Applied-Energistics-2-tiler.../src/main/java/appeng/spatial/StorageWorldProvider.java
thatsIch 37ae2131fe Closes #1899, Fixed #1898: Adds an easy way to export interesting information into CSV format
Mostly used for the recipe system, but can also be used for debugging purposes. Debug options needs to be ticked to use the full information gain. Recipes only require the normal localization and the specific name plus metadata.

Shifted the recipes into a recipes folder where the CSV will also reside. This will also elevate the copying of the readme to the user directory since it can reside in the recipes folder.

Fixed a bug where the copier would copy the would also copy empty folders
2015-09-26 23:15:25 +02:00

162 lines
3.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import net.minecraft.entity.Entity;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.Vec3;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManagerHell;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraftforge.client.IRenderHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.client.render.SpatialSkyRender;
import appeng.core.AppEng;
import appeng.core.Registration;
public class StorageWorldProvider extends WorldProvider
{
public StorageWorldProvider()
{
this.hasNoSky = true;
}
@Override
protected void registerWorldChunkManager()
{
final AppEng ae2internal = AppEng.instance();
final Registration ae2registration = ae2internal.getRegistration();
final BiomeGenBase storageBiome = ae2registration.getStorageBiome();
super.worldChunkMgr = new WorldChunkManagerHell( storageBiome, 0.0F );
}
@Override
public IChunkProvider createChunkGenerator()
{
return new StorageChunkProvider( this.worldObj, 0 );
}
@Override
public float calculateCelestialAngle( final long par1, final float par3 )
{
return 0;
}
@Override
public boolean isSurfaceWorld()
{
return false;
}
@Override
@SideOnly( Side.CLIENT )
public float[] calcSunriseSunsetColors( final float celestialAngle, final float partialTicks )
{
return null;
}
@Override
public Vec3 getFogColor( final float par1, final float par2 )
{
return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
}
@Override
public boolean canRespawnHere()
{
return false;
}
@Override
@SideOnly( Side.CLIENT )
public boolean isSkyColored()
{
return true;
}
@Override
public boolean doesXZShowFog( final int par1, final int par2 )
{
return false;
}
@Override
public String getDimensionName()
{
return "Storage Cell";
}
@Override
public IRenderHandler getSkyRenderer()
{
return SpatialSkyRender.getInstance();
}
@Override
public boolean isDaytime()
{
return false;
}
@Override
public Vec3 getSkyColor( final Entity cameraEntity, final float partialTicks )
{
return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
}
@Override
public float getStarBrightness( final float par1 )
{
return 0;
}
@Override
public boolean canSnowAt( final int x, final int y, final int z, final boolean checkLight )
{
return false;
}
@Override
public ChunkCoordinates getSpawnPoint()
{
return new ChunkCoordinates( 0, 0, 0 );
}
@Override
public boolean isBlockHighHumidity( final int x, final int y, final int z )
{
return false;
}
@Override
public boolean canDoLightning( final Chunk chunk )
{
return false;
}
}