Merge pull request #18 from lucassabreu/master

Create in Brazilian Portuguese
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simibubi 2019-10-21 21:16:17 +02:00 committed by GitHub
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@ -1,5 +1,5 @@
{
"_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------",
"item.create.symmetry_wand": "Staff of Symmetry",
@ -23,32 +23,32 @@
"item.create.propeller": "Propeller",
"item.create.flour": "Wheat Flour",
"item.create.dough": "Dough",
"item.create.blazing_pickaxe": "Blazing Pickaxe",
"item.create.blazing_shovel": "Blazing Shovel",
"item.create.blazing_axe": "Blazing Axe",
"item.create.blazing_sword": "Blazing Longsword",
"item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe",
"item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock",
"item.create.shadow_steel_sword": "Shadow Steel Sword",
"item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe",
"item.create.rose_quartz_shovel": "Gilded Quartz Shovel",
"item.create.rose_quartz_axe": "Gilded Quartz Axe",
"item.create.rose_quartz_sword": "Gilded Quartz Blade",
"block.create.cogwheel": "Cogwheel",
"block.create.large_cogwheel": "Large Cogwheel",
"block.create.turntable": "Turntable",
"block.create.gearbox": "Gearbox",
"block.create.large_cogwheel": "Large Cogwheel",
"block.create.turntable": "Turntable",
"block.create.gearbox": "Gearbox",
"block.create.gearshift": "Gearshift",
"block.create.clutch": "Clutch",
"block.create.shaft": "Shaft",
"block.create.shaft": "Shaft",
"block.create.encased_belt": "Encased Belt",
"block.create.encased_shaft": "Encased Shaft",
"block.create.encased_fan": "Encased Fan",
"block.create.motor": "Motor",
"block.create.motor": "Motor",
"block.create.belt": "Mechanical Belt",
"block.create.crushing_wheel": "Crushing Wheel",
"block.create.drill": "Mechanical Drill",
@ -56,7 +56,7 @@
"block.create.water_wheel": "Water Wheel",
"block.create.belt_support": "Belt Support",
"block.create.mechanical_press": "Mechanical Press",
"block.create.sticky_mechanical_piston": "Sticky Mechanical Piston",
"block.create.mechanical_piston": "Mechanical Piston",
"block.create.mechanical_piston_head": "Mechanical Piston Head",
@ -75,15 +75,15 @@
"block.create.pulse_repeater": "Pulse Repeater",
"block.create.flexpeater": "FlexPeater",
"block.create.entity_detector": "Belt Observer",
"block.create.tiled_glass": "Tiled Glass",
"block.create.tiled_glass_pane": "Tiled Glass Pane",
"block.create.window_in_a_block": "Block with Glass Pane",
"block.create.andesite_bricks": "Andesite Bricks",
"block.create.diorite_bricks": "Diorite Bricks",
"block.create.granite_bricks": "Granite Bricks",
"block.create.gabbro": "Gabbro",
"block.create.gabbro_stairs": "Gabbro Stairs",
"block.create.gabbro_slab": "Gabbro Slab",
@ -98,7 +98,7 @@
"block.create.indented_gabbro_slab": "Indented Gabbro Slab",
"block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks",
"block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks",
"block.create.weathered_limestone": "Weathered Limestone",
"block.create.weathered_limestone_stairs": "Weathered Limestone Stairs",
"block.create.weathered_limestone_wall": "Weathered Limestone Wall",
@ -110,7 +110,7 @@
"block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall",
"block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab",
"block.create.weathered_limestone_pillar": "Weathered Limestone Pillar",
"block.create.dolomite_pillar": "Dolomite Pillar",
"block.create.dolomite": "Dolomite",
"block.create.dolomite_stairs": "Dolomite Stairs",
@ -121,7 +121,7 @@
"block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs",
"block.create.dolomite_bricks_slab": "Dolomite Brick Slab",
"block.create.polished_dolomite": "Polished Dolomite",
"block.create.limesand": "Limesand",
"block.create.limestone": "Limestone",
"block.create.limestone_stairs": "Limestone Stairs",
@ -134,22 +134,22 @@
"block.create.polished_limestone": "Polished Limestone",
"block.create.polished_limestone_slab": "Polished Limestone Slab",
"block.create.limestone_pillar": "Limestone Pillar",
"block.create.schematicannon": "Schematicannon",
"block.create.schematic_table": "Schematic Table",
"block.create.creative_crate": "Schematicannon Creatifier",
"block.create.cocoa_log": "Cocoa Jungle Log",
"block.create.shop_shelf": "Shelf",
"_comment": "-------------------------] UI & MESSAGES [------------------------------------------------",
"death.attack.create.crush": "%1$s was processed by Crushing Wheels",
"death.attack.create.fan_fire": "%1$s was burned to death by hot air",
"death.attack.create.fan_lava": "%1$s was burned to death by lava fan",
"death.attack.create.drill": "%1$s was impaled by Mechanical Drill",
"create.recipe.crushing": "Crushing",
"create.recipe.splashing": "Bulk Washing",
"create.recipe.splashing.fan": "Fan behind Flowing Water",
@ -160,7 +160,7 @@
"create.recipe.pressing": "Mechanical Press",
"create.recipe.blockzapperUpgrade": "Handheld Blockzapper",
"create.recipe.processing.chance": "%1$s%% Chance",
"create.generic.range": "Range",
"create.generic.radius": "Radius",
"create.generic.speed": "Speed",
@ -168,23 +168,23 @@
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Seconds",
"create.generic.unit.minutes": "Minutes",
"create.action.scroll": "Scroll",
"create.action.confirm": "Confirm",
"create.action.abort": "Abort",
"create.action.saveToFile": "Save",
"create.action.discard": "Discard",
"create.keyinfo.toolmenu": "Focus Tool Menu",
"create.gui.scrollInput.defaultTitle": "Choose an Option:",
"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
"create.gui.scrollInput.scrollToSelect": "Scroll to Select",
"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster",
"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",
"create.gui.symmetryWand.mirrorType": "Mirror",
"create.gui.symmetryWand.orientation": "Orientation",
"create.symmetry.mirror.plane": "Mirror once",
@ -195,7 +195,7 @@
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Along Z",
"create.orientation.alongX": "Along X",
"create.gui.blockzapper.title": "Handheld Blockzapper",
"create.gui.blockzapper.replaceMode": "Replace Mode",
"create.gui.blockzapper.searchDiagonal": "Follow Diagonals",
@ -208,7 +208,7 @@
"create.gui.blockzapper.pattern.chance25": "25% Roll",
"create.gui.blockzapper.pattern.chance50": "50% Roll",
"create.gui.blockzapper.pattern.chance75": "75% Roll",
