improve localization of AE2.
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## Credits
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Thanks to
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* Notch et al for Minecraft
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* Lex et al for MinecraftForge
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* AlgorithmX2 for AppliedEnergistics2
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* all [contributors](https://github.com/AppliedEnergistics/Applied-Energistics-2/graphs/contributors)
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