- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Added dummy lang entries for mangrove windows for crowdin sync
- Fixed Elevator Contraptions misaligning with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed a typo in Smart Observer ponder scene
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Fixed Smart Fluid Pipe not dropping filter when broken
- Fixed Clipboard crashing game when removing the first entry of a page
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Fixed z-fighting on the inner top face of scaffolds
- Added a ponder category for recently added/changed blocks
- Nudged a handful of item transforms
- Fixed offset shaft rotation on encased large cogwheels
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Added #contraption_controlled as a tag for items accepted by the contraption controls slot
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- Fixed ponder overlay text rendering with wonky pixels
- Filter -> List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Added tripwire to #movable_empty_collider
- Netherite armor can now be upgraded to Netherite diving gear
- Stockpile Switch -> Threshold Switch
- Content Observer -> Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Gui touch-ups
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Renamed sails to windmill sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve handles not able to be picked up using the wrench
- Fixed andesite encased belts spawning brass textured destroy particles
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Clipboards now copy invertedness of brass diodes
- Clipboards can now copy filters, consuming filter items from the players' inventory
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Fixed 'upto'-filter amounts not working correctly on inserting belt funnels
- Clipboards can now be used to transfer settings between blocks
- Fixed saw filter slot position not matching assets
- Base stone blocks can now be stonecut back from their cut variants
- Mechanical rollers now sync settings between each other in a row
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Rollers are now a little easier to place and expand
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Added Clipboard recipe and clearing recipe
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Added a `#contraption_inventory_deny` block tag as a way to opt out
- Can now use trapdoors with copycat panels
- Copycat bars are less likely to cause zfighting
- Fixed waterwheels not updating flow score in some edge cases
- Metal Scaffolding no longer zfights with adjacent non-solid blocks
- Boiler status now highlights information about water flow when insufficient
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- Elevator contacts no longer power adjacent elevator contacts
- Fixed elevator contraptions travelling to unreachable floors
- Switch to redstone palette for controls indicator
- Added localised elevator assembly hints
- Multiple elevators can no longer be assembled into the same column
- Added the Contraption Controls
- Added the Elevator Pulley
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Fixed seated entities on controlled contraptions not rendering at the correct location
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Allow any netherite boots to complete netherite diving set
- Fix picking up backtank creating unobtainable placeable item
- Add tooltip for netherite backtank
- Remove direct references to copper backtank in tooltips
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified