UE update

This commit is contained in:
Ben Spiers 2013-08-23 04:19:44 +01:00
parent 65776e3516
commit 2045c26c7d
2 changed files with 497 additions and 99 deletions

View file

@ -47,7 +47,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
color = "\u00a76";
}
list.add(color + ElectricityDisplay.getDisplay(joules, ElectricUnit.JOULES) + "/" + ElectricityDisplay.getDisplay(this.getMaxElectricityStored(itemStack), ElectricUnit.JOULES));
list.add(color + ElectricityDisplay.getDisplayShort(joules, ElectricUnit.JOULES) + "/" + ElectricityDisplay.getDisplayShort(this.getMaxElectricityStored(itemStack), ElectricUnit.JOULES));
}
/**
@ -127,7 +127,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
{
if (itemStack.getTagCompound() == null)
{
return 0;
itemStack.setTagCompound(new NBTTagCompound());
}
float electricityStored = itemStack.getTagCompound().getFloat("electricity");

View file

@ -26,11 +26,6 @@ public class Vector3 implements Cloneable
public double y;
public double z;
public Vector3()
{
this(0, 0, 0);
}
public Vector3(double x, double y, double z)
{
this.x = x;
@ -38,46 +33,69 @@ public class Vector3 implements Cloneable
this.z = z;
}
public Vector3()
{
this(0, 0, 0);
}
public Vector3(Vector3 vector)
{
this(vector.x, vector.y, vector.z);
}
public Vector3(double amount)
{
this(amount, amount, amount);
}
public Vector3(Entity par1)
{
this.x = par1.posX;
this.y = par1.posY;
this.z = par1.posZ;
this(par1.posX, par1.posY, par1.posZ);
}
public Vector3(TileEntity par1)
{
this.x = par1.xCoord;
this.y = par1.yCoord;
this.z = par1.zCoord;
this(par1.xCoord, par1.yCoord, par1.zCoord);
}
public Vector3(Vec3 par1)
{
this.x = par1.xCoord;
this.y = par1.yCoord;
this.z = par1.zCoord;
this(par1.xCoord, par1.yCoord, par1.zCoord);
}
public Vector3(MovingObjectPosition par1)
{
this.x = par1.blockX;
this.y = par1.blockY;
this.z = par1.blockZ;
this(par1.blockX, par1.blockY, par1.blockZ);
}
public Vector3(ChunkCoordinates par1)
{
this.x = par1.posX;
this.y = par1.posY;
this.z = par1.posZ;
this(par1.posX, par1.posY, par1.posZ);
}
public Vector3(ForgeDirection direction)
{
this.x = direction.offsetX;
this.y = direction.offsetY;
this.z = direction.offsetZ;
this(direction.offsetX, direction.offsetY, direction.offsetZ);
}
/**
* Loads a Vector3 from an NBT compound.
*/
public Vector3(NBTTagCompound nbt)
{
this(nbt.getDouble("x"), nbt.getDouble("y"), nbt.getDouble("z"));
}
/**
* Get a Vector3 based on the rotationYaw and rotationPitch.
*
* @param rotationYaw - Degree
* @param rotationPitch- Degree
*/
public Vector3(float rotationYaw, float rotationPitch)
{
this(Math.cos(Math.toRadians(rotationYaw + 90)), Math.sin(Math.toRadians(-rotationPitch)), Math.sin(Math.toRadians(rotationYaw + 90)));
}
/**
@ -98,13 +116,28 @@ public class Vector3 implements Cloneable
return (int) Math.floor(this.z);
}
public float floatX()
{
return (float) this.x;
}
public float floatY()
{
return (float) this.y;
}
public float floatZ()
{
return (float) this.z;
}
/**
* Makes a new copy of this Vector. Prevents variable referencing problems.
*/
@Override
public Vector3 clone()
{
return new Vector3(this.x, this.y, this.z);
return new Vector3(this);
}
/**
@ -143,6 +176,9 @@ public class Vector3 implements Cloneable
return this.setBlock(world, id, 0);
}
/**
* ---------------------- CONVERSION FUNCTIONS ----------------------------
*/
/**
* Converts this Vector3 into a Vector2 by dropping the Y axis.
