Commit graph

401 commits

Author SHA1 Message Date
simibubi
0abbeaebad Will ponders ever cease?
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Added #contraption_controlled as a tag for items accepted by the contraption controls slot
2023-05-06 02:58:47 +02:00
simibubi
9f2c511647 Broken Thoughts
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- Fixed ponder overlay text rendering with wonky pixels
- Filter -> List Filter
- Deployers can now apply filters to a Redstone link with less required precision
2023-05-03 15:14:14 +02:00
Kryppers
c81e535a84 Mechanical Compress
Optimised asset library
2023-04-30 22:06:17 +01:00
simibubi
7cabcfca3c Are we there yet
- Fixed non-vanilla signs not accepted as valid display targets
- Fixed roller not rotating with correct transforms when flywheel is disabled
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Fixed incorrect vertical textures for encased chutes and industrial iron blocks
2023-04-30 18:06:55 +02:00
Kryppers
5f0893e65b Roll it back, I missed one.
Updated threshold switch texture references
2023-04-30 15:07:18 +01:00
Kryppers
58e86680f1 Rolling out
Final changes to the roller texture
Slight cosmetic changes to the threshold switch
Minor tweaks to funnels to avoid inverted cube problems.
2023-04-30 14:54:18 +01:00
simibubi
0034725809 More good looks
- Implement new roller and smart observer model
2023-04-30 02:06:30 +02:00
simibubi
08bd9360b0 Z counseling
- Bezier track segments now render with a slight angle
2023-04-29 18:43:15 +02:00
simibubi
1b54827feb Switch it up
- Added tripwire to #movable_empty_collider
- Netherite armor can now be upgraded to Netherite diving gear
- Stockpile Switch -> Threshold Switch
- Content Observer -> Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Gui touch-ups
2023-04-29 15:53:07 +02:00
simibubi
e0fcc96bb2 Check with Mates
- Clipboards can now be placed in the world
2023-04-26 19:24:37 +02:00
simibubi
f5ba751e6a TweaksTM
- Moved redstone link filter slots
- Adjusted placement assist for deployers & saws
2023-04-23 01:14:37 +02:00
Kryppers
5703374d7c Pixel perfect
continued updates for model and texture assets.
2023-04-22 21:44:22 +01:00
simibubi
a673734c71 Slots of fun
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
2023-04-22 18:27:39 +02:00
simibubi
af2c40c27d Playtest VI
- Renamed sails to windmill sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve handles not able to be picked up using the wrench
- Fixed andesite encased belts spawning brass textured destroy particles
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
2023-04-21 15:11:18 +02:00
simibubi
5416162d0f No arm, no foul
- Implement repolished assets for the Mechanical Arm
2023-04-20 22:29:41 +02:00
simibubi
c7b0c11abc Playtest V
- Reduced minimum break speed of drills on trains
- Rollers no longer break blocks beneath the track when no pave material is set or present
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Fixed brass encased cogwheels using andesite particle and gearbox texture
- Fixed filter items having unusual item camera transforms
- Tweaked placement assist of rollers and copycat steps to match shafts and piston poles
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Steam engines no longer have their value input on all faces
- Adjusted weighted ejector value slots to match the model
- Depot hitbox is now a simple cuboid
- Fixed Gearshift and Clutch models looking a little toasted
- Fixed belts encased with andesite briefly showing brass textures
2023-04-19 18:39:56 +02:00
simibubi
98a08d667e Playtest IV
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Fixed Mechanical Saws not rendering as animated when using rubidium (?)
- Right clicking elevator controls now always prevents block placement actions
- Increased size of the scroll bounding box on elevator controls
- Fixed a ui element of the Station Screen rendering behind the background
- Fixed train controls not rendering handles when loading in with activated contraption controls
2023-04-18 19:03:11 +02:00
Kryppers
bcc38b4559 so many textures..
Next batch of texture polish and adjustment.
2023-04-15 18:43:21 +01:00
simibubi
7374c9c059 Playtest III
- Can now scroll in the clipboard screen to cycle between pages
- Fixed schematic checklist putting too many entries on a single page
- Fixed funnels losing filters when changing between types
- Fixed smoothed sloped tracks not working across multiple chained slopes
- Improved location transitions of node locations in-between smoothed sloped tracks
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Updated Crushing Wheel obj file
2023-04-15 14:34:45 +02:00
Kryppers
bdf9584633 'Allo Alloy
Another round of Texture updates, Mostly Andesite.
2023-04-13 16:23:37 +01:00
simibubi
4360916316 Playtest I
- Fixed classloading issues when flywheel is not present serverside
- Fixed missing texture on the mechanical arm item
- Added back deprecated register method for display behaviours
- Fixed Redstone/Elevator Contacts not switching type after rotated by wrench
- Fixed edited clipboard entry not rendering at correct y in some gui scales
- Fan transparency of copycat blocks now refers to their material
- Fixed new metal bars not being fan transparent
2023-04-01 12:42:16 +02:00
Kryppers
219f39471d Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-30 23:09:50 +01:00
Kryppers
023550425b Andesite Allow Repolish part 1
Funnels and Tunnels have their andesite version textured.
2023-03-30 23:09:47 +01:00
simibubi
0c47b9d4d0 Revert: We drill block you 2023-03-30 15:56:19 +02:00
simibubi
df7e97981a Secret Spinformation II: Hypervalve Decoder
- Integrated new valve handle model
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
2023-03-30 00:55:13 +02:00
Kryppers
001d911721 Taste the rainbow
coloured valve handle assets

