Improvements to the consistency of advancement texts by hewxle (#3578)
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1 changed files with 58 additions and 58 deletions
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@ -46,7 +46,7 @@ public class AllAdvancements implements DataProvider {
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ROOT = create("root", b -> b.icon(AllItems.BRASS_HAND)
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.title("Welcome to Create")
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.description("Here be Contraptions")
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.description("Here Be Contraptions")
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.awardedForFree()
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.special(SILENT)),
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@ -60,19 +60,19 @@ public class AllAdvancements implements DataProvider {
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ANDESITE_CASING = create("andesite_casing", b -> b.icon(AllBlocks.ANDESITE_CASING)
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.title("The Andesite Age")
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.description("Apply Andesite Alloy to wood creating a basic casing for your machines")
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.description("Apply Andesite Alloy to stripped wood, creating a basic casing for your machines")
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.after(ANDESITE)
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.special(NOISY)),
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PRESS = create("mechanical_press", b -> b.icon(AllBlocks.MECHANICAL_PRESS)
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.title("Bonk")
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.title("Bonk!")
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.description("Create some sheets in a Mechanical Press")
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.after(ANDESITE_CASING)
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.special(NOISY)),
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ENCASED_FAN = create("encased_fan", b -> b.icon(AllBlocks.ENCASED_FAN)
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.title("Wind maker")
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.description("Place and activate an Encased Fan")
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.title("Wind Maker")
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.description("Place and power an Encased Fan")
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.after(PRESS)),
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FAN_PROCESSING = create("fan_processing", b -> b.icon(AllItems.PROPELLER)
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@ -81,13 +81,13 @@ public class AllAdvancements implements DataProvider {
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.after(ENCASED_FAN)),
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SAW_PROCESSING = create("saw_processing", b -> b.icon(AllBlocks.MECHANICAL_SAW)
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.title("Workshop's most feared")
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.title("Workshop's Most Feared")
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.description("Use an upright Mechanical Saw to process materials")
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.after(FAN_PROCESSING)),
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COMPACTING = create("compacting", b -> b.icon(Blocks.IRON_BLOCK)
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.title("Compactification")
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.description("Use a Press and a Basin to create less items from more items")
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.description("Use a Mechanical Press and a Basin to create fewer items from more")
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.after(SAW_PROCESSING)),
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BELT = create("belt", b -> b.icon(AllItems.BELT_CONNECTOR)
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@ -106,7 +106,7 @@ public class AllAdvancements implements DataProvider {
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.after(FUNNEL)),
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MIXER = create("mechanical_mixer", b -> b.icon(AllBlocks.MECHANICAL_MIXER)
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.title("Mixing it up")
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.title("Mixing It Up")
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.description("Combine ingredients in a Mechanical Mixer")
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.after(CHUTE)),
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@ -146,28 +146,28 @@ public class AllAdvancements implements DataProvider {
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CONTRAPTION_ACTORS = create("contraption_actors", b -> b.icon(AllBlocks.MECHANICAL_HARVESTER)
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.title("Moving with Purpose")
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.description("Create a contraption with drills, saws or harvesters on board")
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.description("Create a Contraption with drills, saws, or harvesters on board")
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.after(SUPER_GLUE)),
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PSI = create("portable_storage_interface", b -> b.icon(AllBlocks.PORTABLE_STORAGE_INTERFACE)
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.title("Drive-by exchange")
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.description("Use a Portable Storage Interface to take or insert items into a contraption")
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.title("Drive-By Exchange")
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.description("Use a Portable Storage Interface to take or insert items into a Contraption")
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.after(CONTRAPTION_ACTORS)),
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WRENCH_GOGGLES = create("wrench_goggles", b -> b.icon(AllItems.WRENCH)
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.title("Kitted out")
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.description("Equip Engineer's goggles and a Wrench")
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.title("Kitted Out")
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.description("Equip Engineer's Goggles and a Wrench")
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.whenIconCollected()
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.whenItemCollected(AllItems.GOGGLES)
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.after(PSI)),
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STRESSOMETER = create("stressometer", b -> b.icon(AllBlocks.STRESSOMETER)
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.title("Stress for Nerds")
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.description("Get an exact readout with the help of Goggles and a Stressometer")
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.description("Get an exact readout with the help of Engineer's Goggles and a Stressometer")
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.after(WRENCH_GOGGLES)),
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CUCKOO_CLOCK = create("cuckoo_clock", b -> b.icon(AllBlocks.CUCKOO_CLOCK)
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.title("Is it Time?")
