Mekanism-tilera-Edition/src/main/java/mekanism/common/tile/TileEntityAdvancedElectricMachine.java

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package mekanism.common.tile;
import java.util.ArrayList;
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import mekanism.api.EnumColor;
import mekanism.api.gas.Gas;
import mekanism.api.gas.GasStack;
import mekanism.api.gas.GasTank;
import mekanism.api.gas.IGasHandler;
import mekanism.api.gas.ITubeConnection;
import mekanism.common.Mekanism;
import mekanism.common.MekanismItems;
import mekanism.common.SideData;
import mekanism.common.Upgrade;
import mekanism.common.recipe.RecipeHandler;
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import mekanism.common.recipe.inputs.AdvancedMachineInput;
import mekanism.common.recipe.machines.AdvancedMachineRecipe;
import mekanism.common.recipe.outputs.ItemStackOutput;
import mekanism.common.tile.component.TileComponentEjector;
import mekanism.common.tile.component.TileComponentUpgrade;
import mekanism.common.util.ChargeUtils;
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import mekanism.common.util.InventoryUtils;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.common.Optional.Method;
import io.netty.buffer.ByteBuf;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.peripheral.IComputerAccess;
public abstract class TileEntityAdvancedElectricMachine<RECIPE extends AdvancedMachineRecipe<RECIPE>> extends TileEntityBasicMachine<AdvancedMachineInput, ItemStackOutput, RECIPE> implements IGasHandler, ITubeConnection
{
/** How much secondary energy (fuel) this machine uses per tick, not including upgrades. */
public int BASE_SECONDARY_ENERGY_PER_TICK;
/** How much secondary energy this machine uses per tick, including upgrades. */
public int secondaryEnergyPerTick;
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public static int MAX_GAS = 200;
public GasTank gasTank;
/**
* Advanced Electric Machine -- a machine like this has a total of 4 slots. Input slot (0), fuel slot (1), output slot (2),
* energy slot (3), and the upgrade slot (4). The machine will not run if it does not have enough electricity, or if it doesn't have enough
* fuel ticks.
*
* @param soundPath - location of the sound effect
* @param name - full name of this machine
* @param perTick - how much energy this machine uses per tick.
* @param secondaryPerTick - how much secondary energy (fuel) this machine uses per tick.
* @param ticksRequired - how many ticks it takes to smelt an item.
* @param maxEnergy - maximum amount of energy this machine can hold.
*/
public TileEntityAdvancedElectricMachine(String soundPath, String name, double perTick, int secondaryPerTick, int ticksRequired, double maxEnergy)
{
super(soundPath, name, MekanismUtils.getResource(ResourceType.GUI, "GuiAdvancedMachine.png"), perTick, ticksRequired, maxEnergy);
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sideOutputs.add(new SideData(EnumColor.GREY, InventoryUtils.EMPTY));
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sideOutputs.add(new SideData(EnumColor.DARK_RED, new int[] {0}));
sideOutputs.add(new SideData(EnumColor.PURPLE, new int[] {1}));
sideOutputs.add(new SideData(EnumColor.DARK_BLUE, new int[] {2}));
sideOutputs.add(new SideData(EnumColor.DARK_GREEN, new int[] {3}));
sideOutputs.add(new SideData(EnumColor.ORANGE, new int[] {4}));
sideConfig = new byte[] {2, 1, 0, 4, 5, 3};
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gasTank = new GasTank(MAX_GAS);
inventory = new ItemStack[5];
BASE_SECONDARY_ENERGY_PER_TICK = secondaryPerTick;
secondaryEnergyPerTick = secondaryPerTick;
upgradeComponent = new TileComponentUpgrade(this, 4);
ejectorComponent = new TileComponentEjector(this, sideOutputs.get(3));
}
/**
* Gets the amount of ticks the declared itemstack can fuel this machine.
