CreateMod/src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java
simibubi 5eea1cac70 Copycant
- Fixed Elevator Contraptions misaligning with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed a typo in Smart Observer ponder scene
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
2023-05-23 21:26:59 +02:00

466 lines
22 KiB
Java

package com.simibubi.create.foundation.data;
import static com.simibubi.create.AllInteractionBehaviours.interactionBehaviour;
import static com.simibubi.create.AllMovementBehaviours.movementBehaviour;
import static com.simibubi.create.foundation.data.BlockStateGen.axisBlock;
import static com.simibubi.create.foundation.data.CreateRegistrate.casingConnectivity;
import static com.simibubi.create.foundation.data.CreateRegistrate.connectedTextures;
import static com.simibubi.create.foundation.data.TagGen.axeOrPickaxe;
import static com.simibubi.create.foundation.data.TagGen.pickaxeOnly;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Supplier;
import javax.annotation.Nullable;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllTags.AllBlockTags;
import com.simibubi.create.AllTags.AllItemTags;
import com.simibubi.create.Create;
import com.simibubi.create.content.contraptions.behaviour.DoorMovingInteraction;
import com.simibubi.create.content.contraptions.behaviour.TrapdoorMovingInteraction;
import com.simibubi.create.content.contraptions.piston.MechanicalPistonGenerator;
import com.simibubi.create.content.decoration.MetalScaffoldingBlock;
import com.simibubi.create.content.decoration.MetalScaffoldingBlockItem;
import com.simibubi.create.content.decoration.MetalScaffoldingCTBehaviour;
import com.simibubi.create.content.decoration.copycat.CopycatBlock;
import com.simibubi.create.content.decoration.encasing.CasingBlock;
import com.simibubi.create.content.decoration.encasing.EncasedCTBehaviour;
import com.simibubi.create.content.decoration.slidingDoor.SlidingDoorBlock;
import com.simibubi.create.content.decoration.slidingDoor.SlidingDoorMovementBehaviour;
import com.simibubi.create.content.kinetics.BlockStressDefaults;
import com.simibubi.create.content.kinetics.base.RotatedPillarKineticBlock;
import com.simibubi.create.content.kinetics.crank.ValveHandleBlock;
import com.simibubi.create.content.kinetics.simpleRelays.encased.EncasedCogCTBehaviour;
import com.simibubi.create.content.kinetics.simpleRelays.encased.EncasedCogwheelBlock;
import com.simibubi.create.content.kinetics.simpleRelays.encased.EncasedShaftBlock;
import com.simibubi.create.content.logistics.tunnel.BeltTunnelBlock;
import com.simibubi.create.content.logistics.tunnel.BeltTunnelBlock.Shape;
import com.simibubi.create.content.logistics.tunnel.BeltTunnelItem;
import com.simibubi.create.content.trains.bogey.AbstractBogeyBlock;
import com.simibubi.create.content.trains.bogey.StandardBogeyBlock;
import com.simibubi.create.foundation.block.ItemUseOverrides;
import com.simibubi.create.foundation.block.connected.CTSpriteShiftEntry;
import com.simibubi.create.foundation.block.connected.HorizontalCTBehaviour;
import com.simibubi.create.foundation.utility.RegisteredObjects;
import com.tterrag.registrate.builders.BlockBuilder;
import com.tterrag.registrate.util.DataIngredient;
import com.tterrag.registrate.util.nullness.NonNullUnaryOperator;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.Direction.Axis;
import net.minecraft.core.Direction.AxisDirection;
import net.minecraft.data.loot.BlockLoot;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.item.Rarity;
import net.minecraft.world.level.ItemLike;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.TrapDoorBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.PistonType;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.material.MaterialColor;
