Commit graph

102 commits

Author SHA1 Message Date
Aidan C. Brady
53323279c7 MekanismInduction module - done!
Still need to configure the build
2013-11-16 10:21:37 -05:00
Aidan C. Brady
8e08c9adb8 Once and for all fixed ConcurrentModificationException 2013-11-12 20:19:06 -05:00
Aidan Brady
f6704dc5ea Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException 2013-11-11 17:23:14 -05:00
Aidan C. Brady
3c0c5bef0d Major Universal Cable improvements, started work on Bin 2013-11-11 14:37:56 -05:00
Aidan Brady
dfd2985357 Transporters first try to send the item back home before idling 2013-11-09 15:30:30 -05:00
Aidan Brady
1aec33d8ec Added configuration option to turn off strict input colors 2013-11-07 21:27:12 -05:00
Aidan Brady
1ff600b4a9 Added configurable restrictive input colors to all configurable machines, added some dandy sound effects 2013-11-04 21:11:09 -05:00
Aidan Brady
01a6174fdb Lots of things! 2013-11-03 16:54:33 -05:00
Aidan C. Brady
289a2ee227 Configurable machine output colors 2013-11-02 01:31:32 -04:00
Aidan Brady
c281fcb14b Fix up a bunch of issues. This should fix epicbastion's problem honestly. 2013-11-01 19:14:02 -04:00
Aidan Brady
04d9b3dc68 Some fixes 2013-10-30 20:35:11 -04:00
Aidan C. Brady
656f74983f Lots of progress on ejectors and GUIs 2013-10-30 15:22:43 -04:00
Aidan Brady
def9764b0d Remove IAccessibleGui 2013-10-27 00:10:17 -04:00
Aidan Brady
b405c42e2f Remove useless InventoryNetwork 2013-10-25 21:34:55 -04:00
Aidan C. Brady
ab8361f9e8 Just about finished rendering! :D 2013-10-23 20:34:33 -04:00
Aidan C. Brady
33c8f960f3 Some work on rendering, still really incomplete 2013-10-21 23:46:24 -04:00
Aidan C. Brady
b4e53a5c54 More work on logistical transporters, getting these logistics down! 2013-10-21 20:54:28 -04:00
Aidan Brady
4b82ab6cc1 Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing 2013-10-20 22:47:20 -04:00
Aidan C. Brady
5b44e0f409 Synchronized network code, should be thread safe. 2013-10-20 00:04:11 -04:00
Aidan C. Brady
1b717267f3 Moved client-sensitive info over to MekanismClient 2013-10-14 23:36:07 -04:00
Aidan C. Brady
c0651a9377 Fixed walkie talkies stacking, they now glow when in on state 2013-10-14 16:13:32 -04:00
Ben Spiers
132306ed76 Multipart and everything 2013-10-03 00:10:20 +01:00
Ben Spiers
53b659ca12 Merge pull request #264 from DarkGuardsman/master
could be a fix to concur modification error
2013-09-20 11:33:46 -07:00
micdoodle8
d70dbe431a Fix concurrent modification exception when unloading chunks. 2013-09-12 17:28:32 -04:00
DarkGuardsman
b021cd6d3f could be a fix to concur modification error
So far it looks like it is working but more research/testing needs to be
done.
2013-09-09 02:04:56 -04:00
Aidan Brady
8509eaf0ad Fixed IC2 integration :) 2013-08-30 15:20:52 -04:00
Ben Spiers
9755b47833 Universal cable support for accepting from UE machines. change *Network* to *TransmitterNetwork* in ITransmitter to avoid method name conflicts.
Not all IConductor methods are properly implemented, doesn't seem to cause problems in my testing. Could probably implement IElectricityNetwork in EnergyNetwork but this seems to work.
2013-08-27 00:18:12 +01:00
Aidan C. Brady
6af0b1abd7 Screw it, package organization (sorry, that's an API update) 2013-08-26 18:49:32 -04:00
Aidan Brady
13901f60b0 Bit of modularization 2013-08-25 12:17:56 -04:00
Aidan Brady
9a6f4d6a0e Fix the crashes people are having with checkTransmissionType() 2013-08-25 11:24:07 -04:00
micdoodle8
8e667efd7b Fix canTransferGas()
Tested and working.
2013-08-25 01:34:45 -04:00
Ben Spiers
32c32fb106 Move checkTransmissionType to TransmissionType. 2013-08-25 02:41:03 +01:00
Ben Spiers
8f4b19f87c A slightly surprisingly large number of unused imports 2013-08-23 19:25:26 +01:00
Ben Spiers
6cf89af4b2 Generalise the EnergyMeter. The name may not be entirely accurate any more. 2013-08-23 19:23:08 +01:00
Ben Spiers
65776e3516 Fix a bit of wonkiness with pipes, etc. 2013-08-23 04:19:01 +01:00
Ben Spiers
f39e3a528d Fix chunk-load handler; make it refresh adjacent loaded chunks as well, to
solve an edge case.
2013-08-22 21:16:28 +01:00
Ben Spiers
67687cd579 I'm an idiot. 2013-08-22 21:16:27 +01:00
Aidan C. Brady
5e379f052a Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/api/GasNetwork.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/InventoryNetwork.java
	common/mekanism/common/TileEntityEnergyCube.java
	common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673 Updated IC2 API, modularized energy management 2013-08-22 11:36:31 -04:00
Ben Spiers
e598527656 Fix StackOverflowException on getNetwork. 2013-08-21 20:26:47 +01:00
Ben Spiers
18868398b4 Stop Object3D.getTileEntity() from loading unloaded chunks. 2013-08-19 18:37:36 +01:00
Aidan C. Brady
de10fa2d58 Finished new changes, canTransferGas() functionality temporarily severed 2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126 Loads of work on modularization, BROKEN BUILD 2013-08-18 21:32:47 -04:00
Aidan Brady
f64ea42e43 Even more modularization 2013-08-18 16:51:47 -04:00
Aidan Brady
b2f20185e4 Further modularized transmitter networks 2013-08-17 13:32:05 -04:00
Aidan C. Brady
20728eff4f Began work on a more modular approach to networks 2013-08-16 11:56:42 -04:00
Aidan Brady
7e167b753a Logistical Transporters now have complete network functionality. Actual item transport is the next step!
Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Ben Spiers
8ee17b2a03 Bring other network types up to speed with EnergyNetwork 2013-08-04 01:58:56 +01:00
Ben Spiers
837689a061 Transmitter Network Interface 2013-08-04 01:58:56 +01:00
Aidan Brady
cfc5dff445 First 1.6 push, still work to be done 2013-07-20 12:10:14 -04:00
Aidan Brady
8f6ad2688e General cleanup 2013-06-28 19:43:45 -04:00
Aidan Brady
b255a98a74 Rebase for new workspace (sorry) 2013-06-28 18:01:00 -04:00