"create.blockzapper.usingBlock": "Using: %1$s",
"create.blockzapper.componentUpgrades": "Component Upgrades:",
"create.blockzapper.component.body": "Body",
@ -221,14 +221,14 @@
"create.blockzapper.componentTier.choruschrome": "Chorus Chrome",
"create.blockzapper.leftClickToSet": "Left-Click a Block to set Material",
"create.blockzapper.empty": "Out of Blocks!",
"create.logistics.filter": "Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.gui.flexcrate.title": "FlexCrate",
"create.gui.flexcrate.storageSpace": "Storage Space",
"create.gui.stockswitch.title": "Stockpile Switch",
"create.gui.stockswitch.lowerLimit": "Lower Threshold",
"create.gui.stockswitch.upperLimit": "Upper Threshold",
@ -236,7 +236,7 @@
"create.gui.stockswitch.startAbove": "Start Signal above",
"create.gui.stockswitch.stopAt": "Stop Signal at",
"create.gui.stockswitch.stopBelow": "Stop Signal below",
"create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "First position set.",
"create.schematicAndQuill.secondPos": "Second position set.",
@ -245,7 +245,7 @@
"create.schematicAndQuill.prompt": "Enter a name for the Schematic:",
"create.schematicAndQuill.fallbackName": "My Schematic",
"create.schematicAndQuill.saved": "Saved as %1$s",
"create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead",
"create.schematic.position": "Position",
"create.schematic.rotation": "Rotation",
@ -257,14 +257,14 @@
"create.schematic.mirror.none": "None",
"create.schematic.mirror.frontBack": "Front-Back",
"create.schematic.mirror.leftRight": "Left-Right",
"create.schematic.tool.deploy": "Deploy",
"create.schematic.tool.move": "Move XZ",
"create.schematic.tool.movey": "Move Y",
"create.schematic.tool.rotate": "Rotate",
"create.schematic.tool.print": "Print",
"create.schematic.tool.flip": "Flip",
"create.schematic.tool.deploy.description.0": "Moves the structure to a location.",
"create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.",
"create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.",
@ -289,17 +289,17 @@
"create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Syncing...",
"create.schematics.uploadTooLarge": "Your schematic is too large",
"create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:",
"create.gui.schematicTable.title": "Schematic Table",
"create.gui.schematicTable.availableSchematics": "Available Schematics",
"create.gui.schematicTable.noSchematics": "No Schematics Saved",
"create.gui.schematicTable.uploading": "Uploading...",
"create.gui.schematicTable.finished": "Upload Finished!",
"create.gui.schematicannon.title": "Schematicannon",
"create.gui.schematicannon.settingsTitle": "Placement Settings",
"create.gui.schematicannon.listPrinter": "Material List Printer",
@ -314,14 +314,14 @@
"create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty",
"create.gui.schematicannon.option.skipMissing": "Skip missing Blocks",
"create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities",
"create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.",
"create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.",
"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.",
"create.schematicannon.status.idle": "Idle",
"create.schematicannon.status.ready": "Ready",
"create.schematicannon.status.running": "Running",
@ -339,14 +339,14 @@
"create.schematicannon.status.schematicInvalid": "Schematic Invalid",
"create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed",
"create.schematicannon.status.schematicExpired": "Schematic File Expired",
"create.tooltip.holdKey": "Hold [%1$s]",
"create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------",
"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
"item.create.example_item.tooltip.condition1": "When this",
@ -354,8 +354,8 @@
"item.create.example_item.tooltip.condition2": "And When this",
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"item.create.symmetry_wand.tooltip": "SYMMETRY WAND",
"item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.",
"item.create.symmetry_wand.tooltip.condition1": "When in Hotbar",
@ -366,7 +366,7 @@
"item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror",
"item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking",
"item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_",
"item.create.placement_handgun.tooltip": "BLOCKZAPPER",
"item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.",
"item.create.placement_handgun.tooltip.control1": "L-Click at Block",
@ -375,27 +375,27 @@
"item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.",
"item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking",
"item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_",
"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types",
"item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling",
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions",
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions",
"block.create.cocoa_log.tooltip": "COCOA LOG",
"block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_",
"block.create.cocoa_log.tooltip.condition1": "When Mature",
"block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides",
"item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC",
"item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_",
"item.create.blueprint.tooltip": "SCHEMATIC",
"item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
"item.create.blueprint.tooltip.condition1": "When Held",
"item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen",
"item.create.blueprint.tooltip.control1": "R-Click while Sneaking",
"item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._",
"item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL",
"item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
"item.create.blueprint_and_quill.tooltip.condition1": "Step 1",
@ -408,62 +408,62 @@
"item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
"item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking",
"item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.",
"block.create.creative_crate.tooltip": "CREATIVE CRATE",
"block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_",
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
"block.create.schematicannon.tooltip.control1": "When R-Clicked",
"block.create.schematicannon.tooltip.action1": "Opens the _Interface_",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_",
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder",
