simibubi
84f3ca0fae
Merge branch 'mc1.18/dev' of https://github.com/Creators-of-Create/Create into mc1.18/dev
2022-05-22 17:23:38 +02:00
simibubi
278837ecd3
Merge pull request #2989 from glutzer/hose-pulley
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Fix the hose pulley fill infinite option
2022-05-22 17:22:49 +02:00
simibubi
5264885654
PR Datagen
2022-05-22 17:06:22 +02:00
simibubi
4a5eab831e
Merge pull request #3039 from talrey/mc1.18/dev
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Generify Connectivity Handlers
2022-05-22 16:57:40 +02:00
simibubi
7d083495b0
Merge pull request #3056 from TropheusJ/stackable-fluids-fix
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fix potential dupe glitch with stackable fluid containers
2022-05-22 16:56:49 +02:00
simibubi
8ae15d794a
Merge pull request #3053 from LordGrimmauld/mc1.18/miscfixes
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Mc1.18/miscfixes
2022-05-22 16:56:27 +02:00
vyhi
cf2d607881
Updates to pt_br.json by vyhi ( #2999 )
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Translated completely the subtitles, translated mostly the ui & messages and fixed few things.
2022-05-22 16:45:45 +02:00
simibubi
ee33823ed0
Merge pull request #3031 from patryk3211/curios-compatibility
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Curios integration
2022-05-22 16:33:11 +02:00
muriplz
24fc36335e
Updates to es_es.json by muriplz ( #2973 )
2022-05-22 16:26:40 +02:00
璀境石
214738b72a
Updates to zh_cn.json by Demonese ( #2958 )
2022-05-22 16:23:46 +02:00
simibubi
e815cb190e
Merge pull request #2938 from FortressNebula/mc1.18/dev
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Add support for other mod IDs with virtual fluids
2022-05-22 16:22:08 +02:00
MelanX
ad6a44b53b
Updates to de_de.json by MelanX ( #2930 )
2022-05-22 16:19:53 +02:00
TropheusJ
06dc9d17f9
fix potential dupe glitch with stackable fluid containers
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happens on fabric in https://github.com/Fabricators-of-Create/Create/issues/296
2022-05-20 16:58:56 -04:00
Grimmauld
8ee62cc506
Good Gold
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- Nether Gold crushing now gives 18 nuggets instead of 7.5. This is between overworld gold ore and deepslate gold ore and actually above what furnace smelting would give.
- closes #3019
2022-05-19 23:22:40 +02:00
Grimmauld
f724504b44
Azaleas can dream
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- Azaleas (and all other Bonemealable blocks tagged with #minecraft:saplings) are now eligible for tree fertilizer
- fix #2942
2022-05-19 22:45:35 +02:00
Grimmauld
f8180ee91d
Smarter funnel extraction
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- Funnels will no longer deadlock their extraction size if the first item of an inventory has a low max stack size but can't even be extracted because of filtering.
- fixes #2919
2022-05-19 21:18:21 +02:00
Grimmauld
657f42c67a
Off by .5 error
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- Contraptions no longer jump half a block when assembled on a cart assembler
- fixes #2880
2022-05-19 19:33:39 +02:00
Grimmauld
428507038d
T00lb0x
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- fixed NPE when hitting toolbox hotkey on the same tick as it was placed
- fixes #2914
2022-05-19 18:44:31 +02:00
PepperCode1
283a682d1c
Oops-put
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- Fix an accidental field rename
2022-05-17 23:52:41 -07:00
simibubi
823a888919
Update README.md
2022-05-17 01:08:18 +02:00
Talrey
9647046753
items and fluids should be sub-interfaces
2022-05-13 15:32:05 -07:00
Talrey
b088843aa1
cleanup and style
2022-05-13 15:20:13 -07:00
Talrey
2ad8ffe0ed
tanks for the fill up
2022-05-13 14:36:26 -07:00
Talrey
b1f8b1293f
getting creative
2022-05-13 14:20:25 -07:00
Talrey
5ca51bd58c
itemvault hunters
2022-05-13 13:01:29 -07:00
Talrey
71af841046
world of fluidtanks
2022-05-13 12:37:15 -07:00
Talrey
43af152641
found a typo in OUTPUT
2022-05-12 13:45:04 -07:00
patryk3211
2ed5ee9f3b
Goggles are on your eyes if you wear something on your head.
