500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
90 lines
2.6 KiB
Java
90 lines
2.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.world.World;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.EffectType;
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import appeng.core.CommonHelper;
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import appeng.entity.EntityFloatingItem;
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public class AssemblerFX extends EntityFX
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{
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private final EntityFloatingItem fi;
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private final float speed;
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private float time = 0;
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public AssemblerFX( final World w, final double x, final double y, final double z, final double r, final double g, final double b, final float speed, final IAEItemStack is )
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{
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super( w, x, y, z, r, g, b );
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this.motionX = 0;
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this.motionY = 0;
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this.motionZ = 0;
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this.speed = speed;
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this.fi = new EntityFloatingItem( this, w, x, y, z, is.getItemStack() );
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w.spawnEntityInWorld( this.fi );
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this.particleMaxAge = (int) Math.ceil( Math.max( 1, 100.0f / speed ) ) + 2;
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this.noClip = true;
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}
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@Override
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public int getBrightnessForRender( final float par1 )
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{
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final int j1 = 13;
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return j1 << 20 | j1 << 4;
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}
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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if( this.isDead )
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{
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this.fi.setDead();
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}
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else
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{
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final float lifeSpan = (float) this.particleAge / (float) this.particleMaxAge;
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this.fi.setProgress( lifeSpan );
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}
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}
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@Override
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public void renderParticle( final Tessellator tess, final float l, final float rX, final float rY, final float rZ, final float rYZ, final float rXY )
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{
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this.time += l;
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if( this.time > 4.0 )
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{
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this.time -= 4.0;
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// if ( CommonHelper.proxy.shouldAddParticles( r ) )
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for( int x = 0; x < (int) Math.ceil( this.speed / 5 ); x++ )
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{
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CommonHelper.proxy.spawnEffect( EffectType.Crafting, this.worldObj, this.posX, this.posY, this.posZ, null );
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}
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}
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}
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}
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