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.",
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ to _Four_ _directions._ Reverses straight connections.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
"block.create.gearshift.tooltip.condition1": "When Powered",
"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to an attached _Encased_ _Belt._",
"block.create.encased_belt.tooltip.condition1": "When Attached to other Encased Belt",
"block.create.encased_belt.tooltip.behaviour1": "Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Connects two _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Entities._",
"item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft",
"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.",
"item.create.belt_connector.tooltip.control2": "R-Click while Sneaking",
"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt",
"block.create.belt_support.tooltip": "BELT SUPPORT",
"block.create.belt_support.tooltip.summary": "A _purely_ _decorational_ block suitable for mounting _Mechanical_ _Belts_ to the Ground.",
"block.create.belt_support.tooltip.condition1": "When placed below a Belt",
"block.create.belt_support.tooltip.behaviour1": "Supports the top of the Belt, hiding the bottom layer.",
"block.create.belt_support.tooltip.behaviour1": "Supports the top of the Belt, hiding the bottom layer.",
"block.create.motor.tooltip": "MOTOR",
"block.create.motor.tooltip.summary": "A configurable source of _Rotational_ _Force_",
@ -493,55 +493,55 @@
"block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.",
"block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt",
"block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.piston_pole.tooltip": "PISTON POLE",
"block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_",
"block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston",
"block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.",
"block.create.mechanical_bearing.tooltip.condition1": "When Rotated",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.",
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
"block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS",
"block.create.translation_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.",
"block.create.translation_chassis.tooltip.condition1": "When Moved by Mechanical Piston",
"block.create.translation_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
"block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.",
"block.create.rotation_chassis.tooltip": "ROTATION CHASSIS",
"block.create.rotation_chassis.tooltip.summary": "Required for rotating structures with the _Mechanical_ _Bearing._ ",
"block.create.rotation_chassis.tooltip.condition1": "When Rotated by Bearing",
"block.create.rotation_chassis.tooltip.behaviour1": "_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.",
"block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.",
"block.create.drill.tooltip": "MECHANICAL DRILL",
"block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._",
"block.create.drill.tooltip.condition1": "When Rotated",
"block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.",
"block.create.drill.tooltip.condition2": "When Pushed by Mechanical Piston",
"block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.",
"block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.",
"block.create.harvester.tooltip": "MECHANICAL HARVESTER",
"block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation",
"block.create.harvester.tooltip.condition1": "When Pushed by Mechanical Piston",
"block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.",
"block.create.stockswitch.tooltip": "STOCKSWITCH",
"block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
"block.create.stockswitch.tooltip.condition1": "When below Lower Limit",
@ -550,7 +550,7 @@
"block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
"block.create.stockswitch.tooltip.control1": "When R-Clicked",
"block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_",
"block.create.redstone_bridge.tooltip": "REDSTONE LINK",
"block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.",
"block.create.redstone_bridge.tooltip.condition1": "When Powered",
@ -559,50 +559,50 @@
"block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
"block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking",
"block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.contact.tooltip": "REDSTONE CONTACT",
"block.create.contact.tooltip.summary": "A simple device for advanced Redstone Contraptions.",
"block.create.contact.tooltip.condition1": "When facing other Contact",
"block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_",
"block.create.contact.tooltip.condition2": "When moved by Mechanical Piston",
"block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by",
"block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by",
"block.create.flexcrate.tooltip": "FLEXCRATE",
"block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item",
"block.create.flexcrate.tooltip.control1": "When R-Clicked",
"block.create.flexcrate.tooltip.action1": "Opens the _Interface_",
"block.create.flexcrate.tooltip.action1": "Opens the _Interface_",
"block.create.extractor.tooltip": "EXTRACTOR",
"block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._",
"block.create.extractor.tooltip.condition1": "When Powered by Redstone",
"block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
"block.create.extractor.tooltip.control1": "R-Click on Filter Space",
"block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip": "LINKED EXTRACTOR",
"block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._",
"block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active",
"block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
"block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space",
"block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space",
"block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.",
"block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.",
"block.create.belt_funnel.tooltip": "BELT FUNNEL",
"block.create.belt_funnel.tooltip.summary": "Collects incoming items on a _Mechanical_ _Belt_ and inserts them into the attached _Inventory_ if possible. Has to be directly _on_ _top_ of a Belt, with the opening facing against the Belts' movement direction. The inventory has to be on the same height as the funnel.",
