Commit graph

2150 commits

Author SHA1 Message Date
Aidan Brady
7e4f1e7a1b v4.2.3 Release
*Updated to 1.4.2.
*Add 'getMaxEnergy' command to machines and power units.
*Add 'getEnergyNeeded' command to machines and power units.
*Add crafting recipes and creative tab assignment for machine upgrades.
*Add power transfer system for power units, so energy can be
transferred without needing UE, IC2, or BC.
*Bugfixes.
2012-10-25 17:55:35 -04:00
Aidan
d8634f5615 Update README.md 2012-10-24 19:24:57 -03:00
Aidan Brady
183fe56e2c Readme for all you who want it 2012-10-24 18:20:12 -04:00
Aidan Brady
71b71613ba Removed unneeded imports and getDescriptionPacket() method 2012-10-24 16:37:51 -04:00
Aidan Brady
abbe19d4e5 v4.2.3 Beta #4
Didn't have a chance to give a changelog yesterday!  Here you go…
*Updated BuildCraft API
*Updated UE API
*Added support for UE joules instead of watt hours.
*Fixed slow energy transfer between IC2 and BuildCraft machines/energy
storage blocks.
*Recoded IC2 energy transfer system.
*Fixed NPE when loading a machine if you don't have UE installed.
*Implemented BC support for machines.
*Machines now accept power from both IC2 cables and UE wires.
*Merged many methods and fields into TileEntityBasicMachine.
*Updated IElectricMachine with IC2/BC/UE energy transfer interfaces.
*Added UE to ObsidianHooks.
*Other minor bugfixes.
2012-10-24 16:13:24 -04:00
Aidan Brady
8a3f374cb6 Unstable build, hoping Matt can help me out
Changelog revealed next beta!
2012-10-23 21:16:16 -04:00
Aidan Brady
152cbc9ac2 v4.2.3 Beta #3
*Fixed machines not invalidating when destroyed.
*Fixed advanced electric machines not accepting energy upgrades.
*Fixed theoretical elementizer progress not updating with speed upgrade.
*Removed unneeded methods from IElectricMachine.
*Renamed 'getScaledChargeLevel()' to 'getScaledEnergyLevel()'
*Completely refactored GUI code on machines.
*Added energy meter to all machines.
*Fixed minor GUI bugs.
2012-10-23 09:23:23 -04:00
Aidan Brady
8384fdd064 v4.2.3 Beta #2
*Fixed animated textures.
*Added 'latest' command.
*Added energy logo to Enrichment Chamber and Crusher GUI.
*Added upgrade slot to all machines.
*Added machine upgrade system.
*Added Speed, Energy, and Ultimate upgrades.
*Added PaulsCode-based sound system.
*Added sound effects to machines.
*Updated tile entity code.
*Removed more default parameter names.
*Added lots of javadocs, specifically to PacketHandler.
*Fixed EnumColor object.
2012-10-21 21:29:26 -04:00
Aidan Brady
0b81562191 Moved textures to '/textures,' removed RenderObsidianArrow 2012-10-18 15:25:15 -04:00
Aidan Brady
7753eba45f v4.2.3 Beta #1
*Moved setup to init(), saved preInit() for registering the
configuration.
*Removed Obsidian Arrows.
*Gave the Obsidian Bow an animation.
*Fixed '/oi' command and added some more parameters.
*Arrow launched from Obsidian Bow catches on fire, instead of it only
lighting a mob on fire.
*Bumped version to 4.2.3.
2012-10-18 10:26:34 -04:00
Aidan Brady
4cd39ad1fa Added logo and API to project for Jenkins. 2012-10-17 15:55:29 -04:00
Aidan Brady
dc0bc5c508 v4.2.2 Release 2012-10-17 15:19:31 -04:00
Aidan Brady
c8454c1808 v4.2.2 Beta #5
*Touched up on parameter/variable names again.
*Renamed ObsidianUtils method 'doExplosion' to 'doFakeEntityExplosion.'
*Added method 'doFakeBlockExplosion' to ObsidianUtils.
*Code cleanup.
*Removed GuiEnrichmentChamber, GuiPlatinumCompressor, GuiCombiner, and
GuiCrusher classes.
*Added GuiElectricMachine and GuiAdvancedElectricMachine classes.
