37ae2131fe
Mostly used for the recipe system, but can also be used for debugging purposes. Debug options needs to be ticked to use the full information gain. Recipes only require the normal localization and the specific name plus metadata. Shifted the recipes into a recipes folder where the CSV will also reside. This will also elevate the copying of the readme to the user directory since it can reside in the recipes folder. Fixed a bug where the copier would copy the would also copy empty folders
162 lines
3.5 KiB
Java
162 lines
3.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.client.IRenderHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.client.render.SpatialSkyRender;
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import appeng.core.AppEng;
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import appeng.core.Registration;
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public class StorageWorldProvider extends WorldProvider
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{
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public StorageWorldProvider()
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{
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this.hasNoSky = true;
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}
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@Override
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protected void registerWorldChunkManager()
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{
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final AppEng ae2internal = AppEng.instance();
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final Registration ae2registration = ae2internal.getRegistration();
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final BiomeGenBase storageBiome = ae2registration.getStorageBiome();
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super.worldChunkMgr = new WorldChunkManagerHell( storageBiome, 0.0F );
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}
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@Override
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public IChunkProvider createChunkGenerator()
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{
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return new StorageChunkProvider( this.worldObj, 0 );
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}
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@Override
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public float calculateCelestialAngle( final long par1, final float par3 )
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{
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return 0;
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}
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@Override
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public boolean isSurfaceWorld()
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{
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return false;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public float[] calcSunriseSunsetColors( final float celestialAngle, final float partialTicks )
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{
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return null;
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}
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@Override
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public Vec3 getFogColor( final float par1, final float par2 )
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{
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return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
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}
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@Override
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public boolean canRespawnHere()
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{
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return false;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public boolean isSkyColored()
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{
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return true;
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}
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@Override
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public boolean doesXZShowFog( final int par1, final int par2 )
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{
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return false;
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}
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@Override
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public String getDimensionName()
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{
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return "Storage Cell";
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}
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@Override
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public IRenderHandler getSkyRenderer()
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{
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return SpatialSkyRender.getInstance();
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}
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@Override
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public boolean isDaytime()
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{
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return false;
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}
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@Override
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public Vec3 getSkyColor( final Entity cameraEntity, final float partialTicks )
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{
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return Vec3.createVectorHelper( 0.07, 0.07, 0.07 );
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}
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@Override
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public float getStarBrightness( final float par1 )
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{
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return 0;
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}
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@Override
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public boolean canSnowAt( final int x, final int y, final int z, final boolean checkLight )
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{
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return false;
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}
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@Override
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public ChunkCoordinates getSpawnPoint()
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{
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return new ChunkCoordinates( 0, 0, 0 );
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}
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@Override
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public boolean isBlockHighHumidity( final int x, final int y, final int z )
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{
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return false;
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}
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@Override
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public boolean canDoLightning( final Chunk chunk )
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{
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return false;
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}
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}
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