Mekanism-tilera-Edition/common/dan200/computer/api/IComputerAccess.java

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/**
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computer.api;
/**
* The interface passed to peripherals by computers or turtles, providing methods
* that they can call. This should not be implemented by your classes. Do not interact
* with computers except via this interface.
*/
public interface IComputerAccess
{
/**
* Mount a mount onto the computers' file system in a read only mode.<br>
* @param desiredLoction The location on the computer's file system where you would like the mount to be mounted.
* @param mount The mount object to mount on the computer. These can be obtained by calling ComputerCraftAPI.createSaveDirMount(), ComputerCraftAPI.createResourceMount() or by creating your own objects that implement the IMount interface.
* @return The location on the computer's file system where you the mount mounted, or null if there was already a file in the desired location. Store this value if you wish to unmount the mount later.
* @see ComputerCraftAPI#createSaveDirMount(World, String)
* @see ComputerCraftAPI#createResourceMount(Class, String, String)
* @see #mountWritable(String, IWritableMount)
* @see #unmount(String)
* @see IMount
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*/
public String mount( String desiredLocation, IMount mount );
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/**
* Mount a mount onto the computers' file system in a writable mode.<br>
* @param desiredLoction The location on the computer's file system where you would like the mount to be mounted.
* @param mount The mount object to mount on the computer. These can be obtained by calling ComputerCraftAPI.createSaveDirMount() or by creating your own objects that implement the IWritableMount interface.
* @return The location on the computer's file system where you the mount mounted, or null if there was already a file in the desired location. Store this value if you wish to unmount the mount later.
* @see ComputerCraftAPI#createSaveDirMount(World, String)
* @see ComputerCraftAPI#createResourceMount(Class, String, String)
* @see #mount(String, IMount)
* @see #unmount(String)
* @see IMount
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*/
public String mountWritable( String desiredLocation, IWritableMount mount );
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/**
* Unmounts a directory previously mounted onto the computers file system by mount() or mountWritable().<br>
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* When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be able to
* access it. All directories mounted by a mount or mountWritable are automatically unmounted when the peripheral
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* is attached if they have not been explicitly unmounted.
* @param location The desired location in the computers file system of the directory to unmount.
* This must be the location of a directory previously mounted by mount() or mountWritable(), as
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* indicated by their return value.
* @see #mount(String, IMount)
* @see #mountWritable(String, IWritableMount)
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*/
public void unmount( String location );
/**
* Returns the numerical ID of this computer.<br>
* This is the same number obtained by calling os.getComputerID() or running the "id" program from lua,
* and is guarunteed unique. This number will be positive.
* @return The identifier.
*/
public int getID();
/**
* Causes an event to be raised on this computer, which the computer can respond to by calling
* os.pullEvent(). This can be used to notify the computer when things happen in the world or to
* this peripheral.
* @param event A string identifying the type of event that has occurred, this will be
* returned as the first value from os.pullEvent(). It is recommended that you
* you choose a name that is unique, and recognisable as originating from your
* peripheral. eg: If your peripheral type is "button", a suitable event would be
* "button_pressed".
* @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will
* be supplied as extra return values to os.pullEvent(). Objects in the array will be converted
* to lua data types in the same fashion as the return values of IPeripheral.callMethod().<br>
* You may supply null to indicate that no arguments are to be supplied.
* @see IPeripheral#callMethod
*/
public void queueEvent( String event, Object[] arguments );
/**
* Get a string, unique to the computer, by which the computer refers to this peripheral.
* For directly attached peripherals this will be "left","right","front","back",etc, but
* for peripherals attached remotely it will be different. It is good practice to supply
* this string when raising events to the computer, so that the computer knows from
* which peripheral the event came.
* @return A string unique to the computer, but not globally.
*/
public String getAttachmentName();
}