Commit graph

11 commits

Author SHA1 Message Date
malte0811 eb7f73464f Misc fixes, mostly related to sound and the "broken parts" entities 2018-05-12 19:04:38 +02:00
malte0811 3f08c47a73 Sound system is mostly done, I'll probably record new versions of the sounds in a few weeks (to remove frequency changes within a segment) 2018-05-06 20:33:24 +02:00
malte0811 b12501a86c Mech MB sound, take 1 2018-04-22 22:14:08 +02:00
malte0811 b913e28271 Updated copyright to 2018 2018-02-28 21:06:33 +01:00
malte0811 6c60b4562b Merge branch 'MC1.12' into mechStuff 2018-02-01 20:56:12 +01:00
malte0811 ff3c391ac5 Added a discharge meter, a device that can measure the energy in a Marx discharge
Also some experimental stuff for wire coils
2018-01-28 21:30:53 +01:00
malte0811 58692ceb76 TMP commit 2018-01-01 20:07:20 +01:00
malte0811 23c1afc44b Glowing components like the indicator light actuall glow in the dark now
Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811 01c2e58409 Updated to MC 1.11, part 1
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811 4bda8d458c fixed a crash on dedicated servers because for some reason AABB(Vec3d, Vec3d) is client-only
fixed copyright comments
2017-04-10 16:20:39 +02:00
malte0811 ac390872b1 Added basic (low efficiency, low power) conversion methods between RF and EU by making conversion between IE rotational energy and IC2 kinetic energy possible
TODO:
-textures+blockstate JSON's
-recipes
-manual entry including an explanation of rotational energy
-ask Blu about making inputRotation return a double of leftover energy
2016-12-13 21:00:07 +01:00