import net.minecraft.world.level.storage.loot.LootPool;
import net.minecraft.world.level.storage.loot.LootTable;
import net.minecraft.world.level.storage.loot.LootTable.Builder;
import net.minecraft.world.level.storage.loot.entries.LootItem;
import net.minecraft.world.level.storage.loot.functions.CopyNameFunction;
import net.minecraft.world.level.storage.loot.functions.CopyNbtFunction;
import net.minecraft.world.level.storage.loot.predicates.ExplosionCondition;
import net.minecraft.world.level.storage.loot.predicates.LootItemCondition;
import net.minecraft.world.level.storage.loot.providers.nbt.ContextNbtProvider;
import net.minecraft.world.level.storage.loot.providers.number.ConstantValue;
import net.minecraftforge.client.model.generators.ConfiguredModel;
import net.minecraftforge.client.model.generators.ModelFile;
public class BuilderTransformers {
public static <B extends EncasedShaftBlock, P> NonNullUnaryOperator<BlockBuilder<B, P>> encasedShaft(String casing,
Supplier<CTSpriteShiftEntry> casingShift) {
return builder -> encasedBase(builder, () -> AllBlocks.SHAFT.get())
.onRegister(CreateRegistrate.connectedTextures(() -> new EncasedCTBehaviour(casingShift.get())))
.onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, casingShift.get(),
(s, f) -> f.getAxis() != s.getValue(EncasedShaftBlock.AXIS))))
.blockstate((c, p) -> axisBlock(c, p, blockState -> p.models()
.getExistingFile(p.modLoc("block/encased_shaft/block_" + casing)), true))
.item()
.model(AssetLookup.customBlockItemModel("encased_shaft", "item_" + casing))
.build();
}
@SuppressWarnings("deprecation")
public static <B extends StandardBogeyBlock, P> NonNullUnaryOperator<BlockBuilder<B, P>> bogey() {
return b -> b.initialProperties(SharedProperties::softMetal)
.properties(p -> p.sound(SoundType.NETHERITE_BLOCK))
.properties(p -> p.noOcclusion())
.transform(pickaxeOnly())
.blockstate((c, p) -> BlockStateGen.horizontalAxisBlock(c, p, s -> p.models()
.getExistingFile(p.modLoc("block/track/bogey/top"))))
.loot((p, l) -> p.dropOther(l, AllBlocks.RAILWAY_CASING.get()))
.onRegister(block -> AbstractBogeyBlock.registerStandardBogey(RegisteredObjects.getKeyOrThrow(block)));
}
public static <B extends CopycatBlock, P> NonNullUnaryOperator<BlockBuilder<B, P>> copycat() {
return b -> b.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
.getExistingFile(p.mcLoc("air"))))
.initialProperties(SharedProperties::softMetal)
.properties(p -> p.noOcclusion()
.color(MaterialColor.NONE))
.addLayer(() -> RenderType::solid)
.addLayer(() -> RenderType::cutout)
.addLayer(() -> RenderType::cutoutMipped)
.addLayer(() -> RenderType::translucent)
.color(() -> CopycatBlock::wrappedColor)
.transform(TagGen.axeOrPickaxe());
}
public static <B extends TrapDoorBlock, P> NonNullUnaryOperator<BlockBuilder<B, P>> trapdoor(boolean orientable) {
return b -> b.blockstate((c, p) -> {
ModelFile bottom = AssetLookup.partialBaseModel(c, p, "bottom");
ModelFile top = AssetLookup.partialBaseModel(c, p, "top");
ModelFile open = AssetLookup.partialBaseModel(c, p, "open");
if (orientable)
p.trapdoorBlock(c.get(), bottom, top, open, orientable);
else
BlockStateGen.uvLockedTrapdoorBlock(c.get(), bottom, top, open)
.accept(c, p);
})
.transform(pickaxeOnly())
.tag(BlockTags.TRAPDOORS)
.onRegister(interactionBehaviour(new TrapdoorMovingInteraction()))
.item()
.tag(ItemTags.TRAPDOORS)
.build();
}
public static <B extends SlidingDoorBlock, P> NonNullUnaryOperator<BlockBuilder<B, P>> slidingDoor(String type) {
return b -> b.initialProperties(Material.NETHER_WOOD) // for villager AI..