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.title("Is It Time?")
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.description("Witness your Cuckoo Clock announce bedtime")
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.after(STRESSOMETER)
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.special(NOISY)),
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@ -182,7 +182,7 @@ public class AllAdvancements implements DataProvider {
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EJECTOR_MAXED = create("ejector_maxed", b -> b.icon(AllBlocks.WEIGHTED_EJECTOR)
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.title("Springboard Champion")
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.description("Get launched for more than 30 blocks by a Weighted Ejector")
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.description("Get launched more than 30 blocks by a Weighted Ejector")
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.after(WINDMILL_MAXED)
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.special(EXPERT)),
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@ -200,7 +200,7 @@ public class AllAdvancements implements DataProvider {
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ANVIL_PLOUGH = create("anvil_plough", b -> b.icon(Blocks.CHIPPED_ANVIL)
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.title("Blacksmith Artillery")
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.description("Launch an Anvil with Mechanical ploughs")
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.description("Launch an Anvil with Mechanical Ploughs")
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.after(CART_PICKUP)
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.special(EXPERT)),
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@ -233,31 +233,31 @@ public class AllAdvancements implements DataProvider {
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// Copper - Central Branch
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COPPER = create("copper", b -> b.icon(Items.COPPER_INGOT)
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.title("More Sturdier Rocks")
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.description("Amass some Copper for your exploits in Fluid Manipulation")
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.title("Cuprum Bokum")
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.description("Amass some Copper Ingots for your exploits in fluid manipulation")
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.whenIconCollected()
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.after(BLAZE_BURNER)
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.special(SILENT)),
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COPPER_CASING = create("copper_casing", b -> b.icon(AllBlocks.COPPER_CASING)
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.title("The Copper Age")
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.description("Apply Copper Ingots to wood creating a waterproof casing for your machines")
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.description("Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines")
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.after(COPPER)
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.special(NOISY)),
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SPOUT = create("spout", b -> b.icon(AllBlocks.SPOUT)
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.title("Sploosh")
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.description("Watch a fluid containing item be filled using a Spout")
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.description("Watch a fluid-containing item be filled by a Spout")
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.after(COPPER_CASING)),
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DRAIN = create("drain", b -> b.icon(AllBlocks.ITEM_DRAIN)
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.title("Tumble Draining")
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.description("Watch a fluid containing item be emptied by an Item Drain")
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.description("Watch a fluid-containing item be emptied by an Item Drain")
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.after(SPOUT)),
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STEAM_ENGINE = create("steam_engine", b -> b.icon(AllBlocks.STEAM_ENGINE)
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.title("The Powerhouse")
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.description("Use a Steam engine to generate torque")
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.description("Use a Steam Engine to generate torque")
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.after(DRAIN)),
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STEAM_WHISTLE = create("steam_whistle", b -> b.icon(AllBlocks.STEAM_WHISTLE)
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@ -267,12 +267,12 @@ public class AllAdvancements implements DataProvider {
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BACKTANK = create("backtank", b -> b.icon(AllItems.COPPER_BACKTANK)
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.title("Pressure to Go")
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.description("Create a copper backtank and make it accumulate Air Pressure")
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.description("Create a Copper Backtank and make it accumulate air pressure")
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.after(STEAM_WHISTLE)),
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DIVING_SUIT = create("diving_suit", b -> b.icon(AllItems.DIVING_HELMET)
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.title("Ready for the Depths")
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.description("Equip a diving helmet together with your backtank and jump into water")
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.description("Equip a Diving Helmet and a Copper Backtank, then jump into water")
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.after(BACKTANK)),
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// Copper - Top Branch
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@ -289,7 +289,7 @@ public class AllAdvancements implements DataProvider {
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WATER_SUPPLY = create("water_supply", b -> b.icon(Items.WATER_BUCKET)
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.title("Puddle Collector")
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.description("Use the pulling end of a pipe or pump to collect a water block")
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.description("Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water")
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.after(GLASS_PIPE)),
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HOSE_PULLEY = create("hose_pulley", b -> b.icon(AllBlocks.HOSE_PULLEY)
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@ -300,20 +300,20 @@ public class AllAdvancements implements DataProvider {
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CHOCOLATE_BUCKET = create("chocolate_bucket", b -> b.icon(AllFluids.CHOCOLATE.get()
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.getBucket())