* @param itemstack - itemstack to check with
* @return fuel ticks
*/
public abstract GasStack getItemGas(ItemStack itemstack);
public abstract boolean isValidGas(Gas gas);
@Override
public void onUpdate()
{
super.onUpdate();
if(!worldObj.isRemote)
{
ChargeUtils.discharge(3, this);
handleSecondaryFuel();
boolean changed = false;
RECIPE recipe = getRecipe();
if(canOperate(recipe) && MekanismUtils.canFunction(this) && getEnergy() >= energyPerTick && gasTank.getStored() >= secondaryEnergyPerTick)
{
setActive(true);
operatingTicks++;
if(operatingTicks >= ticksRequired)
{
operate(recipe);
operatingTicks = 0;
}
gasTank.draw(secondaryEnergyPerTick, true);
electricityStored -= energyPerTick;
}
else {
if(prevEnergy >= getEnergy())
{
changed = true;
setActive(false);
}
}
if(changed && !canOperate(recipe) && getRecipe() == null)
{
operatingTicks = 0;
}
prevEnergy = getEnergy();
}
}
public void handleSecondaryFuel()
{
if(inventory[1] != null && gasTank.getNeeded() > 0)
{
GasStack stack = getItemGas(inventory[1]);
int gasNeeded = gasTank.getNeeded();
if(stack != null && stack.amount <= gasNeeded)
{
gasTank.receive(stack, true);
inventory[1].stackSize--;
if(inventory[1].stackSize == 0)
{
inventory[1] = null;
}
}
}
}
@Override
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public boolean isItemValidForSlot(int slotID, ItemStack itemstack)
{
if(slotID == 2)
{
return false;
}
else if(slotID == 4)
{
return itemstack.getItem() == MekanismItems.SpeedUpgrade || itemstack.getItem() == MekanismItems.EnergyUpgrade;
}
else if(slotID == 0)
{
return RecipeHandler.getRecipe(new AdvancedMachineInput(itemstack, gasTank.getGasType()), getRecipes()) != null;
}
else if(slotID == 3)
{
return ChargeUtils.canBeDischarged(itemstack);
}
else if(slotID == 1)
{
return getItemGas(itemstack) != null;
}
return false;
}
@Override
public AdvancedMachineInput getInput()
{
return new AdvancedMachineInput(inventory[0], gasTank.getGasType());
}
@Override
public RECIPE getRecipe()
{
AdvancedMachineInput input = getInput();
if(cachedRecipe == null || !input.testEquality(cachedRecipe.getInput()))
{
cachedRecipe = RecipeHandler.getRecipe(input, getRecipes());
}
return cachedRecipe;
}
@Override
public void operate(RECIPE recipe)
{
recipe.operate(inventory, 0, 2, gasTank, secondaryEnergyPerTick);
markDirty();
ejectorComponent.onOutput();
}
@Override
public boolean canOperate(RECIPE recipe)
{
return recipe != null && recipe.canOperate(inventory, 0, 2, gasTank, secondaryEnergyPerTick);
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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@Override
public void handlePacketData(ByteBuf dataStream)
{
super.handlePacketData(dataStream);
if(dataStream.readBoolean())
{
gasTank.setGas(new GasStack(dataStream.readInt(), dataStream.readInt()));
}
else {
gasTank.setGas(null);
}
}
@Override
public ArrayList getNetworkedData(ArrayList data)
{
super.getNetworkedData(data);
if(gasTank.getGas() != null)
{
data.add(true);
data.add(gasTank.getGas().getGas().getID());
data.add(gasTank.getStored());
}
else {
data.add(false);
}
return data;
}
@Override
public void readFromNBT(NBTTagCompound nbtTags)
{
super.readFromNBT(nbtTags);
gasTank.read(nbtTags.getCompoundTag("gasTank"));
}
@Override
public void writeToNBT(NBTTagCompound nbtTags)
{
super.writeToNBT(nbtTags);
nbtTags.setTag("gasTank", gasTank.write(new NBTTagCompound()));
}
/**
* Gets the scaled secondary energy level for the GUI.
* @param i - multiplier
* @return scaled secondary energy
*/
public int getScaledGasLevel(int i)
{
return gasTank.getStored()*i / gasTank.getMaxGas();
}
@Override
public boolean canExtractItem(int slotID, ItemStack itemstack, int side)
{
if(slotID == 3)
{
return ChargeUtils.canBeOutputted(itemstack, false);
}
else if(slotID == 2)
{
return true;
}
return false;
}
@Override
public boolean canTubeConnect(ForgeDirection side)
{
return false;
}
@Override
public int receiveGas(ForgeDirection side, GasStack stack, boolean doTransfer)
{
return 0;
}
@Override
public GasStack drawGas(ForgeDirection side, int amount, boolean doTransfer)
{
return null;
}
@Override
public boolean canReceiveGas(ForgeDirection side, Gas type)
{
return false;
}
@Override
public boolean canDrawGas(ForgeDirection side, Gas type)
{
return false;
}
@Override
public void recalculateUpgradables(Upgrade upgrade)
{
super.recalculateUpgradables(upgrade);
if(upgrade == Upgrade.SPEED)
{
secondaryEnergyPerTick = MekanismUtils.getSecondaryEnergyPerTick(this, BASE_SECONDARY_ENERGY_PER_TICK);
}
}
@Override
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@Method(modid = "ComputerCraft")
public String[] getMethodNames()
{
return new String[] {"getStored", "getSecondaryStored", "getProgress", "isActive", "facing", "canOperate", "getMaxEnergy", "getEnergyNeeded"};
}
@Override
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@Method(modid = "ComputerCraft")
public Object[] callMethod(IComputerAccess computer, ILuaContext context, int method, Object[] arguments) throws Exception
{
switch(method)
{
case 0:
return new Object[] {getEnergy()};
case 1:
return new Object[] {gasTank.getStored()};
case 2:
return new Object[] {operatingTicks};
case 3:
return new Object[] {isActive};
case 4:
return new Object[] {facing};
case 5:
return new Object[] {canOperate(RecipeHandler.getRecipe(getInput(), getRecipes()))};
case 6:
return new Object[] {maxEnergy};
case 7:
return new Object[] {maxEnergy-getEnergy()};
default:
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Mekanism.logger.error("Attempted to call unknown method with computer ID " + computer.getID());
return new Object[] {"Unknown command."};
}
}
}