"block.create.entity_detector.tooltip": "BELT OBSERVER",
"block.create.entity_detector.tooltip.summary": "Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.",
"block.create.entity_detector.tooltip.condition1": "When item matches Filter",
"block.create.entity_detector.tooltip.behaviour1": "Provides a short _Redstone_ _pulse_ to all sides. An Empty Filter matches all passing items.",
"block.create.entity_detector.tooltip.control1": "R-Click on Filter Space",
"block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.",
"block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._",
"block.create.flexpeater.tooltip": "FLEX REPEATER",
"block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
"itemGroup.create": "Create"
}

View file

@ -0,0 +1,608 @@
{
"_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------",
"item.create.symmetry_wand": "Varinha de Simetria",
"item.create.placement_handgun": "Blockzapper Portátil",
"item.create.tree_fertilizer": "Fertilizante de Árvore",
"item.create.empty_blueprint": "Esquema vazio",
"item.create.andesite_alloy_cube": "Liga de Andesite",
"item.create.blaze_brass_cube": "Latão de Blaze",
"item.create.chorus_chrome_cube": "Coro Cromada",
"item.create.chromatic_compound_cube": "Composto Cromático",
"item.create.shadow_steel_cube": "Aço Sombrio",
"item.create.blueprint_and_quill": "Esquema e pena",
"item.create.blueprint": "Esquema",
"item.create.belt_connector": "Esteira Mecânica",
"item.create.filter": "Filtro",
"item.create.rose_quartz": "Quartzo Rosa",
"item.create.refined_rose_quartz": "Quartzo Rosa Refinado",
"item.create.refined_radiance_cube": "Esplendor Refinado",
"item.create.iron_sheet": "Placas de Ferro",
"item.create.gold_sheet": "Placas de Outro",
"item.create.propeller": "Hélice",
"item.create.flour": "Farinha de Trigo",
"item.create.dough": "Massa",
"item.create.blazing_pickaxe": "Picareta Ardente",
"item.create.blazing_shovel": "Pá Ardente",
"item.create.blazing_axe": "Machado Ardente",
"item.create.blazing_sword": "Espada Longa Ardente",
"item.create.shadow_steel_pickaxe": "Picareta de Aço Sombrio",
"item.create.shadow_steel_mattock": "Enxada de Aço Sombrio",
"item.create.shadow_steel_sword": "Espada de Aço Sombrio",
"item.create.rose_quartz_pickaxe": "Picareta de Quartzo Dourado",
"item.create.rose_quartz_shovel": "Pá de Quartzo Dourado",
"item.create.rose_quartz_axe": "Machado de Quartzo Dourado",
"item.create.rose_quartz_sword": "Lamina de Quartzo Dourado",
"block.create.cogwheel": "Roda Dentada",
"block.create.large_cogwheel": "Roda Dentada Grande",
"block.create.turntable": "Mesa giratória",
"block.create.gearbox": "Caixa de Transmissão",
"block.create.gearshift": "Câmbio",
"block.create.clutch": "Embreagem",
"block.create.shaft": "Eixo",
"block.create.encased_belt": "Esteira Revestida",
"block.create.encased_shaft": "Eixo Revestido",
"block.create.encased_fan": "Ventilador Revestida",
"block.create.motor": "Motor",
"block.create.belt": "Esteira Mecânica",
"block.create.crushing_wheel": "Roda de Moer",
"block.create.drill": "Furadeira Mecânica",
"block.create.harvester": "Coletor Mecânico",
"block.create.water_wheel": "Roda de Água",
"block.create.belt_support": "Suporte da Esteira",
"block.create.mechanical_press": "Prensa Mecânico",
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
"block.create.mechanical_piston": "Pistão Mecânico",
"block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico",
"block.create.piston_pole": "Vara de Extensão do Pistão",
"block.create.mechanical_bearing": "Rolamento Mecânico",
"block.create.translation_chassis": "Chassis de Translado",
"block.create.rotation_chassis": "Chassis de Rotação",
"block.create.contact": "Contato de Redstone",
"block.create.redstone_bridge": "Conexão de Redstone",
"block.create.stockswitch": "Disjuntor de Armazenamento",
"block.create.flexcrate": "FlexCrate",
"block.create.extractor": "Extrator",
"block.create.belt_funnel": "Funil de Esteira",
"block.create.linked_extractor": "Extrator Conectado",
"block.create.pulse_repeater": "Repetidor de Pulso",
"block.create.flexpeater": "Repetidor Flex",
"block.create.entity_detector": "Observador de Esteira",
"block.create.tiled_glass": "Vidro Entalhado",
"block.create.tiled_glass_pane": "Vidraça Entalhada",
"block.create.window_in_a_block": "Bloco com Vidraça",
"block.create.andesite_bricks": "Tijolos de Andesite",
"block.create.diorite_bricks": "Tijolos de Diorito",
"block.create.granite_bricks": "Tijolos de Granito",
"block.create.gabbro": "Gabbro",
"block.create.gabbro_stairs": "Escadas de Gabbro",
"block.create.gabbro_slab": "Lajotas de Gabbro",
"block.create.gabbro_wall": "Muro de Gabbro",
"block.create.polished_gabbro": "Gabbro Polido",
"block.create.gabbro_bricks": "Tijolos de Gabbro",
"block.create.gabbro_bricks_stairs": "Escadas de Tijolos de Gabbro",
"block.create.gabbro_bricks_wall": "Muros de Tijolos de Gabbro",
"block.create.paved_gabbro_bricks": "Tijolos de Gabbros Pavimentados",
"block.create.paved_gabbro_bricks_slab": "Lajotas de Tijolos de Gabbros Pavimentados",
"block.create.indented_gabbro": "Ladrilho Destacado de Gabbro",
"block.create.indented_gabbro_slab": "Lajota Destacada de Gabbro",
"block.create.slightly_mossy_gabbro_bricks": "Tijolos de Gabbros Musgosos",
"block.create.mossy_gabbro_bricks": "Tijolos de Gabbros Musgosos Infestados",
"block.create.weathered_limestone": "Calcário Resistido",
"block.create.weathered_limestone_stairs": "Escadas de Calcário Resistido",
"block.create.weathered_limestone_wall": " Muro de Calcário Resistido",
"block.create.weathered_limestone_slab": "Lajota de Calcário Resistido",
"block.create.polished_weathered_limestone": "Calcário Polido Resistido",
"block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido",
"block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido",
"block.create.dolomite_pillar": "Pilar de Dolomite",
"block.create.dolomite": "Dolomite",
"block.create.dolomite_stairs": "Escadas de Dolomite",
"block.create.dolomite_wall": "Muro de Dolomite",
"block.create.dolomite_slab": "Lajota de Dolomite",
"block.create.dolomite_bricks": "Tijolos de Dolomite",
"block.create.dolomite_bricks_wall": "Muro de Tijolos de Dolomite",
"block.create.dolomite_bricks_stairs": "Escadas de Tijolos de Dolomite",
"block.create.dolomite_bricks_slab": "Lajotas de Tijolos de Dolomite",