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.title("A World of Imagination")
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.description("Obtain a Bucket of Molten Chocolate")
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.description("Obtain a bucket of molten chocolate")
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.whenIconCollected()
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.after(HOSE_PULLEY)),
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HONEY_DRAIN = create("honey_drain", b -> b.icon(Items.BEEHIVE)
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.title("Autonomous Bee-Keeping")
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.description("Use pipes to pull honey from a Bee Nest or Bee House")
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.description("Use pipes to pull honey from a Bee Nest or Beehive")
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.after(CHOCOLATE_BUCKET)),
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// Copper - Expert Branch
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HOSE_PULLEY_LAVA = create("hose_pulley_lava", b -> b.icon(AllBlocks.HOSE_PULLEY)
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.title("Tapping the Mantle")
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.description("Pump from a body of Lava large enough to be considered infinite")
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.description("Pump from a body of lava large enough to be considered infinite")
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.after(COPPER)
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.special(EXPERT)),
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@ -325,7 +325,7 @@ public class AllAdvancements implements DataProvider {
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FOODS = create("foods", b -> b.icon(AllItems.CHOCOLATE_BERRIES)
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.title("Balanced Diet")
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.description("Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout")
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.description("Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout")
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.after(STEAM_ENGINE_MAXED)
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.special(EXPERT)),
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@ -333,25 +333,25 @@ public class AllAdvancements implements DataProvider {
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DIVING_SUIT_LAVA = create("diving_suit_lava", b -> b.icon(AllItems.DIVING_HELMET)
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.title("Swimming with the Striders")
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.description("Attempt to take a dive in lava with your Copper Diving Gear")
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.description("Attempt to take a dive in lava with your diving gear")
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.after(BACKTANK)
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.special(SECRET)),
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CHAINED_DRAIN = create("chained_drain", b -> b.icon(AllBlocks.ITEM_DRAIN)
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.title("On a Roll")
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.description("Watch an Item move across a row of Item Drains")
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.description("Watch an item move across a row of Item Drains")
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.after(BACKTANK)
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.special(SECRET)),
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CROSS_STREAMS = create("cross_streams", b -> b.icon(Blocks.COBBLESTONE)
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.title("Don't cross the Streams!")
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.title("Don't Cross the Streams!")
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.description("Watch two fluids meet in your pipe network")
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.after(BACKTANK)
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.special(SECRET)),
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PIPE_ORGAN = create("pipe_organ", b -> b.icon(AllBlocks.STEAM_WHISTLE)
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.title("The Pipe Organ")
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.description("Attach 12 uniquely pitched Steam Whistles to a single fluid tank")
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.description("Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank")
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.after(BACKTANK)
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.special(SECRET)),
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@ -359,13 +359,13 @@ public class AllAdvancements implements DataProvider {
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BRASS = create("brass", b -> b.icon(AllItems.BRASS_INGOT)
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.title("Real Alloys")
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.description("Create some Brass from Copper and Zinc ingots in your Blaze-powered Mixer")
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.description("Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer")
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.whenIconCollected()
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.after(DIVING_SUIT)),
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BRASS_CASING = create("brass_casing", b -> b.icon(AllBlocks.BRASS_CASING)
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.title("The Brass Age")
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.description("Apply Brass Ingots to wood creating a casing for more sophisticated machines")
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.description("Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines")
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.after(BRASS)
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.special(NOISY)),
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@ -377,7 +377,7 @@ public class AllAdvancements implements DataProvider {
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DEPLOYER = create("deployer", b -> b.icon(AllBlocks.DEPLOYER)
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.title("Artificial Intelligence")
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.description("Place and activate a Deployer, the perfect reflection of yourself")
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.description("Place and power a Deployer, the perfect reflection of yourself")
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.after(ROSE_QUARTZ)),
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MECHANISM = create("precision_mechanism", b -> b.icon(AllItems.PRECISION_MECHANISM)
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@ -389,12 +389,12 @@ public class AllAdvancements implements DataProvider {
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SPEED_CONTROLLER = create("speed_controller", b -> b.icon(AllBlocks.ROTATION_SPEED_CONTROLLER)
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.title("Engineers Hate Him!")
