malte0811
6f6edab7b1
IW's items show up in the creative search now
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Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811
9ee44021bc
Update to 1.12: Recipes
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The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
b716c23e3d
Added a way to create tilted panels in-game (no recipe yet)
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Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
695679caa2
Added textures for the key+lock switch
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Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811
6a2ce4685b
Finished up the lock switch, just missing textures now
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Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811
5165d55218
Started adding locks for panels
2017-05-18 18:13:08 +02:00
malte0811
d3cd816f0c
Added some IC2 items to the Engineer's toolbox
2017-05-15 21:40:43 +02:00
malte0811
6d4c4f7276
Added a remapper to stop wire connectors from vanishing when updating
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They will be facing north though, so most of them will have to be broken and replaced
2017-05-13 20:13:40 +02:00
malte0811
23c1afc44b
Glowing components like the indicator light actuall glow in the dark now
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Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
01c2e58409
Updated to MC 1.11, part 1
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Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
aca048cbee
Added recipes for all panel related things
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Apart from the missing textures everything is ready for a release
2017-05-09 17:25:03 +02:00
malte0811
7cc0d9d9fe
Added toggle switches, including a version with a cover to prevent accidental activation
2017-05-08 17:20:04 +02:00
malte0811
1d83fa7579
Added a GUI for editing panel components
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Currently only available for buttons
2017-04-20 20:44:08 +02:00
malte0811
0ee914b7e6
Further work on panel creation
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Added items to represent the panel components
2017-04-13 17:14:05 +02:00
malte0811
4bda8d458c
fixed a crash on dedicated servers because for some reason AABB(Vec3d, Vec3d) is client-only
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fixed copyright comments
2017-04-10 16:20:39 +02:00
malte0811
838e9c2af4
Control panels now drop properly and can be placed
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added a basic GUI to panel RS connectors to allow changing the ID
2017-04-09 16:59:57 +02:00
malte0811
3d4c2ef1f4
Added sliders to control panels, they can be used to set an RS signal between 0 and 15
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Commented out the IE gradle dependency since no maven build of IE works with control panels yet (latest master does though)
2017-04-04 17:11:50 +02:00
malte0811
b1ff95cf85
Further work on control panels
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RS output is working (but depends on current master IE with an additional fix)
Model rotation on Jacobs ladders is broken!
2017-03-28 18:15:41 +02:00
malte0811
34bf534b1c
started adding control panels. Very much WIP!
2017-03-24 17:40:05 +01:00
malte0811
59177870f1
added the manual entry on jacobs ladders
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fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00
malte0811
2edc831d19
added Jacobs Ladders, part 1
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rendering and sound are done, as well as energy usage
ToDo: finish the dimensions of the different ladders, add models for small+normal, recipes, probably a lot more...
2017-02-26 14:04:23 +01:00
malte0811
f13b944c7a
Build 5
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made the option to disable converters actually do something
made wire coils show when they are out of range, mirroring the bahavior of IE coils in the latest dev version
2016-12-20 17:27:09 +01:00
malte0811
04e25e300c
made rotation work with mechanical converters
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added recipes for the mechanical converters
changed them to accept forge energy as well as IF
2016-12-19 18:16:46 +01:00
malte0811
ac390872b1
Added basic (low efficiency, low power) conversion methods between RF and EU by making conversion between IE rotational energy and IC2 kinetic energy possible
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TODO:
-textures+blockstate JSON's
-recipes
-manual entry including an explanation of rotational energy
-ask Blu about making inputRotation return a double of leftover energy
2016-12-13 21:00:07 +01:00
malte0811
24ea23c2b1
fixed a weird edgecase (probably in forge or vanilla) causing a lot of log spam, closes #1
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moved all wire-related classes into a seperate sub-package, in preparation for energy conversion blocks
removed a warning from ClientProxy. IndustrialWires does not generate any warnings when compiling now!
2016-12-08 18:16:19 +01:00
malte0811
c6c0bb00c9
added a license: GPL3
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added a changelog
changed build.gradle to automatically download IC2
added Curse as a valid IC2 download location
2016-09-29 16:26:03 +02:00
malte0811
1fee68c9ef
changed wires to use different amounts of cable for different length connections
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added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811
d8bbbb8170
initial commit
2016-09-16 16:47:59 +02:00