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malte0811 9ae4bad8b6 Misc Marx stuff:
-The bottom cap charges faster now
-Tinnitus can be replaced by damage or nausea in the config file
-If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0
-Improved handling of low stored power
2017-06-23 17:40:49 +02:00
gradle/wrapper initial commit 2016-09-16 16:47:59 +02:00
src/main Misc Marx stuff: 2017-06-23 17:40:49 +02:00
.gitignore Updated to MC 1.11, part 1 2017-05-10 17:56:05 +02:00
build.gradle Misc Marx stuff: 2017-06-23 17:40:49 +02:00
changelog.md Build 1.5-11 2017-06-17 17:50:16 +02:00
CONTRIBUTING.md added a license: GPL3 2016-09-29 16:26:03 +02:00
gradlew initial commit 2016-09-16 16:47:59 +02:00
gradlew.bat initial commit 2016-09-16 16:47:59 +02:00
IEIssues.txt Glowing components like the indicator light actuall glow in the dark now 2017-05-11 16:39:20 +02:00
LICENSE added a license: GPL3 2016-09-29 16:26:03 +02:00
README.md added textures for the mechanical converters+IF motor, made by C8H8O4 2016-12-15 21:32:28 +01:00
Screenshot.png initial commit 2016-09-16 16:47:59 +02:00

#Industrial Wires

An example of what Industrial Wires can do

An addon for Immersive Engineering and IndustrialCraft2. It adds IE-style wires that are able to transmit IC2 energy (EU). This is different from the IC2 compatibility IE had in MC 1.7.10 as it is not possible to convert IC2 power to RF/IF/Tesla/forge energy/etc.

Recipes for the relays, connectors and wires can be found in the Engineer's Manual.

All textures for the connectors are modified versions of the textures Immersive Engineering uses and the models are loaded out of IE, so all art for the wires is at least based on art Mr. Damien Hazard made.

The textures for the mechanical converters and the Rotational Motor were made by C8H8O4.