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.description("Fine tune your contraption with a Rotation Speed Controller")
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.description("Fine-tune your Contraption with a Rotation Speed Controller")
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.after(MECHANISM)),
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MECHANICAL_ARM = create("mechanical_arm", b -> b.icon(AllBlocks.MECHANICAL_ARM)
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.title("Busy Hands")
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.description("Watch your Mechanical Arm transport its first Item")
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.description("Watch your Mechanical Arm transport its first item")
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.after(SPEED_CONTROLLER)
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.special(NOISY)),
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@ -425,7 +425,7 @@ public class AllAdvancements implements DataProvider {
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DISPLAY_LINK = create("display_link", b -> b.icon(AllBlocks.DISPLAY_LINK)
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.title("Big Data")
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.description("Use a Display link to visualise information")
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.description("Use a Display Link to visualise information")
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.after(CLOCKWORK_BEARING)
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.special(NOISY)),
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@ -453,20 +453,20 @@ public class AllAdvancements implements DataProvider {
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// Brass - Expert Branch
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CRUSHER_MAXED = create("crusher_maxed_0000", b -> b.icon(AllBlocks.CRUSHING_WHEEL)
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.title("Crushing it")
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.description("Operate a Pair of Crushing wheels at max speed")
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.title("Crushing It")
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.description("Operate a pair of Crushing Wheels at maximum speed")
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.after(BRASS)
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.special(EXPERT)),
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ARM_MANY_TARGETS = create("arm_many_targets", b -> b.icon(AllBlocks.MECHANICAL_ARM)
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.title("Organize-o-Tron")
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.description("Program a Mechanical Arm with ten or more output locations")
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.description("Program a Mechanical Arm with 10 or more output locations")
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.after(CRUSHER_MAXED)
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.special(EXPERT)),
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POTATO_CANNON_COLLIDE = create("potato_cannon_collide", b -> b.icon(Items.CARROT)
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.title("Veggie Fireworks")
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.description("Cause potato cannon projectiles of different types to collide with each other")
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.description("Cause Potato Cannon projectiles of different types to collide with each other")
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.after(ARM_MANY_TARGETS)
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.special(EXPERT)),
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@ -491,8 +491,8 @@ public class AllAdvancements implements DataProvider {
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.special(SECRET)),
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EXTENDO_GRIP_DUAL = create("extendo_grip_dual", b -> b.icon(AllItems.EXTENDO_GRIP)
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.title("To full Extent")
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.description("Dual wield Extendo Grips for super-human reach")
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.title("To Full Extent")
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.description("Dual-wield Extendo Grips for superhuman reach")
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.after(CRAFTER)
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.special(SECRET)),
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@ -506,13 +506,13 @@ public class AllAdvancements implements DataProvider {
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STURDY_SHEET = create("sturdy_sheet", b -> b.icon(AllItems.STURDY_SHEET)
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.title("The Sturdiest Rocks")
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.description("Assemble a Sturdy Sheet from refining crushed Obsidian")
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.description("Assemble a Sturdy Sheet by refining Powdered Obsidian")
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.whenIconCollected()
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.after(CRUSHING_WHEEL)),
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TRAIN_CASING = create("train_casing_00", b -> b.icon(AllBlocks.RAILWAY_CASING)
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.title("The Logistical Age")
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.description("Use Sturdy Sheets to create a Casing for Railway Components")
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.description("Use Sturdy Sheets to create a casing for railway components")
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.after(STURDY_SHEET)
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.special(NOISY)),
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@ -524,7 +524,7 @@ public class AllAdvancements implements DataProvider {
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CONDUCTOR = create("conductor", b -> b.icon(AllItems.SCHEDULE)
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.title("Conductor Instructor")
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.description("Instruct a Train driver with a Schedule")
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.description("Instruct a Train driver with a Train Schedule")
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.after(TRAIN)),
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SIGNAL = create("track_signal", b -> b.icon(AllBlocks.TRACK_SIGNAL)
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@ -541,19 +541,19 @@ public class AllAdvancements implements DataProvider {
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// Trains - Top Branch
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TRAIN_TRACK = create("track_0", b -> b.icon(AllBlocks.TRACK)
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.title("A new Gauge")
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.title("A New Gauge")
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.description("Obtain some Train Tracks")
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.whenIconCollected()
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.after(STURDY_SHEET)),
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TRAIN_WHISTLE = create("train_whistle", b -> b.icon(AllBlocks.STEAM_WHISTLE)
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.title("Choo choo!")
