Mekanism-tilera-Edition/common/mekanism/induction/client/render/RenderBattery.java

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/**
*
*/
package mekanism.induction.client.render;
import java.util.Random;
import mekanism.common.Mekanism;
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import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import mekanism.induction.client.model.ModelBattery;
import mekanism.induction.common.MekanismInduction;
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import mekanism.induction.common.tileentity.TileEntityBattery;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import universalelectricity.core.vector.Vector3;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* @author Calclavia
*
*/
@SideOnly(Side.CLIENT)
public class RenderBattery extends TileEntitySpecialRenderer
{
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public static final ModelBattery model = new ModelBattery();
private EntityItem fakeBattery;
private Random random = new Random();
protected RenderManager renderManager;
@Override
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@SuppressWarnings("incomplete-switch")
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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if(((TileEntityBattery)t).structure.isMultiblock)
{
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bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "BatteryOn.png"));
}
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else {
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "Battery.png"));
}
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model.render(0.0625f);
GL11.glPopMatrix();
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if(Minecraft.getMinecraft().gameSettings.fancyGraphics)
{
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if(fakeBattery == null)
{
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fakeBattery = new EntityItem(t.worldObj, 0, 0, 0, new ItemStack(Mekanism.EnergyTablet));
fakeBattery.age = 10;
}
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if(renderManager == null)
{
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renderManager = RenderManager.instance;
}
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int renderAmount = Math.min(((TileEntityBattery)t).clientCells, 16);
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if(renderAmount == 0)
{
return;
}
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for(int i = 2; i < 6; i++)
{
ForgeDirection direction = ForgeDirection.getOrientation(i);
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for(int slot = 0; slot < 4; slot++)
{
Vector3 sideVec = new Vector3(t).modifyPositionFromSide(correctSide(direction));
Block block = Block.blocksList[sideVec.getBlockID(t.worldObj)];
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if(block != null && block.isOpaqueCube())
{
continue;
}
GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 0.5F, (float)y + 0.7F, (float)z + 0.5F);
float translateX = 0;
float translateY = 0;
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switch(slot)
{
case 0:
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translateX = 0.25F;
break;
case 1:
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translateX = 0.25F;
translateY = -0.5F;
break;
case 2:
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translateX = -0.25F;
translateY = -0.5F;
break;
case 3:
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translateX = -0.25F;
break;
}
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switch(direction)
{
case NORTH:
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GL11.glTranslatef(-0.5F, 0, 0);
GL11.glTranslatef(0, translateY, translateX);
GL11.glRotatef(90, 0, 1, 0);
break;
case SOUTH:
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GL11.glTranslatef(0, 0, -0.5F);
GL11.glTranslatef(translateX, translateY, 0);
break;
case WEST:
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GL11.glTranslatef(0.5F, 0, 0);
GL11.glTranslatef(0, translateY, translateX);
GL11.glRotatef(90, 0, 1, 0);
break;
case EAST:
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GL11.glTranslatef(0, 0, 0.5F);
GL11.glTranslatef(translateX, translateY, 0);
break;
}
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GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glTranslatef(0.0F, -0.15F, 0.0F);
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renderItemSimple(fakeBattery);
GL11.glPopMatrix();
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if(--renderAmount <= 0)
{
return;
}
}
}
}
}
private ForgeDirection correctSide(ForgeDirection side)
{
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switch(side)
{
case NORTH:
return ForgeDirection.WEST;
case SOUTH:
return ForgeDirection.NORTH;
case EAST:
return ForgeDirection.SOUTH;
case WEST:
return ForgeDirection.EAST;
default:
return null;
}
}
public void renderItemSimple(EntityItem entityItem)
{
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if(entityItem != null)
{
Tessellator tessellator = Tessellator.instance;
ItemStack itemStack = entityItem.getEntityItem();
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for(int k = 0; k < itemStack.getItem().getRenderPasses(itemStack.getItemDamage()); ++k)
{
Icon icon = itemStack.getItem().getIcon(itemStack, k);
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if(icon == null)
{
TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
ResourceLocation resourcelocation = texturemanager.getResourceLocation(entityItem.getEntityItem().getItemSpriteNumber());
icon = ((TextureMap) texturemanager.getTexture(resourcelocation)).getAtlasSprite("missingno");
}
float f4 = icon.getMinU();
float f5 = icon.getMaxU();
float f6 = icon.getMinV();
float f7 = icon.getMaxV();
float f8 = 1.0F;
float f9 = 0.5F;
float f10 = 0.25F;
float f11;
GL11.glPushMatrix();
float f12 = 0.0625F;
f11 = 0.021875F;
ItemStack itemstack = entityItem.getEntityItem();
int j = itemstack.stackSize;
byte b0 = getMiniItemCount(itemstack);
GL11.glTranslatef(-f9, -f10, -((f12 + f11) * b0 / 2.0F));
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for(int kj = 0; kj < b0; ++kj)
{
// Makes items offset when in 3D, like when in 2D, looks much better. Considered
// a
// vanilla bug...
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if(kj > 0)
{
float x = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float y = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float z = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
GL11.glTranslatef(x, y, f12 + f11);
}
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else {
GL11.glTranslatef(0f, 0f, f12 + f11);
}
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if(itemstack.getItemSpriteNumber() == 0)
{
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bindTexture(TextureMap.locationBlocksTexture);
}
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else {
bindTexture(TextureMap.locationItemsTexture);
}
GL11.glColor4f(1, 1, 1, 1.0F);
ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, icon.getIconWidth(), icon.getIconHeight(), f12);
}
GL11.glPopMatrix();
}
}
}
public byte getMiniItemCount(ItemStack stack)
{
byte ret = 1;
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if(stack.stackSize > 1)
ret = 2;
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if(stack.stackSize > 15)
ret = 3;
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if(stack.stackSize > 31)
ret = 4;
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return ret;
}
}