*/
@ -159,6 +195,22 @@ public class Vector3 implements Cloneable
return Vec3.createVectorHelper(this.x, this.y, this.z);
}
/**
* Converts Vector3 into a ForgeDirection.
*/
public ForgeDirection toForgeDirection()
{
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if (this.x == direction.offsetX && this.y == direction.offsetY && this.z == direction.offsetZ)
{
return direction;
}
}
return ForgeDirection.UNKNOWN;
}
public double getMagnitude()
{
return Math.sqrt(this.getMagnitudeSquared());
@ -166,17 +218,18 @@ public class Vector3 implements Cloneable
public double getMagnitudeSquared()
{
return x * x + y * y + z * z;
return this.x * this.x + this.y * this.y + this.z * this.z;
}
public Vector3 normalize()
{
double d = getMagnitude();
double d = this.getMagnitude();
if (d != 0)
{
multiply(1 / d);
this.scale(1 / d);
}
return this;
}
@ -185,44 +238,21 @@ public class Vector3 implements Cloneable
*
* @return The distance
*/
public static double distance(Vector3 par1, Vector3 par2)
public static double distance(Vector3 vec1, Vector3 vec2)
{
double var2 = par1.x - par2.x;
double var4 = par1.y - par2.y;
double var6 = par1.z - par2.z;
return Math.sqrt(var2 * var2 + var4 * var4 + var6 * var6);
return vec1.distance(vec2);
}
@Deprecated
public double distanceTo(Vector3 vector3)
{
double var2 = vector3.x - this.x;
double var4 = vector3.y - this.y;
double var6 = vector3.z - this.z;
return Math.sqrt(var2 * var2 + var4 * var4 + var6 * var6);
return this.distance(vector3);
}
public Vector3 add(Vector3 par1)
public double distance(Vector3 compare)
{
this.x += par1.x;
this.y += par1.y;
this.z += par1.z;
return this;
}
public Vector3 add(double par1)
{
this.x += par1;
this.y += par1;
this.z += par1;
return this;
}
public Vector3 subtract(Vector3 amount)
{
this.x -= amount.x;
this.y -= amount.y;
this.z -= amount.z;
return this;
Vector3 difference = this.clone().difference(compare);
return difference.getMagnitude();
}
/**
@ -230,11 +260,77 @@ public class Vector3 implements Cloneable
*/
public Vector3 invert()
{
this.multiply(-1);
this.scale(-1);
return this;
}
public Vector3 multiply(double amount)
public Vector3 translate(Vector3 par1)
{
this.x += par1.x;
this.y += par1.y;
this.z += par1.z;
return this;
}
public Vector3 translate(double par1)
{
this.x += par1;
this.y += par1;
this.z += par1;
return this;
}
public static Vector3 translate(Vector3 translate, Vector3 par1)
{
translate.x += par1.x;
translate.y += par1.y;
translate.z += par1.z;
return translate;
}
public static Vector3 translate(Vector3 translate, double par1)
{
translate.x += par1;
translate.y += par1;
translate.z += par1;
return translate;
}
@Deprecated
public Vector3 add(Vector3 amount)
{
return translate(amount);
}
@Deprecated
public Vector3 add(double amount)
{
return translate(amount);
}
@Deprecated
public Vector3 subtract(Vector3 amount)
{
return this.translate(amount.clone().invert());
}
@Deprecated
public Vector3 subtract(double amount)
{
return this.translate(-amount);
}
public Vector3 difference(Vector3 amount)
{
return this.translate(amount.clone().invert());
}
public Vector3 difference(double amount)
{
return this.translate(-amount);
}
public Vector3 scale(double amount)
{
this.x *= amount;
this.y *= amount;
@ -242,34 +338,64 @@ public class Vector3 implements Cloneable
return this;
}
public Vector3 multiply(Vector3 vec)
public Vector3 scale(Vector3 amount)
{
this.x *= vec.x;
this.y *= vec.y;
this.z *= vec.z;
this.x *= amount.x;
this.y *= amount.y;
this.z *= amount.z;
return this;
}
public static Vector3 scale(Vector3 vec, double amount)
{
return vec.scale(amount);
}
public static Vector3 scale(Vector3 vec, Vector3 amount)
{
return vec.scale(amount);
}
@Deprecated
public Vector3 multiply(double amount)
{
return this.scale(amount);
}
@Deprecated
public Vector3 multiply(Vector3 amount)
{
return this.scale(amount);
}
/**
