malte0811
1c24abda2c
The wires now work with both FE and EU, but not at the same time
2018-08-11 20:58:58 +02:00
malte0811
cb7aef646a
Fix #31 , fix #32 , as well as some other potential issues on dedicated servers
2018-07-16 19:00:51 +02:00
malte0811
d5b537ea98
Misc cleanup, removed some comments on things I won't implement (for now)
2018-05-14 19:07:52 +02:00
malte0811
b913e28271
Updated copyright to 2018
2018-02-28 21:06:33 +01:00
malte0811
56fb9e3b3a
Merge branch 'MC1.12' into mechStuff
2018-02-19 20:39:55 +01:00
malte0811
23df4324ec
Mechanical MB's disassemble properly now
...
Started implementing mechanical failure (currently only for flywheels)
Changed the waveforms. This is supposed to be efficient!
2018-02-17 20:37:53 +01:00
malte0811
8190a4c80e
Prevent HV wires from connecting to manual breaker switches
...
The wire changes are on Maven now!
2018-02-04 17:00:31 +01:00
malte0811
129d8f732a
Added textures for the insulated wire coils
...
Fixed incorrect/missing error messages when linking connectors
2018-02-02 18:08:33 +01:00
malte0811
ced4704b14
Added insulated wires for tin, copper and gold (textures ToDo)
...
Added a recipe for the discharge meter
2018-01-31 21:51:34 +01:00
malte0811
93fb75a0b0
Adapted to the changes in wiring code for the next IE release
2018-01-30 21:59:09 +01:00
malte0811
ff3c391ac5
Added a discharge meter, a device that can measure the energy in a Marx discharge
...
Also some experimental stuff for wire coils
2018-01-28 21:30:53 +01:00
malte0811
840869cd08
Fix some bugs&crashes when IC2 isn't installed
...
Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
6f6edab7b1
IW's items show up in the creative search now
...
Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811
9ee44021bc
Update to 1.12: Recipes
...
The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
695679caa2
Added textures for the key+lock switch
...
Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811
5165d55218
Started adding locks for panels
2017-05-18 18:13:08 +02:00
malte0811
23c1afc44b
Glowing components like the indicator light actuall glow in the dark now
...
Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
01c2e58409
Updated to MC 1.11, part 1
...
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
4a4360c98b
Fixed invalid connections being possible, see BluSunrize/ImmersiveEngineering#1975
2017-03-21 18:16:21 +01:00
malte0811
3bd6c14266
Build 4
...
added a config option for wire length per item and per connection
2016-12-08 18:23:20 +01:00
malte0811
c6c0bb00c9
added a license: GPL3
...
added a changelog
changed build.gradle to automatically download IC2
added Curse as a valid IC2 download location
2016-09-29 16:26:03 +02:00
malte0811
1fee68c9ef
changed wires to use different amounts of cable for different length connections
...
added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811
d8bbbb8170
initial commit
2016-09-16 16:47:59 +02:00