*Renamed 'INetworkedMachine' to 'ITileNetwork.'
*Touched up on BC Power Unit system.
*Updated TileEntities to use new GUI System
*Merged several TEEM and TEAEM fields and methods into TEBM.
*Updated MachineryManager -- added 'destroyAll' method.
*Updated throwing knives, removed unneeded PhysicsHelper.
*More javadocs.
2012-10-17 14:46:27 -04:00
Aidan Brady
25a47a34c1 v4.2.2 Beta #4
*Upgraded versioning.
*Added MachineryManager to open up future opportunities.
*Bumped version to 4.2.2, I forgot to on last commit.
2012-10-15 11:51:13 -04:00
Aidan Brady
cd6f1a4cae v4.2.2 Beta #3
*Code cleanup, first attempt to remove all MCP 'parX' rubbish.
*Added 'ItemRetriever' class to get items/blocks out of the
ObsidianIngots class.
*Changed API package to 'obsidian.api.'
2012-10-13 21:48:29 -04:00
Aidan Brady
b8781cc3e4 v4.2.2 Beta #2
*Fixed BuildCraft energy injection.
*Removed unneeded import.
*Removed unused textureIndex field in BlockMachine.
2012-10-09 18:35:19 -04:00
Aidan Brady
e12825cccc v4.2.2 Beta #1
*Fixed redstone advanced machine container bug.
*Removed unused methods from IEnergizedItem.
*Added 'IPeripheral' CC support to IElectricMachine.
*Removed tile entity-based texture system.
*Fixed advanced electric machine active update.
*Moved to TextureFX for machine animations.
*Removed old textures from terrain.png and added new pictures for all
animations.
*Added CC support for machines and power units.
*Removed texture preloads for non-existant textures.
*Bumped version to 4.2.2!
2012-10-09 16:27:10 -04:00
Aidan Brady
5f557269be v4.2.1 Fix #1
*Fixed redstone shift-clicking bug.
*Removed TileEntityMachine.java.
*Packet code fix.
2012-10-04 20:18:20 -04:00
Aidan Brady
ce06787920 v4.2.1 Release
*Fixed GUI not showing up for Refined Obsidian.
*Fixed brightness for incorrect blocks.
*Fixed no shift-clicking support for output slots.
*Added core color support.
*Re-added color for Theoretical Elementizer, Credits GUI, and update
notifications.
*Renamed ThreadUpdate to ThreadClientUpdate.
*Added server update thread.
*Added Obsidian Ingots server command handler.
*Added server command 'oi.'
*Added server command 'oi update.'
*Touched up on GUI and Container code.
*Fixed NPE on loading NBT data when BuildCraft isn't installed.
*Fixed charging/discharging IC2 batteries not working.
*Added getDisplayedEnergyNoColor() method.
*Various improvements and fixes.
*Bumped version to 4.2.1.
2012-10-03 15:12:17 -04:00
Aidan Brady
44bb93be1e v4.2.0 Beta #1
Sorry, changelog is too big.  To be precise, *ENERGY.*
2012-10-02 14:39:40 -04:00
Aidan Brady
4479f8becf v4.1.0 Release
*Added Railcraft hooks.
*Added Railcraft hook for Obsidian Dust.
*Fixed possible IC2 implementation crash.
*Added obsidian ingot -> obsidian dust Crusher recipe.
2012-09-25 19:32:02 -04:00
Aidan Brady
232bef3db6 v4.1 Beta
*Merged all machines into a single class.
*Merged all machines to use a single block ID.
*Set up a new machine recipe system to take in 2 itemstacks instead of
1 int and 1 itemstack.
*Updated machine field names.
*Removed old block classes, including BlockCombiner, BlockCrusher,
BlockEnrichmentChamber, and BlockPlatinumCompressor.
*Removed old machine recipe classes.
*Removed sound system, will come at a later date.
*Set up a new ore handling system.
*Updated configuration for new IDs (3000-3003).
*Set up new GUI IDs to replace old random ones.
*Updated javadocs.
*Updated machine facing system.
*Implemented IWrenchable in TileEntityMachine, IC2 wrenches can change
facing of machines now.
*Added macerator recipes for more OI items.
*Added IC2 mass fabricator boost with Enriched Alloy (100,000 ticks).
*Updated IC2 hooks system.
*Removed unnecessary imports.