* Static versions of a lot of functions
*/
@Deprecated
public static Vector3 subtract(Vector3 par1, Vector3 par2)
{
return new Vector3(par1.x - par2.x, par1.y - par2.y, par1.z - par2.z);
}
@Deprecated
public static Vector3 add(Vector3 par1, Vector3 par2)
{
return new Vector3(par1.x + par2.x, par1.y + par2.y, par1.z + par2.z);
}
@Deprecated
public static Vector3 add(Vector3 par1, double par2)
{
return new Vector3(par1.x + par2, par1.y + par2, par1.z + par2);
}
@Deprecated
public static Vector3 multiply(Vector3 vec1, Vector3 vec2)
{
return new Vector3(vec1.x * vec2.x, vec1.y * vec2.y, vec1.z * vec2.z);
}
@Deprecated
public static Vector3 multiply(Vector3 vec1, double vec2)
{
return new Vector3(vec1.x * vec2, vec1.y * vec2, vec1.z * vec2);
@ -331,28 +457,7 @@ public class Vector3 implements Cloneable
*/
public Vector3 modifyPositionFromSide(ForgeDirection side, double amount)
{
switch (side.ordinal())
{
case 0:
this.y -= amount;
break;
case 1:
this.y += amount;
break;
case 2:
this.z -= amount;
break;
case 3:
this.z += amount;
break;
case 4:
this.x -= amount;
break;
case 5:
this.x += amount;
break;
}
return this;
return this.translate(new Vector3(side).scale(amount));
}
public Vector3 modifyPositionFromSide(ForgeDirection side)
@ -361,30 +466,211 @@ public class Vector3 implements Cloneable
return this;
}
/**
* Cross product functions
*
* @return The cross product between this vector and another.
*/
public Vector3 toCrossProduct(Vector3 compare)
{
double newX = this.y * compare.z - this.z * compare.y;
double newY = this.z * compare.x - this.x * compare.z;
double newZ = this.x * compare.y - this.y * compare.x;
this.x = newX;
this.y = newY;
this.z = newZ;
return this;
}
public Vector3 crossProduct(Vector3 compare)
{
return this.clone().toCrossProduct(compare);
}
public Vector3 xCrossProduct()
{
return new Vector3(0.0D, this.z, -this.y);
}
public Vector3 zCrossProduct()
{
return new Vector3(-this.y, this.x, 0.0D);
}
public double dotProduct(Vector3 vec2)
{
return this.x * vec2.x + this.y * vec2.y + this.z * vec2.z;
}
/**
* @return The perpendicular vector.
*/
public Vector3 getPerpendicular()
{
if (this.z == 0.0F)
{
return this.zCrossProduct();
}
return this.xCrossProduct();
}
/**
* @return True if this Vector3 is zero.
*/
public boolean isZero()
{
return (this.x == 0) && (this.y == 0) && (this.z == 0);
}
/**
* Rotate by a this vector around an axis.
*
* @return The new Vector3 rotation.
*/
public Vector3 rotate(float angle, Vector3 axis)
{
return translateMatrix(getRotationMatrix(angle, axis), this.clone());
}
public double[] getRotationMatrix(float angle)
{
double[] matrix = new double[16];
Vector3 axis = this.clone().normalize();
double x = axis.x;
double y = axis.y;
double z = axis.z;
angle *= 0.0174532925D;
float cos = (float) Math.cos(angle);
float ocos = 1.0F - cos;
float sin = (float) Math.sin(angle);
matrix[0] = (x * x * ocos + cos);
matrix[1] = (y * x * ocos + z * sin);
matrix[2] = (x * z * ocos - y * sin);
matrix[4] = (x * y * ocos - z * sin);
matrix[5] = (y * y * ocos + cos);
matrix[6] = (y * z * ocos + x * sin);
matrix[8] = (x * z * ocos + y * sin);
matrix[9] = (y * z * ocos - x * sin);
matrix[10] = (z * z * ocos + cos);
matrix[15] = 1.0F;
return matrix;
}
public static Vector3 translateMatrix(double[] matrix, Vector3 translation)
{
double x = translation.x * matrix[0] + translation.y * matrix[1] + translation.z * matrix[2] + matrix[3];
double y = translation.x * matrix[4] + translation.y * matrix[5] + translation.z * matrix[6] + matrix[7];
double z = translation.x * matrix[8] + translation.y * matrix[9] + translation.z * matrix[10] + matrix[11];
translation.x = x;
translation.y = y;
translation.z = z;
return translation;
}
public static double[] getRotationMatrix(float angle, Vector3 axis)
{
return axis.getRotationMatrix(angle);
}
/**
* Rotates this Vector by a yaw, pitch and roll value.
