Applied-Energistics-2-tiler.../src/api/java/appeng/api/parts/IPartItem.java
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00

65 lines
2.1 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 - 2015 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.parts;
import javax.annotation.Nullable;
import net.minecraft.item.ItemStack;
//@formatter:off
/**
* This is a pretty basic requirement, once you implement the interface, and createPartFromItemStack
*
* you must register your bus with the Bus renderer, using AEApi.INSTANCE().partHelper().setItemBusRenderer( this );
*
* then simply add this, and call AE's Bus Placement Code.
*
* <pre>
* <code>
*
* {@literal @}Override
* public default EnumActionResult onItemUse(ItemStack is, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
* {
* return AEApi.instance().partHelper().placeBus( is, pos, side, player, hand, world );
* }
* </code>
* </pre>
*/
public interface IPartItem<P extends IPart>
{
/**
* create a new part INSTANCE, from the item stack.
*
* @param is item
*
* @return part from item
*/
@Nullable
P createPartFromItemStack( ItemStack is );
}