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.title("Choo Choo!")
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.description("Assemble a Steam Whistle to your Train and activate it while driving")
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.after(TRAIN_TRACK)),
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TRAIN_PORTAL = create("train_portal", b -> b.icon(Blocks.AMETHYST_BLOCK)
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.title("Dimensional Commuter")
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.description("Ride a train through a Nether Portal")
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.description("Ride a Train through a Nether portal")
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.after(TRAIN_WHISTLE)
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.special(NOISY)),
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@ -561,19 +561,19 @@ public class AllAdvancements implements DataProvider {
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TRACK_CRAFTING = create("track_crafting_factory", b -> b.icon(AllBlocks.MECHANICAL_PRESS)
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.title("Track Factory")
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.description("Produce more than 1000 train tracks in the same Mechanical Press")
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.description("Produce more than 1000 Train Tracks with the same Mechanical Press")
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.after(STURDY_SHEET)
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.special(EXPERT)),
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LONG_BEND = create("long_bend", b -> b.icon(AllBlocks.TRACK)
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.title("The Longest Bend")
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.description("Create a Curved track section that spans more than 30 blocks in length")
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.description("Create a curved track section that spans more than 30 blocks in length")
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.after(TRACK_CRAFTING)
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.special(EXPERT)),
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LONG_TRAIN = create("long_train", b -> b.icon(Items.MINECART)
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.title("Ambitious Endeavours")
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.description("Create a Train with at least six Carriages")
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||||
.description("Create a Train with at least 6 carriages")
|
||||
.after(LONG_BEND)
|
||||
.special(EXPERT)),
|
||||
|
||||
|
@ -587,19 +587,19 @@ public class AllAdvancements implements DataProvider {
|
|||
|
||||
TRAIN_ROADKILL = create("train_roadkill", b -> b.icon(Items.DIAMOND_SWORD)
|
||||
.title("Road Kill")
|
||||
.description("Run over an Enemy with your Train")
|
||||
.description("Run over an enemy with your Train")
|
||||
.after(SIGNAL)
|
||||
.special(SECRET)),
|
||||
|
||||
RED_SIGNAL = create("red_signal", b -> b.icon(AllBlocks.TRACK_SIGNAL)
|
||||
.title("Expert Driver")
|
||||
.description("Run a Red Signal with your Train")
|
||||
.description("Run a red Train Signal")
|
||||
.after(SIGNAL)
|
||||
.special(SECRET)),
|
||||
|
||||
TRAIN_CRASH = create("train_crash", b -> b.icon(AllItems.INCOMPLETE_TRACK)
|
||||
.title("Terrible Service")
|
||||
.description("Witness a Train Crash as a Passenger")
|
||||
.description("Witness a Train crash as a passenger")
|
||||
.after(SIGNAL)
|
||||
.special(SECRET)),
|
||||
|
||||
|
|
Loading…
Reference in a new issue