Mekanism-tilera-Edition/common/mekanism/api/ITransmitter.java

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package mekanism.api;
import net.minecraft.tileentity.TileEntity;
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public interface ITransmitter<N>
{
/**
* Get the transmitter's transmission type
*
* @return TransmissionType this transmitter uses
*/
public TransmissionType getTransmissionType();
/**
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* Gets the network currently in use by this transmitter segment.
* @return network this transmitter is using
*/
public N getNetwork();
/**
* Gets the network currently in use by this transmitter segment.
* @param createIfNull - If true, the transmitter will try and connect to an
* adjacent network, merging several if necessary, or creating a new one
* if none is available
* @return network this transmitter is using
*/
public N getNetwork(boolean createIfNull);
/**
* Sets this transmitter segment's network to a new value.
* @param network - network to set to
*/
public void setNetwork(N network);
/**
* Refreshes the transmitter's network.
*/
public void refreshNetwork();
/**
* Remove this transmitter from its network.
*/
public void removeFromNetwork();
/**
* Call this if you're worried a transmitter's network is messed up and you want
* it to try and fix itself.
*/
public void fixNetwork();
public boolean areNetworksEqual(TileEntity tileEntity);
public int getNetworkSize();
public int getNetworkAcceptorSize();
public String getNetworkNeeded();
public String getNetworkFlow();
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}