IndustrialWires/changelog.md
malte0811 3d9f199d66 Build 6
Potentially fixed missing textures/models on the mechanical converters in some cases?
Fixed "old" connectors with full storage not working
2017-01-11 16:40:54 +01:00

1.4 KiB

#####Version 1.2-6

  • reduced the discrepancies between IC2 cables and Industrial Wires
    • machines don't explode when they shouldn't except in some corner cases
  • potentially fixed missing textures on the mechanical converters
  • added Chinese translations (thanks SihenZhang)

#####Version 1.2-5 (10,000 download celebratory release)

  • added mechanical converters and the rotational motor
    • they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy
    • Rotational motor: produces IE rotational energy from IF
    • No lossless conversion
    • Can be disabled in the config
  • wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version)

#####Version 1.1-4

  • fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug)
  • added config values for wire length per connection and per coil item

#####Version 1.1-3

  • fixed incompatibility with IE build 48
    • reduced the amount of calls to core IE classes to make such incompatibilities less likely
  • fixed localization of the creative tab

#####Version 1.1-2

  • wire coils now use a different amount of wire depending on how long the connection is
  • wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now
  • added Glass Fiber Wire
  • changed license to GPL3
  • changed the amount of connectors/relays the recipes yield