Mekanism-tilera-Edition/common/mekanism/client/ItemRenderingHandler.java

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Java
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package mekanism.client;
import mekanism.client.model.ModelRobit;
import mekanism.common.IElectricChest;
import mekanism.common.IEnergyCube;
import mekanism.common.Mekanism;
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import mekanism.common.MekanismUtils;
import mekanism.common.MekanismUtils.ResourceType;
import mekanism.common.Tier.EnergyCubeTier;
import mekanism.common.block.BlockMachine.MachineType;
import mekanism.common.item.ItemBlockMachine;
import mekanism.common.item.ItemRobit;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ItemRenderingHandler implements IItemRenderer
{
public ModelRobit robit = new ModelRobit();
public ModelChest electricChest = new ModelChest();
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
if(type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON)
{
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
if(item.getItem() instanceof IEnergyCube)
{
EnergyCubeTier tier = ((IEnergyCube)item.getItem()).getEnergyCubeTier(item);
GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
renderItem((RenderBlocks)data[0], tier.ordinal());
}
else if(item.getItem() instanceof ItemBlockMachine && item.getItemDamage() == MachineType.ELECTRIC_CHEST.meta)
{
IElectricChest chest = (IElectricChest)item.getItem();
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
GL11.glTranslatef(0, 1.0F, 1.0F);
GL11.glScalef(1.0F, -1F, -1F);
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Minecraft.getMinecraft().renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.RENDER, "ElectricChest.png"));
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float lidangle = chest.getPrevLidAngle(item) + (chest.getLidAngle(item) - chest.getPrevLidAngle(item)) * MekanismRenderer.getPartialTicks();
lidangle = 1.0F - lidangle;
lidangle = 1.0F - lidangle * lidangle * lidangle;
electricChest.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
electricChest.renderAll();
}
else if(item.getItem() instanceof ItemRobit)
{
GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(90, 0.0F, -1.0F, 0.0F);
GL11.glTranslatef(0.0F, -1.5F, 0.0F);
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Minecraft.getMinecraft().renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.RENDER, "Robit.png"));
robit.render(0.08F);
}
else {
RenderingRegistry.instance().renderInventoryBlock((RenderBlocks)data[0], Block.blocksList[Mekanism.machineBlockID], item.getItemDamage(), ClientProxy.MACHINE_RENDER_ID);
}
}
/**
* Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity,
* in a player's inventory, and in a player's hand.
* @param renderer - RenderBlocks renderer to render the item with
* @param metadata - block/item metadata
* @param block - block to render
*/
public void renderItem(RenderBlocks renderer, int metadata)
{
Block block = Block.blocksList[Mekanism.energyCubeID];
renderer.setRenderBoundsFromBlock(block);
block.setBlockBoundsForItemRender();
if(renderer.useInventoryTint)
{
int renderColor = block.getRenderColor(metadata);
float red = (float)(renderColor >> 16 & 255) / 255.0F;
float green = (float)(renderColor >> 8 & 255) / 255.0F;
float blue = (float)(renderColor & 255) / 255.0F;
GL11.glColor4f(red, green, blue, 1.0F);
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}