2022-05-11 14:42:43 +02:00
patryk3211
5af222a99b
Goggles render correctly when worn as a Curio
2022-05-11 14:23:55 +02:00
patryk3211
5a747ce93c
Added support for wearing goggles on curios head slot
2022-05-10 14:51:38 +02:00
PepperCode1
d8dd101fdf
Types of points
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- Refactor the ArmInteractionPoint system
- ArmInteractionPointTypes are now used instead of instances
- Point types can now have a priority that determines the primary type
at a certain location
- Points can now deserialize arbitrary data
- Points' cached BlockState is now updated before it is used
- Points now store the Level directly
- Default types are now registered in AllArmInteractionPointTypes
- Add point types for campfires and respawn anchors
- Fix arms being able to insert any item into composters
- Delete unused flag models and texture
- Make all BehaviorType instances final
2022-05-07 22:19:12 -07:00
PepperCode1
3d5af741af
Merge pull request #2992 from FortressNebula/patch-1
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Make BasinRecipe use IRecipeTypeInfo instead of AllRecipeTypes
2022-04-25 10:57:34 -07:00
Fortress Nebula
149d5b9860
Make BasinRecipe
use IRecipeTypeInfo
2022-04-25 18:45:05 +01:00
glutzer
f8ef7be48d
Update FluidFillingBehaviour.java
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now properly fills infinitely
2022-04-24 16:31:29 -05:00
Jozufozu
343c0fab62
Material refactor pt 1
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- PartialModels don't actually need reference states, use air instead
- Bump flywheel build
2022-04-10 17:37:45 -07:00
PepperCode1
c48c28cd2f
Fix schematics rendering layers in the wrong order
2022-04-10 13:25:04 -07:00
FortressNebula
385ffb4533
Add support for other mod IDs with virtual fluids
2022-04-08 12:26:52 +01:00
simibubi
c7aca258af
Update bug_report.yml
2022-04-06 21:36:15 +02:00
simibubi
e8ca22fee8
Post-PR Datagen
2022-04-06 18:38:24 +02:00
vyhi
637f734279
Updates to pt_br.json by vyhi ( #2907 )
2022-04-06 18:35:55 +02:00
andreutu
0198277f76
Added ro_ro.json by andreutu ( #2847 )
2022-04-06 18:33:08 +02:00
simibubi
4571b347e4
Noisy bugs
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- Fixed contraption step sounds acting up again
- Fixed ploughs playing sounds when breaking air blocks
2022-04-06 16:46:04 +02:00
PepperCode1
3c87044dc5
Super empty fluid
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- Fix NPE with hose pulley
- Update Forge and Registrate
2022-03-30 17:44:16 -07:00
PepperCode1
c1ba7683a7
Miscellaneous fixes and improvements
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- Fix ColorAttribute not showing color name
- Refactor some code related to SpeedLevel
- Improve goggles predicate API
- Make ToolboxInventory use Item#canFitInsideContainerItems
- Prevent toolbox items from being placed inside of shulker boxes
- Fix shadow steel always converting below y=0 instead of the min build
height
2022-03-29 21:49:23 -07:00
PepperCode1
bf1b6382ee
Fiery containers
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- Fix #2812
2022-03-23 18:15:59 -07:00
simibubi
a31d713958
Sibling in hiding
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- Removed copper backtanks' helper item from creative tab, fixed its model loading issues
2022-03-23 18:02:03 +01:00
PepperCode1
b32c83e74d
Tagging along
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- Fix glowing shader for 1.18.2
- Optimize and compress tag code
- Convert MovementBehaviour to interface
- Remove manual refmap remapping as it is no longer necessary
- Update Gradle
2022-03-23 01:48:53 -07:00
simibubi
1525cbb14b
Too Intrusive
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- Fixed unregistered holders in the item registry
2022-03-22 19:11:08 +01:00
simibubi
2fa65727d5
Holder Holdups
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- Finished work on compilation errors
2022-03-22 00:29:46 +01:00
simibubi
727b0a463e
Damage Control
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- Updated dependencies to 1.18.2
- Started work on compilation errors
2022-03-21 02:38:03 +01:00