.properties(p -> p.requiresCorrectToolForDrops()
.strength(3.0F, 6.0F))
.blockstate((c, p) -> {
ModelFile bottom = AssetLookup.partialBaseModel(c, p, "bottom");
ModelFile top = AssetLookup.partialBaseModel(c, p, "top");
p.doorBlock(c.get(), bottom, bottom, top, top);
})
.addLayer(() -> RenderType::cutoutMipped)
.transform(pickaxeOnly())
.onRegister(interactionBehaviour(new DoorMovingInteraction()))
.onRegister(movementBehaviour(new SlidingDoorMovementBehaviour()))
.tag(BlockTags.DOORS)
.tag(BlockTags.WOODEN_DOORS) // for villager AI
.tag(AllBlockTags.NON_DOUBLE_DOOR.tag)
.loot((lr, block) -> lr.add(block, BlockLoot.createDoorTable(block)))
.item()
.tag(ItemTags.DOORS)
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
.model((c, p) -> p.blockSprite(c, p.modLoc("item/" + type + "_door")))
.build();
}
public static <B extends EncasedCogwheelBlock, P> NonNullUnaryOperator<BlockBuilder<B, P>> encasedCogwheel(
String casing, Supplier<CTSpriteShiftEntry> casingShift) {
return b -> encasedCogwheelBase(b, casing, casingShift, () -> AllBlocks.COGWHEEL.get(), false);
}
public static <B extends EncasedCogwheelBlock, P> NonNullUnaryOperator<BlockBuilder<B, P>> encasedLargeCogwheel(
String casing, Supplier<CTSpriteShiftEntry> casingShift) {
return b -> encasedCogwheelBase(b, casing, casingShift, () -> AllBlocks.LARGE_COGWHEEL.get(), true)
.onRegister(CreateRegistrate.connectedTextures(() -> new EncasedCogCTBehaviour(casingShift.get())));
}
private static <B extends EncasedCogwheelBlock, P> BlockBuilder<B, P> encasedCogwheelBase(BlockBuilder<B, P> b,
String casing, Supplier<CTSpriteShiftEntry> casingShift, Supplier<ItemLike> drop, boolean large) {
String encasedSuffix = "_encased_cogwheel_side" + (large ? "_connected" : "");
String blockFolder = large ? "encased_large_cogwheel" : "encased_cogwheel";
String wood = casing.equals("brass") ? "dark_oak" : "spruce";
String gearbox = casing.equals("brass") ? "brass_gearbox" : "gearbox";
return encasedBase(b, drop).addLayer(() -> RenderType::cutoutMipped)
.onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, casingShift.get(),
(s, f) -> f.getAxis() == s.getValue(EncasedCogwheelBlock.AXIS)
&& !s.getValue(f.getAxisDirection() == AxisDirection.POSITIVE ? EncasedCogwheelBlock.TOP_SHAFT
: EncasedCogwheelBlock.BOTTOM_SHAFT))))
.blockstate((c, p) -> axisBlock(c, p, blockState -> {
String suffix = (blockState.getValue(EncasedCogwheelBlock.TOP_SHAFT) ? "_top" : "")
+ (blockState.getValue(EncasedCogwheelBlock.BOTTOM_SHAFT) ? "_bottom" : "");
String modelName = c.getName() + suffix;
return p.models()
.withExistingParent(modelName, p.modLoc("block/" + blockFolder + "/block" + suffix))
.texture("casing", Create.asResource("block/" + casing + "_casing"))
.texture("particle", Create.asResource("block/" + casing + "_casing"))
.texture("4", Create.asResource("block/" + gearbox))
.texture("1", new ResourceLocation("block/stripped_" + wood + "_log_top"))
.texture("side", Create.asResource("block/" + casing + encasedSuffix));
}, false))
.item()
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/" + blockFolder + "/item"))
.texture("casing", Create.asResource("block/" + casing + "_casing"))
.texture("particle", Create.asResource("block/" + casing + "_casing"))
.texture("1", new ResourceLocation("block/stripped_" + wood + "_log_top"))
.texture("side", Create.asResource("block/" + casing + encasedSuffix)))
.build();
}
private static <B extends RotatedPillarKineticBlock, P> BlockBuilder<B, P> encasedBase(BlockBuilder<B, P> b,
