IndustrialWires/changelog.md

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#####Version 1.4-9
- added Control Panels
- They can be used to control and monitor a lot of redstone signals from a few blocks
#####Version 1.3-8
- the converters and the motor don't have missing textures any more when using Chisel
#####Version 1.3-7
- added Jacob's Ladders/High voltage travelling arcs
- they don't have a particular purpose aside from looking nice
#####Version 1.2-6
- reduced the discrepancies between IC2 cables and Industrial Wires
- machines don't explode when they shouldn't except in some corner cases
- potentially fixed missing textures on the mechanical converters
- added Chinese translations (thanks SihenZhang)
#####Version 1.2-5 (10,000 download celebratory release)
- added mechanical converters and the rotational motor
- they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy
- Rotational motor: produces IE rotational energy from IF
- No lossless conversion
- Can be disabled in the config
- wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version)
#####Version 1.1-4
- fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug)
- added config values for wire length per connection and per coil item
#####Version 1.1-3
- fixed incompatibility with IE build 48
- reduced the amount of calls to core IE classes to make such incompatibilities less likely
- fixed localization of the creative tab
#####Version 1.1-2
- wire coils now use a different amount of wire depending on how long the connection is
- wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now
- added Glass Fiber Wire
- changed license to GPL3
- changed the amount of connectors/relays the recipes yield