*/
public void rotate(double yaw, double pitch, double roll)
{
double yawRadians = Math.toRadians(yaw);
double pitchRadians = Math.toRadians(pitch);
double rollRadians = Math.toRadians(roll);
double x = this.x;
double y = this.y;
double z = this.z;
this.x = x * Math.cos(yawRadians) * Math.cos(pitchRadians) + z * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) - Math.sin(yawRadians) * Math.cos(rollRadians)) + y * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) + Math.sin(yawRadians) * Math.sin(rollRadians));
this.z = x * Math.sin(yawRadians) * Math.cos(pitchRadians) + z * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) + Math.cos(yawRadians) * Math.cos(rollRadians)) + y * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) - Math.cos(yawRadians) * Math.sin(rollRadians));
this.y = -x * Math.sin(pitchRadians) + z * Math.cos(pitchRadians) * Math.sin(rollRadians) + y * Math.cos(pitchRadians) * Math.cos(rollRadians);
}
/**
* Rotates a point by a yaw and pitch around the anchor 0,0 by a specific angle.
*/
public void rotate(double yaw, double pitch)
{
this.rotate(yaw, pitch, 0);
}
public void rotate(double yaw)
{
double yawRadians = Math.toRadians(yaw);
double x = this.x;
double z = this.z;
if (yaw != 0)
{
this.x = x * Math.cos(yawRadians) - z * Math.sin(yawRadians);
this.z = x * Math.sin(yawRadians) + z * Math.cos(yawRadians);
}
}
/**
* Gets the delta look position based on the rotation yaw and pitch. Minecraft coordinates are
* messed up. Y and Z are flipped. Yaw is displaced by 90 degrees. Pitch is inversed.
*
* @param rotationYaw
* @param rotationPitch
*/
public static Vector3 getDeltaPositionFromRotation(float rotationYaw, float rotationPitch)
{
return new Vector3(rotationYaw, rotationPitch);
}
/**
* Gets the angle between this vector and another vector.
*
* @return Angle in degrees
*/
public double getAngle(Vector3 vec2)
{
return anglePreNorm(this.clone().normalize(), vec2.clone().normalize());
}
public static double getAngle(Vector3 vec1, Vector3 vec2)
{
return vec1.getAngle(vec2);
}
public double anglePreNorm(Vector3 vec2)
{
return Math.acos(this.dotProduct(vec2));
}
public static double anglePreNorm(Vector3 vec1, Vector3 vec2)
{
return Math.acos(vec1.clone().dotProduct(vec2));
}
/**
* Loads a Vector3 from an NBT compound.
*/
public static Vector3 readFromNBT(NBTTagCompound nbtCompound)
@Deprecated
public static Vector3 readFromNBT(NBTTagCompound nbt)
{
Vector3 tempVector = new Vector3();
tempVector.x = nbtCompound.getDouble("x");
tempVector.y = nbtCompound.getDouble("y");
tempVector.z = nbtCompound.getDouble("z");
return tempVector;
return new Vector3(nbt);
}
/**
* Saves this Vector3 to disk
*
* @param prefix - The prefix of this save. Use some unique string.
* @param par1NBTTagCompound - The NBT compound object to save the data in
* @param nbt - The NBT compound object to save the data in
*/
public NBTTagCompound writeToNBT(NBTTagCompound par1NBTTagCompound)
public NBTTagCompound writeToNBT(NBTTagCompound nbt)
{
par1NBTTagCompound.setDouble("x", this.x);
par1NBTTagCompound.setDouble("y", this.y);
par1NBTTagCompound.setDouble("z", this.z);
return par1NBTTagCompound;
nbt.setDouble("x", this.x);
nbt.setDouble("y", this.y);
nbt.setDouble("z", this.z);
return nbt;
}
public static Vector3 UP()
@ -417,6 +703,117 @@ public class Vector3 implements Cloneable
return new Vector3(1, 0, 0);
}
/**
* RayTrace Code, retrieved from MachineMuse.