*Updated a bunch of recipes, check them out on PMC.
*Updated metadata IDs in MultiBlock.
*Updated machine overall code.
2012-09-25 15:15:47 -04:00
Aidan Brady
a398fb9631 v4.0.9 Release
Bugfixes!
*Added range packets for machines.
*Fixed machines changing facing after you go more than 40 blocks away.
*Updated IC2 hooks to run on startup.
*Fixed gold dust turning into iron ingots in Platinum Compressor when
IC2 is installed.
*Fixed iron dust turning into gold ingots in Platinum Compressor when
IC2 is installed.
*Fixed machine blockNames.
*Added smelting for Platinum Dust to turn into Platinum Ingots.
*Added macerator recipe for Platinum ore to turn into 2 Platinum Dust.
*Fixed block creative tab.
*Bumped version to 4.0.9.
2012-09-24 23:53:22 -04:00
Aidan Brady
435fd3e24a v4.0.8 Release
*Moved to a new packet handling system.
*Fixed machines not being resistant to TNT.
*Fixed other blocks not being resisitant to TNT.
*Fixed machines breaking instantly.
*Fixed other blocks breaking instantly.
*Lowered machine block hardness and resistance.
*Cleaned up javadocs and proxy.
2012-09-20 09:59:30 -04:00
Aidan Brady
a4f7d615a3 v4.0.6 Release
*Merged all block sprites into "terrain.png."
*Fixed Obsidian Bow texture.
*Merged Platinum Ore, Platinum Block, Redstone Block, Refined Obsidian,
Coal Block, and Refined Glowstone into a single block ID.
*Added separate thread for retrieving news and newest version.
*Lots more javadocs!
*Started work on sound system.
*Made tile entity handle machine facing.
*Added NBT storage to save currentItemBurnTime, isActive, and facing.
*Fixed packet system to retrieve block state from server on game
startup.
*Fixed block direction and isActive state not being loaded on game
startup.
*Only TileEntityMachine handles NBT saving/loading now.
*Fixed strange characters in version number retrieving.
*Added Forge Configuration support instead of generic Properties.
*Renamed ThreadServerData to ThreadSendData.
*Fixed double name-adding for Redstone Block.
*Changed version number to 4.0.6.
2012-09-08 12:48:24 -04:00
Aidan Brady
fe81eafe7e v4.0.5 Release
*Drastically cleaned up code.
*Added more javadocs.
*Added simple tile entity networking system.
*Fixed machine remaining in active position even when it's off.
*Fixed platinum ore not spawning.
*Increased platinum ore generation from 8 blocks per vein to 16.
*Increased platinum ore generation from one vein per chunk to 3.
*Created simple machine API to allow for easier additions.
*Recoded packet system to work efficiently.
*Added INetworkedMachine interface for better machine networking.
*Added and fixed IC2 hooks, Iron Dust and Gold Dust are now
synchronized between OI and IC2.
2012-09-03 12:11:25 -04:00
Aidan Brady
a7c52eefe7 v4.0.5 Beta #1
*Update FML
*Fix server side errors
*Updated machine code
*Bugfixes
2012-08-30 19:27:35 -04:00
Aidan
cb4e028169 Merge pull request #3 from viper283/master
Fix up @Instance
2012-08-30 06:36:38 -07:00
Zach Piddock
7813bc211b Fix up @Instance
don't ask why but you have to do this now otherwise after installing multiple mods i won't know what instance to load
2012-08-29 23:56:13 +02:00
Aidan Brady
3e0d6d750d Version 4.0.4 Beta #1
Added progress info on Theoretical Elementizer.
Better active/inactive machine code.
I like ObsidianIngots better than ObsidianIngotsCore!
Official IC2 support.  I think I've perfected it.
When you open the Credits GUI while holding a block, the block will no
longer place.
Fixed glitchy Steve's Stopwatch, Lightning Rod, and Weather Orb.
The 'Weather Orb' text is now placed correctly.
Minor bugfixes.
2012-08-26 09:48:42 -04:00
Aidan Brady
07f7b28cdb Hoes now show up in 'Tools' creative tab. 2012-08-24 13:35:52 -04:00
Aidan Brady
def4c15277 Cleanup #2
Reverted switch statement change, ended up doing more harm than good.
