IndustrialWires/src/main/java/malte0811/industrialWires/client/ClientProxy.java
malte0811 1fee68c9ef changed wires to use different amounts of cable for different length connections
added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00

135 lines
7.2 KiB
Java

package malte0811.industrialWires.client;
import java.util.Locale;
import java.util.Random;
import com.google.common.collect.ImmutableMap;
import blusunrize.immersiveengineering.api.ManualHelper;
import blusunrize.immersiveengineering.client.models.smart.ConnLoader;
import blusunrize.lib.manual.ManualInstance;
import blusunrize.lib.manual.ManualPages;
import blusunrize.lib.manual.ManualPages.PositionedItemStack;
import ic2.api.item.IC2Items;
import malte0811.industrialWires.CommonProxy;
import malte0811.industrialWires.IndustrialWires;
import malte0811.industrialWires.items.ItemIC2Coil;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.registry.GameData;
public class ClientProxy extends CommonProxy {
@Override
public void preInit() {
super.preInit();
ConnLoader.baseModels.put("ic2_conn_tin", new ResourceLocation("immersiveengineering:block/connector/connectorLV.obj"));
ConnLoader.textureReplacements.put("ic2_conn_tin", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorLV",
IndustrialWires.MODID+":blocks/ic2_connTin"));
ConnLoader.baseModels.put("ic2_relay_tin", new ResourceLocation("immersiveengineering:block/connector/connectorLV.obj"));
ConnLoader.textureReplacements.put("ic2_relay_tin", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorLV",
IndustrialWires.MODID+":blocks/ic2_relayTin"));
ConnLoader.baseModels.put("ic2_conn_copper", new ResourceLocation("immersiveengineering:block/connector/connectorLV.obj"));
ConnLoader.textureReplacements.put("ic2_conn_copper", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorLV",
IndustrialWires.MODID+":blocks/ic2_connCopper"));
ConnLoader.baseModels.put("ic2_relay_copper", new ResourceLocation("immersiveengineering:block/connector/connectorLV.obj"));
ConnLoader.textureReplacements.put("ic2_relay_copper", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorLV",
IndustrialWires.MODID+":blocks/ic2_relayCopper"));
ConnLoader.baseModels.put("ic2_conn_gold", new ResourceLocation("immersiveengineering:block/connector/connectorMV.obj"));
ConnLoader.textureReplacements.put("ic2_conn_gold", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorMV",
IndustrialWires.MODID+":blocks/ic2_connGold"));
ConnLoader.baseModels.put("ic2_relay_gold", new ResourceLocation("immersiveengineering:block/connector/connectorMV.obj"));
ConnLoader.textureReplacements.put("ic2_relay_gold", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorMV",
IndustrialWires.MODID+":blocks/ic2_relayGold"));
ConnLoader.baseModels.put("ic2_conn_hv", new ResourceLocation("immersiveengineering:block/connector/connectorHV.obj"));
ConnLoader.textureReplacements.put("ic2_conn_hv", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorHV",
IndustrialWires.MODID+":blocks/ic2_connHV"));
ConnLoader.baseModels.put("ic2_relay_hv", new ResourceLocation("immersiveengineering:block/connector/relayHV.obj"));
ConnLoader.baseModels.put("ic2_conn_glass", new ResourceLocation("immersiveengineering:block/connector/connectorHV.obj"));
ConnLoader.textureReplacements.put("ic2_conn_glass", ImmutableMap.of("#immersiveengineering:blocks/connector_connectorHV",
IndustrialWires.MODID+":blocks/ic2_connGlass"));
