d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
193 lines
5.2 KiB
Java
193 lines
5.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.blocks.RenderBlockSkyCompass;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.misc.TileSkyCompass;
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public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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{
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public BlockSkyCompass()
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{
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super( Material.iron );
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this.setTileEntity( TileSkyCompass.class );
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this.isOpaque = this.isFullSize = false;
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this.lightOpacity = 0;
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this.setFeature( EnumSet.of( AEFeature.MeteoriteCompass ) );
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}
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@Override
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@SideOnly( Side.CLIENT )
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protected RenderBlockSkyCompass getRenderer()
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{
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return new RenderBlockSkyCompass();
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}
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@Override
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@SideOnly( Side.CLIENT )
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public IIcon getIcon( final int direction, final int metadata )
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{
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return Blocks.iron_block.getIcon( direction, metadata );
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}
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@Override
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public void registerBlockIcons( final IIconRegister iconRegistry )
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{
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// :P
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}
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@Override
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public boolean isValidOrientation( final World w, final int x, final int y, final int z, final ForgeDirection forward, final ForgeDirection up )
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{
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final TileSkyCompass sc = this.getTileEntity( w, x, y, z );
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if( sc != null )
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{
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return false;
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}
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return this.canPlaceAt( w, x, y, z, forward.getOpposite() );
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}
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private boolean canPlaceAt( final World w, final int x, final int y, final int z, final ForgeDirection dir )
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{
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return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
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}
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@Override
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public void onNeighborBlockChange( final World w, final int x, final int y, final int z, final Block id )
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{
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final TileSkyCompass sc = this.getTileEntity( w, x, y, z );
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final ForgeDirection up = sc.getForward();
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if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) )
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{
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this.dropTorch( w, x, y, z );
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}
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}
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private void dropTorch( final World w, final int x, final int y, final int z )
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{
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w.func_147480_a( x, y, z, true );
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// w.destroyBlock( x, y, z, true );
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w.markBlockForUpdate( x, y, z );
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}
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@Override
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public boolean canPlaceBlockAt( final World w, final int x, final int y, final int z )
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{
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for( final ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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{
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if( this.canPlaceAt( w, x, y, z, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
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{
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final TileSkyCompass tile = this.getTileEntity( w, x, y, z );
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if( tile != null )
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{
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final ForgeDirection forward = tile.getForward();
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double minX = 0;
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double minY = 0;
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double minZ = 0;
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double maxX = 1;
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double maxY = 1;
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double maxZ = 1;
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switch( forward )
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{
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case DOWN:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 1.0;
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minY = 14.0 / 16.0;
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break;
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case EAST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 2.0 / 16.0;
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minX = 0.0;
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break;
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case NORTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 1.0;
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minZ = 14.0 / 16.0;
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break;
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case SOUTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 2.0 / 16.0;
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minZ = 0.0;
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break;
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case UP:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 2.0 / 16.0;
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minY = 0.0;
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break;
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case WEST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 1.0;
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minX = 14.0 / 16.0;
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break;
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default:
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break;
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}
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return Collections.singletonList( AxisAlignedBB.getBoundingBox( minX, minY, minZ, maxX, maxY, maxZ ) );
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}
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return Collections.singletonList( AxisAlignedBB.getBoundingBox( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List out, final Entity e )
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{
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}
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}
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