IndustrialWires/changelog.md
malte0811 e9449440fd Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00

89 lines
No EOL
4.5 KiB
Markdown

#####Version 1.6-20
- Added the Marx Generator, an alternative ore processing method
- Hearing protection absolutely required!
- You may need to do some math and measurements for ore processing to work. It will kill entites just fine without any science
- IC2 is no longer a hard dependency. The wires and converters will obviously be disabled without it
- Vastly improved snapping in the panel creator
- Added some Mirage (Albedo) compat
- IW is signed now!
- Analog panel components can interact with 2 channels now, rough and fine control
- Fixed GUI background and item tooltips
- Fixed some components resetting when the chunk is unloaded
- Chunks with control panels properly unload now
#####Version 1.5-15
- Components can be placed in the world now to use the as conventional levers/etc.
- Added documentation on the key ring. It also shows all attached keys on the tooltip now
- Fixed some bugs with key ring crafting
- Fixed control panels causing disconnects on servers
#####Version 1.5-14
- Updated to Minecraft 1.12
- Added a recipe for the key ring. Kind of forgot about adding one when I added the ring itself...
- Fixed wire length crafting leaving wrong coils when the output has maximum length
- Fixed some more connection issues with control panels
#####Version 1.5-13
- Labels no longer break the model cache and cause lag
- Labels don't break on dedicated servers any more
#####Version 1.5-12
- Added tilted control panels
- Panels are no longer created from machine casings, there is a dedicated item for that now, the Unfinished Control Panel
- Angle and height can be configured in the Engineer's Workbench
- Fixed a CME when multi-threaded chunk rendering is enabled
- Fixed control panels not connecting or disconnecting properly when a panel connector between the panel and the RS controller is broken/placed
- Improved the performance of the control panel hitbox rendering
#####Version 1.5-11
- Updated to Minecraft 1.11.2
- Added Panel Meters to monitor a redstone signal with reasonable accuracy
- Multiple components on the same panel network can modify the same signal now without causing undefined behavior
- Lock Switches no longer break the model cache
#####Version 1.4-10
- added lock switches for control panels (backport from 1.11)
- Can only be turned on by someone with the correct key to prevent unauthorized access
- up to 10 keys can be added to a keyring to reduce inventory spam
- IC2 items can be added to the appropriate sections of the engineers toolbox (backport from 1.11)
- Components (lighted button, indicator light, etc.) on panels now actually light up (backport from 1.11)
- Fixed power loss when no energy is being transmitted
#####Version 1.4-9
- added Control Panels
- They can be used to control and monitor a lot of redstone signals from a few blocks
#####Version 1.3-8
- the converters and the motor don't have missing textures any more when using Chisel
#####Version 1.3-7
- added Jacob's Ladders/High voltage travelling arcs
- they don't have a particular purpose aside from looking nice
#####Version 1.2-6
- reduced the discrepancies between IC2 cables and Industrial Wires
- machines don't explode when they shouldn't except in some corner cases
- potentially fixed missing textures on the mechanical converters
- added Chinese translations (thanks SihenZhang)
#####Version 1.2-5 (10,000 download celebratory release)
- added mechanical converters and the rotational motor
- they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy
- Rotational motor: produces IE rotational energy from IF
- No lossless conversion
- Can be disabled in the config
- wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version)
#####Version 1.1-4
- fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug)
- added config values for wire length per connection and per coil item
#####Version 1.1-3
- fixed incompatibility with IE build 48
- reduced the amount of calls to core IE classes to make such incompatibilities less likely
- fixed localization of the creative tab
#####Version 1.1-2
- wire coils now use a different amount of wire depending on how long the connection is
- wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now
- added Glass Fiber Wire
- changed license to GPL3
- changed the amount of connectors/relays the recipes yield