Mekanism-tilera-Edition/src/minecraft/mekanism/client/RenderMechanicalPipe.java

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package mekanism.client;
import java.util.Arrays;
import java.util.HashMap;
import mekanism.client.MekanismRenderer.Model3D;
import mekanism.common.CableUtils;
import mekanism.common.Mekanism;
import mekanism.common.PipeUtils;
import mekanism.common.TileEntityMechanicalPipe;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidStack;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderMechanicalPipe extends TileEntitySpecialRenderer
{
private ModelTransmitter model = new ModelTransmitter();
private HashMap<ForgeDirection, HashMap<LiquidStack, int[]>> cachedLiquids = new HashMap<ForgeDirection, HashMap<LiquidStack, int[]>>();
private static final int stages = 40;
private static final double offset = 0.015;
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityMechanicalPipe)tileEntity, x, y, z, partialTick);
}
public void renderAModelAt(TileEntityMechanicalPipe tileEntity, double x, double y, double z, float partialTick)
{
bindTextureByName("/mods/mekanism/render/MechanicalPipe" + (tileEntity.isActive ? "Active" : "") + ".png");
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
boolean[] connectable = new boolean[] {false, false, false, false, false, false};
TileEntity[] connectedPipes = PipeUtils.getConnectedPipes(tileEntity);
ITankContainer[] connectedAcceptors = PipeUtils.getConnectedAcceptors(tileEntity);
for(ITankContainer container : connectedAcceptors)
{
if(container != null)
{
int side = Arrays.asList(connectedAcceptors).indexOf(container);
if(container.getTanks(ForgeDirection.getOrientation(side).getOpposite()) != null && container.getTanks(ForgeDirection.getOrientation(side).getOpposite()).length != 0)
{
connectable[side] = true;
}
else if(container.getTank(ForgeDirection.getOrientation(side).getOpposite(), new LiquidStack(-1, 1000)) != null)
{
connectable[side] = true;
}
}
}
for(TileEntity tile : connectedPipes)
{
if(tile != null)
{
int side = Arrays.asList(connectedPipes).indexOf(tile);
connectable[side] = true;
}
}
if(tileEntity.canTransferLiquids())
{
for(int i = 0; i < 6; i++)
{
if(connectable[i])
{
model.renderSide(ForgeDirection.getOrientation(i));
}
}
}
model.Center.render(0.0625F);
GL11.glPopMatrix();
if(tileEntity.liquidScale > 0 && tileEntity.refLiquid != null)
{
push();
if(tileEntity.refLiquid.itemID == Block.lavaStill.blockID)
{
MekanismRenderer.glowOn();
}
bindTextureByName(tileEntity.refLiquid.getTextureSheet());
GL11.glTranslatef((float)x, (float)y, (float)z);
if(tileEntity.canTransferLiquids())
{
for(int i = 0; i < 6; i++)
{
if(connectable[i])
{
int[] displayList = getListAndRender(ForgeDirection.getOrientation(i), tileEntity.refLiquid, tileEntity.worldObj);
GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.liquidScale*(stages-1)))]);
}
}
}
int[] displayList = getListAndRender(ForgeDirection.UNKNOWN, tileEntity.refLiquid, tileEntity.worldObj);
GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.liquidScale*(stages-1)))]);
if(tileEntity.refLiquid.itemID == Block.lavaStill.blockID)
{
MekanismRenderer.glowOff();
}
pop();
}
}
private void pop()
{
GL11.glPopAttrib();
GL11.glPopMatrix();
}
private void push()
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
private int[] getListAndRender(ForgeDirection side, LiquidStack stack, World world)
{
if(cachedLiquids.containsKey(side) && cachedLiquids.get(side).containsKey(stack))
{
return cachedLiquids.get(side).get(stack);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Block.waterStill;
toReturn.setTexture(stack.getRenderingIcon());
if(stack.itemID < Block.blocksList.length && Block.blocksList[stack.itemID] != null)
{
toReturn.baseBlock = Block.blocksList[stack.itemID];
}
int[] displays = new int[stages];
if(cachedLiquids.containsKey(side))
{
cachedLiquids.get(side).put(stack, displays);
}
else {
HashMap<LiquidStack, int[]> map = new HashMap<LiquidStack, int[]>();
map.put(stack, displays);
cachedLiquids.put(side, map);
}
int color = stack.asItemStack().getItem().getColorFromItemStack(stack.asItemStack(), 0);
float cR = (color >> 16 & 0xFF) / 255.0F;
float cG = (color >> 8 & 0xFF) / 255.0F;
float cB = (color & 0xFF) / 255.0F;
GL11.glColor4f(cR, cG, cB, 1.0F);
switch(side)
{
case UNKNOWN:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.7 - offset;
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MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}
return displays;
}
case DOWN:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.minY = 0.0;
toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
toReturn.maxY = 0.3 + offset;
toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}
return displays;
}
case UP:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.minY = 0.3 - offset + ((float)i / (float)100);
toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
toReturn.maxY = 1.0;
toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}
return displays;
}
case NORTH:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.0;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.3 + offset;
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MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}
return displays;
}
case SOUTH:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.7 - offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 1.0;
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MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}
return displays;
}
case WEST:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.0;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.3 + offset;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.7 - offset;
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MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}
return displays;
}
case EAST:
{
for(int i = 0; i < stages; i++)
{
displays[i] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(displays[i], 4864);
toReturn.minX = 0.7 - offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 1.0;
toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
toReturn.maxZ = 0.7 - offset;
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MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
}
return displays;
}
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
return null;
}
}