Supplier<ItemLike> drop) {
return b.initialProperties(SharedProperties::stone)
.properties(BlockBehaviour.Properties::noOcclusion)
.transform(BlockStressDefaults.setNoImpact())
.loot((p, lb) -> p.dropOther(lb, drop.get()));
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> cuckooClock() {
return b -> b.initialProperties(SharedProperties::wooden)
.blockstate((c, p) -> p.horizontalBlock(c.get(), p.models()
.getExistingFile(p.modLoc("block/cuckoo_clock/block"))))
.addLayer(() -> RenderType::cutoutMipped)
.transform(BlockStressDefaults.setImpact(1.0))
.item()
.transform(ModelGen.customItemModel("cuckoo_clock", "item"));
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> ladder(String name,
Supplier<DataIngredient> ingredient, MaterialColor color) {
return b -> b.initialProperties(() -> Blocks.LADDER)
.properties(p -> p.color(color))
.addLayer(() -> RenderType::cutout)
.blockstate((c, p) -> p.horizontalBlock(c.get(), p.models()
.withExistingParent(c.getName(), p.modLoc("block/ladder"))
.texture("0", p.modLoc("block/ladder_" + name + "_hoop"))
.texture("1", p.modLoc("block/ladder_" + name))
.texture("particle", p.modLoc("block/ladder_" + name))))
.properties(p -> p.sound(SoundType.COPPER))
.transform(pickaxeOnly())
.tag(BlockTags.CLIMBABLE)
.item()
.recipe((c, p) -> p.stonecutting(ingredient.get(), c::get, 2))
.model((c, p) -> p.blockSprite(c::get, p.modLoc("block/ladder_" + name)))
.build();
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> scaffold(String name,
Supplier<DataIngredient> ingredient, MaterialColor color, CTSpriteShiftEntry scaffoldShift,
CTSpriteShiftEntry scaffoldInsideShift, CTSpriteShiftEntry casingShift) {
return b -> b.initialProperties(() -> Blocks.SCAFFOLDING)
.properties(p -> p.sound(SoundType.COPPER)
.color(color))
.addLayer(() -> RenderType::cutout)
.blockstate((c, p) -> p.getVariantBuilder(c.get())
.forAllStatesExcept(s -> {
String suffix = s.getValue(MetalScaffoldingBlock.BOTTOM) ? "_horizontal" : "";
return ConfiguredModel.builder()
.modelFile(p.models()
.withExistingParent(c.getName() + suffix, p.modLoc("block/scaffold/block" + suffix))
.texture("top", p.modLoc("block/funnel/" + name + "_funnel_frame"))
.texture("inside", p.modLoc("block/scaffold/" + name + "_scaffold_inside"))
.texture("side", p.modLoc("block/scaffold/" + name + "_scaffold"))
.texture("casing", p.modLoc("block/" + name + "_casing"))
.texture("particle", p.modLoc("block/scaffold/" + name + "_scaffold")))
.build();
}, MetalScaffoldingBlock.WATERLOGGED, MetalScaffoldingBlock.DISTANCE))
.onRegister(connectedTextures(
() -> new MetalScaffoldingCTBehaviour(scaffoldShift, scaffoldInsideShift, casingShift)))
.transform(pickaxeOnly())
.tag(BlockTags.CLIMBABLE)
.item(MetalScaffoldingBlockItem::new)
.recipe((c, p) -> p.stonecutting(ingredient.get(), c::get, 2))
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/" + c.getName())))
.build();
}
public static <B extends ValveHandleBlock> NonNullUnaryOperator<BlockBuilder<B, CreateRegistrate>> valveHandle(
@Nullable DyeColor color) {
return b -> b.initialProperties(SharedProperties::copperMetal)
.blockstate((c, p) -> {
String variant = color == null ? "copper" : color.getSerializedName();
p.directionalBlock(c.get(), p.models()
.withExistingParent(variant + "_valve_handle", p.modLoc("block/valve_handle"))
.texture("3", p.modLoc("block/valve_handle/valve_handle_" + variant)));
})
.tag(AllBlockTags.BRITTLE.tag, AllBlockTags.VALVE_HANDLES.tag)
.transform(BlockStressDefaults.setGeneratorSpeed(ValveHandleBlock::getSpeedRange))