ConnLoader.baseModels.put("ic2_relay_glass", new ResourceLocation("immersiveengineering:block/connector/relayHV.obj"));
ConnLoader.textureReplacements.put("ic2_relay_glass", ImmutableMap.of("#immersiveengineering:blocks/connector_relayHV",
IndustrialWires.MODID+":blocks/ic2_relayGlass"));
for(int meta = 0; meta < ItemIC2Coil.subNames.length; meta++) {
ResourceLocation loc = new ResourceLocation(IndustrialWires.MODID, "ic2wireCoil/" + ItemIC2Coil.subNames[meta]);
ModelBakery.registerItemVariants(IndustrialWires.coil, loc);
ModelLoader.setCustomModelResourceLocation(IndustrialWires.coil, meta, new ModelResourceLocation(loc, "inventory"));
}
Item blockItem = Item.getItemFromBlock(IndustrialWires.ic2conn);
final ResourceLocation loc = GameData.getBlockRegistry().getNameForObject(IndustrialWires.ic2conn);
ModelLoader.setCustomMeshDefinition(blockItem, new ItemMeshDefinition() {
@Override
public ModelResourceLocation getModelLocation(ItemStack stack) {
return new ModelResourceLocation(loc, "inventory");
}
});
for(int meta = 0; meta < IndustrialWires.ic2conn.getMetaEnums().length; meta++) {
String location = loc.toString();
String prop = "inventory,type=" + IndustrialWires.ic2conn.getMetaEnums()[meta].toString().toLowerCase(Locale.US);
try {
ModelLoader.setCustomModelResourceLocation(blockItem, meta, new ModelResourceLocation(location, prop));
} catch(NullPointerException npe) {
throw new RuntimeException(IndustrialWires.ic2conn + " lacks an item!", npe);
}
}
// OBJLoader.INSTANCE.addDomain(IndustrialWires.MODID);
MinecraftForge.EVENT_BUS.register(new ClientEventHandler());
}
@Override
public void postInit() {
super.postInit();
ManualInstance m = ManualHelper.getManual();
PositionedItemStack[][] wireRecipes = new PositionedItemStack[3][10];
int xBase = 15;
ItemStack tinCable = IC2Items.getItem("cable", "type:tin,insulation:0");
for (int i = 0;i<3;i++) {
for (int j = 0;j<3;j++) {
wireRecipes[0][3*i+j] = new PositionedItemStack(tinCable.copy(), 18*i+xBase, 18*j);
}
}
ItemStack tmp = new ItemStack(IndustrialWires.coil);
ItemIC2Coil.setLength(tmp, 9);
wireRecipes[0][9] = new PositionedItemStack(tmp, 18*4+xBase, 18);
Random r = new Random();
for (int i = 1;i<3;i++) {
int lengthSum = 0;
for (int j1 = 0;j1<3;j1++) {
for (int j2 = 0;j2<3;j2++) {
if (r.nextBoolean()) {
// cable
lengthSum++;
wireRecipes[i][3*j1+j2] = new PositionedItemStack(tinCable.copy(), 18*j1+xBase, 18*j2);
} else {
// wire coil
int length = r.nextInt(99)+1;
tmp = new ItemStack(IndustrialWires.coil);
ItemIC2Coil.setLength(tmp, length);
wireRecipes[i][3*j1+j2] = new PositionedItemStack(tmp, 18*j1+xBase, 18*j2);
lengthSum+=length;
}
}
}
tmp = new ItemStack(IndustrialWires.coil);
ItemIC2Coil.setLength(tmp, lengthSum);
wireRecipes[i][9] = new PositionedItemStack(tmp, 18*4+xBase, 18);
}
m.addEntry("industrialWires.all", "industrialWires",
new ManualPages.CraftingMulti(m, "industrialWires.all0", new ItemStack(IndustrialWires.ic2conn, 1, 0), new ItemStack(IndustrialWires.ic2conn, 1, 1), new ItemStack(IndustrialWires.ic2conn, 1, 2), new ItemStack(IndustrialWires.ic2conn, 1, 3),
new ItemStack(IndustrialWires.ic2conn, 1, 4), new ItemStack(IndustrialWires.ic2conn, 1, 5), new ItemStack(IndustrialWires.ic2conn, 1, 6), new ItemStack(IndustrialWires.ic2conn, 1, 7)),
new ManualPages.Text(m, "industrialWires.all1"),
new ManualPages.CraftingMulti(m, "industrialWires.all2", (Object[])wireRecipes)
);
}
}