"block.create.polished_dolomite": "Dolomite Polido",
"block.create.limesand": "Areia Calcária",
"block.create.limestone": "Calcário",
"block.create.limestone_stairs": "Escadas de Calcário",
"block.create.limestone_slab": "Lajotas de Calcário",
"block.create.limestone_wall": "Muro de Calcário",
"block.create.limestone_bricks": "Tijolos de Calcário",
"block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário",
"block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário",
"block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário",
"block.create.polished_limestone": "Calcário Polido",
"block.create.polished_limestone_slab": "Lajotas de Calcário Polido",
"block.create.limestone_pillar": "Pilar de Calcário",
"block.create.schematicannon": "Esquemaannon",
"block.create.schematic_table": "Mesa de Esquematizar",
"block.create.creative_crate": "Criativador Esquemaannon",
"block.create.cocoa_log": "Madeira de Cacao da Selva",
"block.create.shop_shelf": "Prateleira",
"_comment": "-------------------------] UI & MESSAGES [------------------------------------------------",
"death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer",
"death.attack.create.fan_fire": "%1$s foi queimado por ar quente",
"death.attack.create.fan_lava": "%1$s foi queimado pelo ventilador de lava",
"death.attack.create.drill": "%1$s foi empalado pela Furadeira Mecânica",
"create.recipe.crushing": "Moendo",
"create.recipe.splashing": "Lavando em Massa",
"create.recipe.splashing.fan": "Ventilador atras de Água corrente",
"create.recipe.smokingViaFan": "Fumaceando em Massa",
"create.recipe.smokingViaFan.fan": "Ventilador atras de Fogo",
"create.recipe.blastingViaFan": "Fundindo em Massa",
"create.recipe.blastingViaFan.fan": "Ventilador atras de Lava",
"create.recipe.pressing": "Prensa Mecânica",
"create.recipe.blockzapperUpgrade": "Blockzapper Portátil",
"create.recipe.processing.chance": "%1$s%% de chance",
"create.generic.range": "Área",
"create.generic.radius": "Raio",
"create.generic.speed": "Velocidade",
"create.generic.delay": "Demorada",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Segundos",
"create.generic.unit.minutes": "Minutos",
"create.action.scroll": "Rolar",
"create.action.confirm": "Confirmar",
"create.action.abort": "Abortar",
"create.action.saveToFile": "Salvar",
"create.action.discard": "Descartar",
"create.keyinfo.toolmenu": "Menu Focal da Ferramenta",
"create.gui.scrollInput.defaultTitle": "Escolha uma Opção:",
"create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar",
"create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar",
"create.gui.scrollInput.shiftRolarsFaster": "Shift para rolar mais rápido",
"create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar",
"create.gui.toolmenu.cycle": "[SCROLL] para Circular",
"create.gui.symmetryWand.mirrorType": "Espelhar",
"create.gui.symmetryWand.orientation": "Orientação",
"create.symmetry.mirror.plane": "Espelhar uma vez",
"create.symmetry.mirror.doublePlane": "Retangular",
"create.symmetry.mirror.triplePlane": "Octagonal",
"create.orientation.orthogonal": "Ortogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Através de Z",
"create.orientation.alongX": "Através de X",
"create.gui.blockzapper.title": "Blockzapper Portátil",
"create.gui.blockzapper.replaceMode": "Modo de Substituição",
"create.gui.blockzapper.searchDiagonal": "Seguir as Diagonais",
"create.gui.blockzapper.searchFuzzy": "Ignorar Material nas Bordas",
"create.gui.blockzapper.range": "Raio de Expansão",
"create.gui.blockzapper.patternSection": "Padrões",
"create.gui.blockzapper.pattern.solid": "Sólido",
"create.gui.blockzapper.pattern.checkered": "Xadrez",
"create.gui.blockzapper.pattern.inversecheckered": "Xadrez invertido",
"create.gui.blockzapper.pattern.chance25": "25% de chance",
"create.gui.blockzapper.pattern.chance50": "50% de chance",
"create.gui.blockzapper.pattern.chance75": "75% de chance",
"create.blockzapper.usingBlock": "Usando: %1$s",
"create.blockzapper.componentUpgrades": "Melhorias do Componente:",
"create.blockzapper.component.body": "Corpo",
"create.blockzapper.component.amplifier": "Amplificador",
"create.blockzapper.component.accelerator": "Acelerador",
"create.blockzapper.component.retriever": "Retornador",
"create.blockzapper.component.scope": "Mira",
"create.blockzapper.componentTier.none": "Nada",
"create.blockzapper.componentTier.blazebrass": "Latão de Blaze",
"create.blockzapper.componentTier.choruschrome": "Coro Cromado",
"create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material",
"create.blockzapper.empty": "Sem Blocos!",
"create.logistics.filter": "Filtros",
"create.logistics.firstFrequência": "Freq. #1",
"create.logistics.secondFrequência": "Freq. #2",
"create.gui.flexcrate.title": "FlexCrate",
"create.gui.flexcrate.storageSpace": "Espaço de Armazenamento",
"create.gui.stockswitch.title": "Disjuntor de Armazenamento",
"create.gui.stockswitch.lowerLimit": "Limite Mínimo",
"create.gui.stockswitch.upperLimit": "Limite Máximo",
"create.gui.stockswitch.startAt": "Iniciar Sinal em",
"create.gui.stockswitch.startAbove": "Iniciar Sinal acima de",
"create.gui.stockswitch.stopAt": "Parar Sinal em",
"create.gui.stockswitch.stopBelow": "Parar Sinal abaixo de",
"create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Primeira posição feita.",
"create.schematicAndQuill.secondPos": "Segunda posição feita.",
"create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.",
"create.schematicAndQuill.abort": "Seleção removida.",
"create.schematicAndQuill.prompt": "Informe um nome para o Esquema:",
"create.schematicAndQuill.fallbackName": "Meu Esquema",
"create.schematicAndQuill.saved": "Salvo como %1$s",
"create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar",
"create.schematic.position": "Posição",
"create.schematic.rotation": "Rotação",
"create.schematic.rotation.none": "Nada",
"create.schematic.rotation.cw90": "Sentido horário 90",
"create.schematic.rotation.cw180": "Sentido horário 180",
"create.schematic.rotation.cw270": "Sentido horário 270",
"create.schematic.mirror": "Espelhar",
"create.schematic.mirror.none": "Nada",
"create.schematic.mirror.frontBack": "Frente para Trás",
"create.schematic.mirror.leftRight": "Esquerda para Direita",
"create.schematic.tool.deploy": "Concluir",
"create.schematic.tool.move": "Mover XZ",
"create.schematic.tool.movey": "Mover Y",
"create.schematic.tool.rotate": "Rodar",