.onRegister(ItemUseOverrides::addBlock)
.item()
.tag(AllItemTags.VALVE_HANDLES.tag)
.build();
}
public static <B extends CasingBlock> NonNullUnaryOperator<BlockBuilder<B, CreateRegistrate>> casing(
Supplier<CTSpriteShiftEntry> ct) {
return b -> b.initialProperties(SharedProperties::stone)
.properties(p -> p.sound(SoundType.WOOD))
.transform(axeOrPickaxe())
.blockstate((c, p) -> p.simpleBlock(c.get()))
.onRegister(connectedTextures(() -> new EncasedCTBehaviour(ct.get())))
.onRegister(casingConnectivity((block, cc) -> cc.makeCasing(block, ct.get())))
.tag(AllBlockTags.CASING.tag)
.item()
.tag(AllItemTags.CASING.tag)
.build();
}
public static <B extends CasingBlock> NonNullUnaryOperator<BlockBuilder<B, CreateRegistrate>> layeredCasing(
Supplier<CTSpriteShiftEntry> ct, Supplier<CTSpriteShiftEntry> ct2) {
return b -> b.initialProperties(SharedProperties::stone)
.transform(axeOrPickaxe())
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
.cubeColumn(c.getName(), ct.get()
.getOriginalResourceLocation(),
ct2.get()
.getOriginalResourceLocation())))
.onRegister(connectedTextures(() -> new HorizontalCTBehaviour(ct.get(), ct2.get())))
.onRegister(casingConnectivity((block, cc) -> cc.makeCasing(block, ct.get())))
.tag(AllBlockTags.CASING.tag)
.item()
.tag(AllItemTags.CASING.tag)
.build();
}
public static <B extends BeltTunnelBlock> NonNullUnaryOperator<BlockBuilder<B, CreateRegistrate>> beltTunnel(
String type, ResourceLocation particleTexture) {
String prefix = "block/tunnel/" + type + "_tunnel";
String funnel_prefix = "block/funnel/" + type + "_funnel";
return b -> b.initialProperties(SharedProperties::stone)
.addLayer(() -> RenderType::cutoutMipped)
.properties(BlockBehaviour.Properties::noOcclusion)
.transform(pickaxeOnly())
.blockstate((c, p) -> p.getVariantBuilder(c.get())
.forAllStates(state -> {
Shape shape = state.getValue(BeltTunnelBlock.SHAPE);
String window = shape == Shape.WINDOW ? "_window" : "";
if (shape == BeltTunnelBlock.Shape.CLOSED)
shape = BeltTunnelBlock.Shape.STRAIGHT;
String shapeName = shape.getSerializedName();
return ConfiguredModel.builder()
.modelFile(p.models()
.withExistingParent(prefix + "/" + shapeName, p.modLoc("block/belt_tunnel/" + shapeName))
.texture("top", p.modLoc(prefix + "_top" + window))
.texture("tunnel", p.modLoc(prefix))
.texture("direction", p.modLoc(funnel_prefix + "_neutral"))
.texture("frame", p.modLoc(funnel_prefix + "_frame"))
.texture("particle", particleTexture))
.rotationY(state.getValue(BeltTunnelBlock.HORIZONTAL_AXIS) == Axis.X ? 0 : 90)
.build();
}))
.item(BeltTunnelItem::new)
.model((c, p) -> {
p.withExistingParent("item/" + type + "_tunnel", p.modLoc("block/belt_tunnel/item"))
.texture("top", p.modLoc(prefix + "_top"))
.texture("tunnel", p.modLoc(prefix))
.texture("direction", p.modLoc(funnel_prefix + "_neutral"))
.texture("frame", p.modLoc(funnel_prefix + "_frame"))
.texture("particle", particleTexture);
})
.build();
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> mechanicalPiston(PistonType type) {
return b -> b.initialProperties(SharedProperties::stone)
.properties(p -> p.noOcclusion())
.blockstate(new MechanicalPistonGenerator(type)::generate)
.addLayer(() -> RenderType::cutoutMipped)
.transform(BlockStressDefaults.setImpact(4.0))
.item()
.transform(ModelGen.customItemModel("mechanical_piston", type.getSerializedName(), "item"));
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> bearing(String prefix,
String backTexture) {
ResourceLocation baseBlockModelLocation = Create.asResource("block/bearing/block");
