IndustrialWires/src/main/java/malte0811/industrialWires/blocks/wire/TileEntityIC2ConnectorGold.java

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/*
* This file is part of Industrial Wires.
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* Copyright (C) 2016-2018 malte0811
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialWires.blocks.wire;
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import blusunrize.immersiveengineering.api.energy.wires.IImmersiveConnectable;
import blusunrize.immersiveengineering.api.energy.wires.ImmersiveNetHandler.Connection;
import blusunrize.immersiveengineering.api.energy.wires.WireType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3d;
import static malte0811.industrialWires.wires.IC2Wiretype.GOLD;
import static malte0811.industrialWires.wires.IC2Wiretype.IC2_GOLD_CAT;
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public class TileEntityIC2ConnectorGold extends TileEntityIC2ConnectorTin {
public TileEntityIC2ConnectorGold(boolean rel) {
super(rel);
}
public TileEntityIC2ConnectorGold() {
}
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{
tier = 3;
maxStored = GOLD.getTransferRate() / GOLD.getFactor();
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}
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@Override
public boolean canConnect(WireType t) {
return IC2_GOLD_CAT.equals(t.getCategory());
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}
@Override
public Vec3d getRaytraceOffset(IImmersiveConnectable link) {
EnumFacing side = facing.getOpposite();
return new Vec3d(.5 + side.getFrontOffsetX() * .125, .5 + side.getFrontOffsetY() * .125, .5 + side.getFrontOffsetZ() * .125);
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}
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@Override
public Vec3d getConnectionOffset(Connection con) {
EnumFacing side = facing.getOpposite();
double conRadius = con.cableType.getRenderDiameter() / 2;
return new Vec3d(.5 + side.getFrontOffsetX() * (.0625 - conRadius), .5 + side.getFrontOffsetY() * (.0625 - conRadius), .5 + side.getFrontOffsetZ() * (.0625 - conRadius));
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}
}