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Virar",
"create.schematic.tool.deploy.description.0": "Move o lugar da estrutura.",
"create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.",
"create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.",
"create.schematic.tool.move.description.0": "Vira o Esquema Horizontalmente",
"create.schematic.tool.move.description.1": "Aponte ao Esquema e [CTRL]-Rolar para empurrar.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Vira o Esquema Verticalmente",
"create.schematic.tool.movey.description.1": "[CTRL]-Rolar para mover para cima/baixo",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Roda o Esquema em torno do seu centro.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Rolar para rolar 90 Graus",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Coloca estrutura no mundo instantaneamente",
"create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.",
"create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.",
"create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Sincronizando...",
"create.schematics.uploadTooLarge": "Seu esquema é muito grande",
"create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:",
"create.gui.schematicTable.title": "Mesa de Desenho",
"create.gui.schematicTable.availableEsquemas": "Esquemas Disponíveis",
"create.gui.schematicTable.noEsquemas": "Nenhum Esquemas salvo",
"create.gui.schematicTable.uploading": "Importando...",
"create.gui.schematicTable.finished": "Envio Concluído!",
"create.gui.schematicannon.title": "Esquemaannon",
"create.gui.schematicannon.settingsTitle": "Parâmetros de Posicionamento",
"create.gui.schematicannon.listPrinter": "Impressora de Lista de Materiais",
"create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Disparos faltantes: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Com backup: %1$s",
"create.gui.schematicannon.optionEnabled": "Habilitado Atualmente",
"create.gui.schematicannon.optionDisabled": "Desabilitado Atualmente",
"create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer",
"create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio",
"create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes",
"create.gui.schematicannon.option.skipTileEntities": "Proteger Entidades Entalhadas",
"create.gui.schematicannon.option.skipMissing.description": "Se o Esquemaannon não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.",
"create.gui.schematicannon.option.skipTileEntities.description": "O Esquemaannon vai evitar substituir blocos que contêm dados como Baus.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão irá nunca substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.",
"create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.",
"create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.",
"create.schematicannon.status.idle": "Ocioso",
"create.schematicannon.status.ready": "Pronto",
"create.schematicannon.status.running": "Trabalhando",
"create.schematicannon.status.finished": "Concluído",
"create.schematicannon.status.paused": "Pausado",
"create.schematicannon.status.stopped": "Parada",
"create.schematicannon.status.noPólvora": "Sem Pólvora",
"create.schematicannon.status.targetNotLoaded": "Bloco não carregado",
"create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe",
"create.schematicannon.status.searching": "Procurando",
"create.schematicannon.status.skipping": "Pulando",
"create.schematicannon.status.missingBlock": "Bloco Faltante:",
"create.schematicannon.status.placing": "Colocando",
"create.schematicannon.status.clearing": "Limpando Blocos",
"create.schematicannon.status.schematicInvalid": "Esquema Inválido",
"create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado",
"create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado",
"create.tooltip.holdKey": "Segure [%1$s]",
"create.tooltip.holdKeyOrKey": "Segure [%1$s] or [%2$s]",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------",
"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
"item.create.example_item.tooltip.condition1": "Quando this",
"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
"item.create.example_item.tooltip.condition2": "And Quando this",
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
"item.create.example_item.tooltip.control1": "Quando Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"item.create.symmetry_wand.tooltip": "VARINHA DE SIMETRIA",
"item.create.symmetry_wand.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.symmetry_wand.tooltip.condition1": "Quando na Hotbar",
"item.create.symmetry_wand.tooltip.behaviour1": "Mantem-se Ativo",
"item.create.symmetry_wand.tooltip.control1": "B-Direito no Chão",
"item.create.symmetry_wand.tooltip.action1": "_Cria_ ou _Move_ o Espelho",
"item.create.symmetry_wand.tooltip.control2": "B-Direito no Ar",
"item.create.symmetry_wand.tooltip.action2": "_Remove_ o Espelho ativo",
"item.create.symmetry_wand.tooltip.control3": "B-Direito enquanto Abaixado",
"item.create.symmetry_wand.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.placement_handgun.tooltip": "BLOCKZAPPER",
"item.create.placement_handgun.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.",
"item.create.placement_handgun.tooltip.control1": "B-Esquerdo no Bloco",
"item.create.placement_handgun.tooltip.action1": "Define os blocos colocados pela ferramenta no bloco de destino.",
"item.create.placement_handgun.tooltip.control2": "B-Direito em Bloco",
"item.create.placement_handgun.tooltip.action2": "_Coloca_ ou _Substitui_ o bloco alvo.",
"item.create.placement_handgun.tooltip.control3": "B-Direito equando Abaixado",
"item.create.placement_handgun.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE",
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
"item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas",
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"block.create.cocoa_log.tooltip": "MADEIRA DE COCOA",
"block.create.cocoa_log.tooltip.summary": "Um tronco de selva melhorado para facilitar automação de _Sementes_ _de_ _Cacau_",
"block.create.cocoa_log.tooltip.condition1": "Quando madura",
"block.create.cocoa_log.tooltip.behaviour1": "Cresce _Vagens_ _de_ _Cacau_ em todos os lados",
"item.create.empty_blueprint.tooltip": "ESQUEMA VAZIO",
"item.create.empty_blueprint.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_",
"item.create.blueprint.tooltip": "ESQUEMA",