ResourceLocation baseItemModelLocation = Create.asResource("block/bearing/item");
ResourceLocation topTextureLocation = Create.asResource("block/bearing_top");
ResourceLocation sideTextureLocation = Create.asResource("block/" + prefix + "_bearing_side");
ResourceLocation backTextureLocation = Create.asResource("block/" + backTexture);
return b -> b.initialProperties(SharedProperties::stone)
.properties(p -> p.noOcclusion())
.blockstate((c, p) -> p.directionalBlock(c.get(), p.models()
.withExistingParent(c.getName(), baseBlockModelLocation)
.texture("side", sideTextureLocation)
.texture("back", backTextureLocation)))
.item()
.model((c, p) -> p.withExistingParent(c.getName(), baseItemModelLocation)
.texture("top", topTextureLocation)
.texture("side", sideTextureLocation)
.texture("back", backTextureLocation))
.build();
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> crate(String type) {
return b -> b.initialProperties(SharedProperties::stone)
.transform(axeOrPickaxe())
.blockstate((c, p) -> {
String[] variants = { "single", "top", "bottom", "left", "right" };
Map<String, ModelFile> models = new HashMap<>();
ResourceLocation crate = p.modLoc("block/crate_" + type);
ResourceLocation side = p.modLoc("block/crate_" + type + "_side");
ResourceLocation casing = p.modLoc("block/" + type + "_casing");
for (String variant : variants)
models.put(variant, p.models()
.withExistingParent("block/crate/" + type + "/" + variant, p.modLoc("block/crate/" + variant))
.texture("crate", crate)
.texture("side", side)
.texture("casing", casing));
p.getVariantBuilder(c.get())
.forAllStates(state -> {
String variant = "single";
return ConfiguredModel.builder()
.modelFile(models.get(variant))
.build();
});
})
.item()
.properties(p -> type.equals("creative") ? p.rarity(Rarity.EPIC) : p)
.transform(ModelGen.customItemModel("crate", type, "single"));
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> backtank(Supplier<ItemLike> drop) {
return b -> b.blockstate((c, p) -> p.horizontalBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.transform(pickaxeOnly())
.addLayer(() -> RenderType::cutoutMipped)
.transform(BlockStressDefaults.setImpact(4.0))
.loot((lt, block) -> {
Builder builder = LootTable.lootTable();
LootItemCondition.Builder survivesExplosion = ExplosionCondition.survivesExplosion();
lt.add(block, builder.withPool(LootPool.lootPool()
.when(survivesExplosion)
.setRolls(ConstantValue.exactly(1))
.add(LootItem.lootTableItem(drop.get())
.apply(CopyNameFunction.copyName(CopyNameFunction.NameSource.BLOCK_ENTITY))
.apply(CopyNbtFunction.copyData(ContextNbtProvider.BLOCK_ENTITY)
.copy("Air", "Air"))
.apply(CopyNbtFunction.copyData(ContextNbtProvider.BLOCK_ENTITY)
.copy("Enchantments", "Enchantments")))));
});
}
public static <B extends Block, P> NonNullUnaryOperator<BlockBuilder<B, P>> bell() {
return b -> b.initialProperties(SharedProperties::softMetal)
.properties(p -> p.noOcclusion()
.sound(SoundType.ANVIL))
.transform(pickaxeOnly())
.addLayer(() -> RenderType::cutoutMipped)
.tag(AllBlockTags.BRITTLE.tag)
.blockstate((c, p) -> p.horizontalBlock(c.getEntry(), state -> {
String variant = state.getValue(BlockStateProperties.BELL_ATTACHMENT)
.getSerializedName();
return p.models()
.withExistingParent(c.getName() + "_" + variant, p.modLoc("block/bell_base/block_" + variant));
}))
.item()
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/" + c.getName())))
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
.build();
}
}