first wave of andesite assets.
2023-03-29 23:35:07 +01:00
simibubi
6e74cb8f58 You Chute see this
- Integrated new chute models by Kryppers
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal deco blocks to Building Blocks tab
- Changed stonecutting ingredient of metal deco blocks from sheet to ingot
2023-03-24 13:21:58 +01:00
Kryppers
5f1a67e4ce Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-23 21:38:47 +00:00
Kryppers
130737b140 Such Block, much textures.
Just a big ol' pile of texture changes.
2023-03-23 21:38:43 +00:00
simibubi
90d6e21a60 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-23 14:03:37 +01:00
simibubi
8799fb38e8 No turning back
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Fixed observers on elevator contacts firing in the wrong order when triggered by manual floor selection
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
2023-03-22 12:32:22 +01:00
simibubi
61dc173311 Filtality
- Implement new filter sprites by vectorwing
- Raised lower limits of block breaking speed on contraptions
2023-03-15 15:47:31 +01:00
simibubi
e8fd97b36c Reveal thy Settings
- The majority of scroll options no longer require a wrench
- Filters now use the built-in 'sprite' model
2023-03-07 12:45:02 +01:00
simibubi
0fefcd80e6 We drill block you
- Implemented experimental drill asset (non-flywheel only)
2023-03-04 13:13:17 +01:00
simibubi
00e733e608 Meeting notes
- Can now use trapdoors with copycat panels
- Copycat bars are less likely to cause zfighting
- Fixed waterwheels not updating flow score in some edge cases
- Metal Scaffolding no longer zfights with adjacent non-solid blocks
- Boiler status now highlights information about water flow when insufficient
2023-03-02 12:43:08 +01:00
simibubi
dde9ad280b Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-01 21:52:11 +01:00
simibubi
ad134f135a Small what are wheels?
- Implement new water wheel asset
- Increased water flow no longer has any benefits. Both wheels have only one power level each
2023-03-01 21:43:40 +01:00
simibubi
ac182991f4 In World in Style
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Removed some unused assets
2023-03-01 18:45:25 +01:00
simibubi
f6f501812e Merge branch 'mc1.18/0.5.1-copycat-variants' into mc1.18/0.5.1-repolish 2023-02-25 03:59:41 +01:00
simibubi
55c314f6dc The full spectrum
- Water wheel material lookup supports any reasonably implemented wood type
- Water wheel items use spruce
- Cleanup mtls
2023-02-25 03:59:24 +01:00
simibubi
a5e19ee0e5 Merge branch 'mc1.18/0.5.1-repolish' into mc1.18/0.5.1-copycat-variants 2023-02-25 01:46:29 +01:00
simibubi
425054e00a Copybara
- Fixed inside faces of scaffolds not using the correct textures
- Fixed inside faces of scaffolds not connecting
- Copycat panels now accept iron bars and modded instances of it
- Added andesite, brass and copper bars (textures to be replaced)
2023-02-25 01:32:44 +01:00
simibubi
3756ced16b Use x_log_top in Water Wheels 2023-02-25 00:36:26 +01:00
simibubi
51e3aadd34 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-02-24 22:29:10 +01:00
simibubi
70964165d5 What are wheels?
- Added the Large Water Wheel
- Water wheel fins are no longer directional
- Water wheels now only have two speed levels
- Liquid can no longer spread perpendicularly on top of water wheels (experimental)
- New crushing wheel model
2023-02-24 00:36:35 +01:00
simibubi
0ad875bb74 Cull me maybe
- Improved face occlusion for scaffolds
2023-02-22 16:58:12 +01:00
simibubi
3c1523d165 On a Roll
- Added a movement actor for easier track clearing and paving
2023-02-22 15:14:04 +01:00
simibubi
46c6856b6e Merge branch 'mc1.18/dev' into mc1.18/0.5.1 2023-01-16 13:43:51 +01:00
Kryppers
23d3c54da1 Uploading changes for remote work.
general texture tweaks and updates. Nothing specific. Uploaded so I can access them from remote location.
2023-01-03 18:21:43 +00:00
jacquerol
24c13dab89 Added PlayerEntityRendererMixin
- Added crossbow animation to potato cannon and zapper
- Updated potato cannon model to fit animation
2022-11-21 00:37:36 -03:00