Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/effects/AssemblerFX.java
yueh 500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00

90 lines
2.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.World;
import appeng.api.storage.data.IAEItemStack;
import appeng.client.EffectType;
import appeng.core.CommonHelper;
import appeng.entity.EntityFloatingItem;
public class AssemblerFX extends EntityFX
{
private final EntityFloatingItem fi;
private final float speed;
private float time = 0;
public AssemblerFX( final World w, final double x, final double y, final double z, final double r, final double g, final double b, final float speed, final IAEItemStack is )
{
super( w, x, y, z, r, g, b );
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
this.speed = speed;
this.fi = new EntityFloatingItem( this, w, x, y, z, is.getItemStack() );
w.spawnEntityInWorld( this.fi );
this.particleMaxAge = (int) Math.ceil( Math.max( 1, 100.0f / speed ) ) + 2;
this.noClip = true;
}
@Override
public int getBrightnessForRender( final float par1 )
{
final int j1 = 13;
return j1 << 20 | j1 << 4;
}
@Override
public void onUpdate()
{
super.onUpdate();
if( this.isDead )
{
this.fi.setDead();
}
else
{
final float lifeSpan = (float) this.particleAge / (float) this.particleMaxAge;
this.fi.setProgress( lifeSpan );
}
}
@Override
public void renderParticle( final Tessellator tess, final float l, final float rX, final float rY, final float rZ, final float rYZ, final float rXY )
{
this.time += l;
if( this.time > 4.0 )
{
this.time -= 4.0;
// if ( CommonHelper.proxy.shouldAddParticles( r ) )
for( int x = 0; x < (int) Math.ceil( this.speed / 5 ); x++ )
{
CommonHelper.proxy.spawnEffect( EffectType.Crafting, this.worldObj, this.posX, this.posY, this.posZ, null );
}
}
}
}