Mekanism-tilera-Edition/src/minecraft/mekanism/client/RenderUniversalCable.java

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Java
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package mekanism.client;
import java.util.Arrays;
import java.util.HashMap;
import mekanism.client.MekanismRenderer.Model3D;
import mekanism.common.CableUtils;
import mekanism.common.Mekanism;
import mekanism.common.TileEntityUniversalCable;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderUniversalCable extends TileEntitySpecialRenderer
{
private ModelTransmitter model = new ModelTransmitter();
private HashMap<ForgeDirection, int[]> cachedLiquids = new HashMap<ForgeDirection, int[]>();
private Icon renderIcon = FMLClientHandler.instance().getClient().renderEngine.textureMapItems.registerIcon("mekanism:LiquidEnergy");
private static final int stages = 40;
private static final double offset = 0.015;
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityUniversalCable)tileEntity, x, y, z, partialTick);
}
public void renderAModelAt(TileEntityUniversalCable tileEntity, double x, double y, double z, float partialTick)
{
bindTextureByName("/mods/mekanism/render/UniversalCable.png");
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
boolean[] connectable = new boolean[] {false, false, false, false, false, false};
TileEntity[] connectedAcceptors = CableUtils.getConnectedEnergyAcceptors(tileEntity);
TileEntity[] connectedCables = CableUtils.getConnectedCables(tileEntity);
TileEntity[] connectedOutputters = CableUtils.getConnectedOutputters(tileEntity);
for(TileEntity tile : connectedAcceptors)
{
int side = Arrays.asList(connectedAcceptors).indexOf(tile);
if(CableUtils.canConnectToAcceptor(ForgeDirection.getOrientation(side), tileEntity))
{
connectable[side] = true;
}
}
for(TileEntity tile : connectedOutputters)
{
if(tile != null)
{
int side = Arrays.asList(connectedOutputters).indexOf(tile);
connectable[side] = true;
}
}
for(TileEntity tile : connectedCables)
{
if(tile != null)
{
int side = Arrays.asList(connectedCables).indexOf(tile);
connectable[side] = true;
}
}
for(int i = 0; i < 6; i++)
{
if(connectable[i])
{
model.renderSide(ForgeDirection.getOrientation(i));
}
}
model.Center.render(0.0625F);
GL11.glPopMatrix();
if(tileEntity.energyScale > 0)
{
GL11.glPushMatrix();
GL11.glDisable(2896);
bindTextureByName("/mods/mekanism/textures/items/LiquidEnergy.png");
GL11.glTranslatef((float)x, (float)y, (float)z);
for(int i = 0; i < 6; i++)
{
if(connectable[i])
{
int[] displayList = getListAndRender(ForgeDirection.getOrientation(i), tileEntity.worldObj);
GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.energyScale*(stages-1)))]);
}
}
int[] displayList = getListAndRender(ForgeDirection.UNKNOWN, tileEntity.worldObj);
GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.energyScale*(stages-1)))]);
GL11.glEnable(2896);
GL11.glPopMatrix();
}
}
private int[] getListAndRender(ForgeDirection side, World world)
{
if(cachedLiquids.containsKey(side))
{
return cachedLiquids.get(side);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Block.waterStill;
toReturn.texture = renderIcon;
int[] displays = new int[stages];
cachedLiquids.put(side, displays);
switch(side)
{
case UNKNOWN:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.7 - offset;
MekanismRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
GL11.glEndList();
}
return displays;
}
case DOWN:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.minY = 0.0;
toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
toReturn.maxY = 0.3 + offset;
toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
MekanismRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
GL11.glEndList();
}
return displays;
}
case UP:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.minY = 0.3 - offset + ((float)i / (float)100);
toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
toReturn.maxY = 1.0;
toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
MekanismRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
GL11.glEndList();
}
return displays;
}
case NORTH:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.0;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.3 + offset;
MekanismRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
GL11.glEndList();
}
return displays;
}
case SOUTH:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.7 - offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 1.0;
MekanismRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
GL11.glEndList();
}
return displays;
}
case WEST:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.0;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.3 + offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.7 - offset;
MekanismRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
GL11.glEndList();
}
return displays;
}
case EAST:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.7 - offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 1.0;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.7 - offset;
MekanismRenderer.renderObject(toReturn, world, 0, 0, 0, false, true);
GL11.glEndList();
}
return displays;
}
}
return null;
}
}