"item.create.blueprint.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
"item.create.blueprint.tooltip.condition1": "Quando Em mãos",
"item.create.blueprint.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela",
"item.create.blueprint.tooltip.control1": "B-Direito enquanto Abaixado",
"item.create.blueprint.tooltip.action1": "Abre uma _Interface_ para informar as _Coordenadas_ exatas.",
"item.create.blueprint_and_quill.tooltip": "ESQUEMA E PENA",
"item.create.blueprint_and_quill.tooltip.summary": "Usado para salvar uma Estrutura no mundo para um arquivo .nbt.",
"item.create.blueprint_and_quill.tooltip.condition1": "Passo 1",
"item.create.blueprint_and_quill.tooltip.behaviour1": "Selecione duas coordenadas de extremidade usando B-Direito",
"item.create.blueprint_and_quill.tooltip.condition2": "Passo 2",
"item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Rolar_ nas faces para ajustar o tamanho. B-Direito de novo para Salvar.",
"item.create.blueprint_and_quill.tooltip.control1": "B-Direito",
"item.create.blueprint_and_quill.tooltip.action1": "Selecione um canto / confirmar salvamento",
"item.create.blueprint_and_quill.tooltip.control2": "Ctrl Pressionado",
"item.create.blueprint_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.",
"item.create.blueprint_and_quill.tooltip.control3": "B-Direito enquanto Abaixado",
"item.create.blueprint_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.",
"block.create.creative_crate.tooltip": "CRIATIVADOR ESQUEMAANNON",
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos",
"block.create.schematicannon.tooltip": "ESQUEMAANNON",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.schematicannon.tooltip.control1": "Quando Apertado com B-Direito",
"block.create.schematicannon.tooltip.action1": "Abre a _Interface_",
"block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR",
"block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_",
"block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio",
"block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas",
"block.create.shaft.tooltip": "EIXO",
"block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.",
"block.create.cogwheel.tooltip": "RODA DENTADA",
"block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.",
"block.create.large_cogwheel.tooltip": "RODA DENTADA GRADE",
"block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.",
"block.create.encased_shaft.tooltip": "EIXO REVESTIDO",
"block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.",
"block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO",
"block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.",
"block.create.gearshift.tooltip": "CÂMBIO",
"block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.",
"block.create.gearshift.tooltip.condition1": "Quando Ligado",
"block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.",
"block.create.clutch.tooltip": "EMBREAGEM",
"block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.",
"block.create.clutch.tooltip.condition1": "Quando Ligado",
"block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.",
"block.create.encased_belt.tooltip": "ESTEIRA REVESTIDA",
"block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.",
"block.create.encased_belt.tooltip.condition1": "Quando Conectadas com outra Esteira Revestida",
"block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.",
"item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA",
"item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._",
"item.create.belt_connector.tooltip.control1": "B-Direito em um Eixo",
"item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.",
"item.create.belt_connector.tooltip.control2": "B-Direito enquanto Abaixado",
"item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira",
"block.create.belt_support.tooltip": "SUPORTE DA ESTEIRA",
"block.create.belt_support.tooltip.summary": "Apenas um bloco decorativo para montar _Esteiras_ _Mecânicas_ no Chão.",
"block.create.belt_support.tooltip.condition1": "Quando colocado abaixo de uma Esteira",
"block.create.belt_support.tooltip.behaviour1": "Suporta o topo da Esteira, escondendo a parte de baixo.",
"block.create.motor.tooltip": "MOTOR",
"block.create.motor.tooltip.summary": "Uma fonte de _Força_ _Rotacional_ configurável",
"block.create.water_wheel.tooltip": "RODA DE ÁGUA",
"block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Água_ próximas.",
"block.create.encased_fan.tooltip": "VENTILADO REVESTIDO",
"block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.",
"block.create.encased_fan.tooltip.condition1": "Quando sobre Fogo",
"block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)",
"block.create.encased_fan.tooltip.condition2": "Quando Invertido",
"block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.",
"block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais",
"block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Água_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
"block.create.crushing_wheel.tooltip": "RODA DE MOER",
"block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.",
"block.create.crushing_wheel.tooltip.condition1": "Quando conectado a outras Rodas de Moer",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._",
"block.create.mechanical_press.tooltip": "PRENSA MECÂNICA",
"block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante",
"block.create.mechanical_press.tooltip.condition1": "Quando Ligado com Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.",
"block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica",
"block.create.mechanical_press.tooltip.behaviour2": "_Automaticamente_ comprime itens que passando na Esteira.",
"block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO",
"block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÂNICO GRUDENTO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.piston_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO",
"block.create.piston_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_",
"block.create.piston_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico",
"block.create.piston_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco",
"block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO",
"block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.",
"block.create.mechanical_bearing.tooltip.condition2": "Quando Ligado por Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).",
