Mekanism-tilera-Edition/common/mekanism/api/transmitters/ITransmitter.java

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package mekanism.api.transmitters;
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import net.minecraft.tileentity.TileEntity;
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public interface ITransmitter<N>
{
/**
* Get the transmitter's transmission type
*
* @return TransmissionType this transmitter uses
*/
public TransmissionType getTransmissionType();
/**
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* Gets the network currently in use by this transmitter segment.
* @return network this transmitter is using
*/
public N getTransmitterNetwork();
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/**
* Gets the network currently in use by this transmitter segment.
* @param createIfNull - If true, the transmitter will try and connect to an
* adjacent network, merging several if necessary, or creating a new one
* if none is available
* @return network this transmitter is using
*/
public N getTransmitterNetwork(boolean createIfNull);
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/**
* Sets this transmitter segment's network to a new value.
* @param network - network to set to
*/
public void setTransmitterNetwork(N network);
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/**
* Refreshes the transmitter's network.
*/
public void refreshTransmitterNetwork();
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/**
* Called when the chunk this transmitter is in is loaded.
*/
public void chunkLoad();
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/**
* Remove this transmitter from its network.
*/
public void removeFromTransmitterNetwork();
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/**
* Call this if you're worried a transmitter's network is messed up and you want
* it to try and fix itself.
*/
public void fixTransmitterNetwork();
public boolean areTransmitterNetworksEqual(TileEntity tileEntity);
public int getTransmitterNetworkSize();
public int getTransmitterNetworkAcceptorSize();
public String getTransmitterNetworkNeeded();
public String getTransmitterNetworkFlow();
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}