2012-08-23 20:04:52 -04:00
Aidan Brady
ba033fea5b Revert "Cleanup"
This reverts commit b6528deae8.
2012-08-23 20:03:40 -04:00
Aidan Brady
b6528deae8 Cleanup
Switch statements!
2012-08-21 14:06:47 -04:00
Aidan Brady
f6a8a49785 Rename ObsidianIngots-ObsidianIngotsCore, clean up code. 2012-08-21 12:25:58 -04:00
Aidan Brady
954e3dee55 Merged pull request, updated version number.
*Updated version number to 4.0.3.
*Deleted GitHub pull scraps.
2012-08-20 20:38:00 -04:00
Aidan Brady
9f9ec72e33 v4.0.3 Release
More bugfixes!
*Fixed bug where machine suddenly becomes inactive.
*Fixed boolean properties being loaded as false on mod's first run.
*Touched up on property code.
*Fixed crash when two different machines are placed next to each other.
*Machine code updated again, added isActive check for better on/off
handling.
*Made properties file universal -- both client and server.
*Prepared work for Forge's OreDictionary and ObsidianIngots API.
***WILL BE RELEASED SOON!***
2012-08-20 20:34:24 -04:00
Aidan
40febfd55c Merge pull request #2 from viper283/master
fix if statements using non-specified booleans
2012-08-20 10:11:18 -07:00
Zach Piddock
12f384ee50 Fixed Boolean 2012-08-20 18:34:08 +02:00
Zach Piddock
6bd1dac9f7 Fixed Up Booleans 2012-08-20 18:32:11 +02:00
Zach Piddock
d4ec91e7f6 Fixed up boolean extraItems 2012-08-20 18:29:31 +02:00
Aidan
0f17f6ffdf Update src/common/net/uberkat/obsidian/common/ObsidianIngots.java
Fix
2012-08-18 23:29:38 -03:00
Aidan
71f352f705 Merge pull request #1 from Condo97/patch-1
Update src/common/net/uberkat/obsidian/common/ObsidianIngots.java
2012-08-18 19:26:25 -07:00
Condo97
19e4e405eb Update src/common/net/uberkat/obsidian/common/ObsidianIngots.java
Fixed one coal giving u nine coal. Now one coal block gives u nine coal. Plus I updated the Version Number to X.X.2
2012-08-18 23:25:46 -03:00
Aidan Brady
cf4221d1d6 v4.0.1 Release
Bug fixes!
*Touched up on machine code.
*Fixed bug where machine stays active after it has finished it's
process.
*Machine tile entity code now major factor in block active/inactive
state.
*Fixed bug where Steve's Stopwatch/Weather Orb has no effect.
*Fixed bug where Storm/Rain text on Weather Orb is too big for it's
button.
*Fixed bug where server time does not change with Steve's Stopwatch.
*Modified Javadocs.
*Removed machine GUI block update.
*Fixed isMultiplayer() function.
*Removed BlockObsidianContainer class, will be added once I merge all
machine code.
*Touched up on packet handler.
*Added SIdeOnly checks for machine blocks.
*Updated version to 4.0.1
2012-08-18 13:40:59 -04:00
Aidan Brady
271335b1dd Fixed errors with server data thread
No longer crashes when finished sending server data.
2012-08-17 19:53:42 -04:00
Aidan Brady
60509d2d2f Minor changes
Touched up on update code.
2012-08-17 16:40:28 -04:00
Aidan Brady
f3102fd25c v4.0.0 Beta #3 (Build 1)
Added in Theoretical Elementizer block to replace LifeBlock.
Touched up on machine block code.
Fixed GUIs on Enrichment Chamber and Combiner.
Added Enriched Alloy.
Basic bugfixes
2012-08-16 21:46:21 -04:00
Aidan Brady
17ed14190f v4.0.0 Beta #2 (Build 3)
Removed BlockProxy implementation on all Block classes.
Removed setRenderManager() methods on all Render classes.
Added more Javadocs to open up possibilities for the future. *cough*
api *ahem*
Removed ObsidianUtils.addName, thanks to Calclavia's FML pull request.
Touched up on comments, removed the junky ones
2012-08-15 17:27:24 -04:00
Aidan Brady
37dbadc0a5 Rebase for 1.3.2
Updated Methods to work with 1.3.2
2012-08-15 16:41:41 -04:00