"block.create.translation_chassis.tooltip": "CHASSIS DE TRANSLADO",
"block.create.translation_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.",
"block.create.translation_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico",
"block.create.translation_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).",
"block.create.translation_chassis.tooltip.control1": "Quando clicado com B-Direito com Gosma de Slime",
"block.create.translation_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.",
"block.create.rotation_chassis.tooltip": "CHASSIS DE ROTAÇÃO",
"block.create.rotation_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ",
"block.create.rotation_chassis.tooltip.condition1": "Quando Rotacionado por Rolamento",
"block.create.rotation_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.",
"block.create.rotation_chassis.tooltip.control1": "Quando clicado com B-Direito com Goma de Slime",
"block.create.rotation_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.",
"block.create.drill.tooltip": "FURADEIRA MECÂNICA",
"block.create.drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._",
"block.create.drill.tooltip.condition1": "Quando Rodado",
"block.create.drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.",
"block.create.drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico",
"block.create.drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.",
"block.create.harvester.tooltip": "COLETOR MECÂNICO",
"block.create.harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte",
"block.create.harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico",
"block.create.harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.",
"block.create.stockswitch.tooltip": "DISJUNTOR DE ARMAZENAMENTO",
"block.create.stockswitch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockswitch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
"block.create.stockswitch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_",
"block.create.stockswitch.tooltip.condition2": "Quando acima do Limite Máximo",
"block.create.stockswitch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.",
"block.create.stockswitch.tooltip.control1": "Quando clicado com B-Direito",
"block.create.stockswitch.tooltip.action1": "Abre a _Interface_ de _Configuração_",
"block.create.redstone_bridge.tooltip": "CONEXÃO DE REDSTONE",
"block.create.redstone_bridge.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.",
"block.create.redstone_bridge.tooltip.condition1": "Quando Ligado",
"block.create.redstone_bridge.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.",
"block.create.redstone_bridge.tooltip.control1": "Quando clicado com B-Direito com um Item",
"block.create.redstone_bridge.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.",
"block.create.redstone_bridge.tooltip.control2": "Quando clicado com B-Direito enquanto Abaixado",
"block.create.redstone_bridge.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .",
"block.create.contact.tooltip": "CONTATO DE REDSTONE",
"block.create.contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.",
"block.create.contact.tooltip.condition1": "Quando apontando para outro Contato",
"block.create.contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_",
"block.create.contact.tooltip.condition2": "Quando movido por Pistão Mecânico",
"block.create.contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem",
"block.create.flexcrate.tooltip": "FLEXCRATE",
"block.create.flexcrate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item",
"block.create.flexcrate.tooltip.control1": "Quando clicado com B-Direito",
"block.create.flexcrate.tooltip.action1": "Abre a _Interface_",
"block.create.extractor.tooltip": "EXTRATOR",
"block.create.extractor.tooltip.summary": "_Pega_ _itens_ de um _Inventário_ conectado e os joga no chão. Não irá jogar Itens até o espaço ser limpo. Pode ser configurado como para ser um _filtro._",
"block.create.extractor.tooltip.condition1": "Quando Ligado por Redstone",
"block.create.extractor.tooltip.behaviour1": "_Para_ o Extractor",
"block.create.extractor.tooltip.control1": "B-Direito no Espaço de Filtro",
"block.create.extractor.tooltip.action1": "Configura a _pilha_ atualmente _presente_ como um _Filtro._ Extrator irá apenas puxar apenas _tipo_ e _quantidade_ do item filtro.",
"block.create.linked_extractor.tooltip": "EXTRATOR CONECTADO",
"block.create.linked_extractor.tooltip.summary": "_Pega_ _itens_ de um _Inventário_ e os joga no chão. Não vai jogar Itens até que o espaço ser limpo. Pode ser configurado como para ser um _filtro._ Pode ser controlado remotamente via _Conexão_ de _Redstone._",
"block.create.linked_extractor.tooltip.condition1": "Quando Conexão de Redstone Ativa",
"block.create.linked_extractor.tooltip.behaviour1": "_Para_ o Extrator",
"block.create.linked_extractor.tooltip.control1": "B-Direito no Espaço de Filtro",
"block.create.linked_extractor.tooltip.action1": "Configura a _pilha_ atualmente _presente_ como um _Filtro._ Extrator irá apenas puxar apenas _tipo_ e _quantidade_ do item filtro.",
"block.create.linked_extractor.tooltip.control2": "B-Direito no Espaço de Frequência",
"block.create.linked_extractor.tooltip.action2": "Configura a _pilha_ atualmente _presente_ como parte da Frequência a ouvir. Quando um _Conexão_ de _Redstone_ transmissor da mesma frequência é ligado, esse Extrator irá parar.",
"block.create.belt_funnel.tooltip": "FUNIL DE ESTEIRA",
"block.create.belt_funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.",
"block.create.entity_detector.tooltip": "OBSERVADOR DE ESTEIRA",
"block.create.entity_detector.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.",
"block.create.entity_detector.tooltip.condition1": "Quando item bate com Filtro",
"block.create.entity_detector.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.",
"block.create.entity_detector.tooltip.control1": "B-Direito em um Espaço de Filtro",
"block.create.entity_detector.tooltip.action1": "Configura a _pilha_ atualmente _presente_ como um _Filtro._ Observador irá reagir apenas a esse tipo de item.",
"block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO",
"block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._",
"block.create.flexpeater.tooltip": "REPETIDOR FLEX",
"block.create.flexpeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.",
"itemGroup.create": "Create"
}