*
* @author MachineMuse
*/
public MovingObjectPosition rayTrace(World world, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance)
{
// Somehow this destroys the playerPosition vector -.-
MovingObjectPosition pickedBlock = this.rayTraceBlocks(world, rotationYaw, rotationPitch, collisionFlag, reachDistance);
MovingObjectPosition pickedEntity = this.rayTraceEntities(world, rotationYaw, rotationPitch, collisionFlag, reachDistance);
if (pickedBlock == null)
{
return pickedEntity;
}
else if (pickedEntity == null)
{
return pickedBlock;
}
else
{
double dBlock = this.distance(new Vector3(pickedBlock.hitVec));
double dEntity = this.distance(new Vector3(pickedEntity.hitVec));
if (dEntity < dBlock)
{
return pickedEntity;
}
else
{
return pickedBlock;
}
}
}
public MovingObjectPosition rayTraceBlocks(World world, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance)
{
Vector3 lookVector = getDeltaPositionFromRotation(rotationYaw, rotationPitch);
Vector3 reachPoint = translate(this, Vector3.scale(lookVector, reachDistance));
return world.rayTraceBlocks_do_do(this.toVec3(), reachPoint.toVec3(), collisionFlag, !collisionFlag);
}
@Deprecated
public MovingObjectPosition rayTraceEntities(World world, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance)
{
return this.rayTraceEntities(world, rotationYaw, rotationPitch, reachDistance);
}
public MovingObjectPosition rayTraceEntities(World world, float rotationYaw, float rotationPitch, double reachDistance)
{
return this.rayTraceEntities(world, getDeltaPositionFromRotation(rotationYaw, rotationPitch).scale(reachDistance));
}
public MovingObjectPosition rayTraceEntities(World world, Vector3 target)
{
MovingObjectPosition pickedEntity = null;
Vec3 startingPosition = this.toVec3();
Vec3 look = target.clone().difference(this).normalize().toVec3();
double reachDistance = this.distance(target);
Vec3 reachPoint = Vec3.createVectorHelper(startingPosition.xCoord + look.xCoord * reachDistance, startingPosition.yCoord + look.yCoord * reachDistance, startingPosition.zCoord + look.zCoord * reachDistance);
double checkBorder = 1.1 * reachDistance;
AxisAlignedBB boxToScan = AxisAlignedBB.getAABBPool().getAABB(-checkBorder, -checkBorder, -checkBorder, checkBorder, checkBorder, checkBorder).offset(this.x, this.y, this.z);
@SuppressWarnings("unchecked")
List<Entity> entitiesHit = world.getEntitiesWithinAABBExcludingEntity(null, boxToScan);
double closestEntity = reachDistance;
if (entitiesHit == null || entitiesHit.isEmpty())
{
return null;
}
for (Entity entityHit : entitiesHit)
{
if (entityHit != null && entityHit.canBeCollidedWith() && entityHit.boundingBox != null)
{
float border = entityHit.getCollisionBorderSize();
AxisAlignedBB aabb = entityHit.boundingBox.expand(border, border, border);
MovingObjectPosition hitMOP = aabb.calculateIntercept(startingPosition, reachPoint);
if (hitMOP != null)
{
if (aabb.isVecInside(startingPosition))
{
if (0.0D < closestEntity || closestEntity == 0.0D)
{
pickedEntity = new MovingObjectPosition(entityHit);
if (pickedEntity != null)
{
pickedEntity.hitVec = hitMOP.hitVec;
closestEntity = 0.0D;
}
}
}
else
{
double distance = startingPosition.distanceTo(hitMOP.hitVec);
if (distance < closestEntity || closestEntity == 0.0D)
{
pickedEntity = new MovingObjectPosition(entityHit);
pickedEntity.hitVec = hitMOP.hitVec;
closestEntity = distance;
}
}
}
}
}
return pickedEntity;
}
@Override
public int hashCode()
{
@ -440,4 +837,5 @@ public class Vector3 implements Cloneable
{
return "Vector3 [" + this.x + "," + this.y + "," + this.z + "]";
}
}