Commit graph

95 commits

Author SHA1 Message Date
aidancbrady c0f465d0cb Boiler rendering and interface, still yet to do statistics 2016-02-28 16:44:05 -05:00
aidancbrady 155758398c Continued boiler work 2016-02-28 11:52:52 -05:00
aidancbrady 9d55f6cc8a Lots of work on resistive heaters, still mostly unfinished 2016-02-26 19:51:37 -05:00
aidancbrady 3c1496740c Tiered Gas Tanks and tiered Fluid Tanks! 2016-02-24 17:01:43 -05:00
aidancbrady 84da514b54 Rename Solar Evaporation Plant to Thermal Evaporation Plant 2016-02-18 18:37:38 -05:00
aidancbrady f19a8f9e64 Tooltip auto-scaling! All tooltips now have equal widths, even in different languages. 2016-02-03 00:37:39 -05:00
aidancbrady 203890ca88 Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady 0c025e1033 Structural Glass is now real, started on core turbine multiblock code 2016-01-22 15:41:34 -05:00
Aidan C. Brady 12ebfe6745 ThreadSparkle is now operated in main client thread time - new safety checks will prevent serious lag anyway 2015-04-07 10:41:17 -04:00
Aidan C. Brady 61735a27aa Fixed Solar Neutron Activator not rendering in inventory, fixed Solar Neutron Activator replacing blocks 2015-03-29 10:49:28 -04:00
Aidan C. Brady 2e79f61642 Fixed Seismic Reader reading wrong x and z coords 2015-03-23 19:41:27 -04:00
Aidan C. Brady a31449c2d3 Fixed the crafting issue - it was fairly silly, actually 2015-03-21 00:50:19 -05:00
Ben Spiers d560ea91a8 Move lighting config to general.
Hopefully fixes whatever weird issue was going on before.
2015-03-19 12:47:36 +00:00
Ben Spiers efeeb06b77 Move rendering IDs to Common Proxy classes to appease ExtraUtils. 2015-03-18 21:39:01 +00:00
Aidan C. Brady d1990c232d Finished off Oredictionificator 2015-03-16 11:43:28 -04:00
Aidan C. Brady 8a88df5f1c Start on Oredictionificator! 2015-03-13 09:14:57 -05:00
Aidan C. Brady 9c21621c06 Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly. 2015-03-12 17:30:40 -05:00
Aidan C. Brady 6d36926866 Work on Portable Teleporter, need to fix the screwed up GUI 2015-03-12 16:52:04 -05:00
Aidan C. Brady 9043e12938 Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view 2015-03-12 11:18:12 -05:00
Archtikz 4f91277261 Completely remade Seismic Reader, may not be 100% efficient as it could
be and I've bug tested as much as I can.
2015-03-08 19:16:21 +00:00
Aidan C. Brady 78c3fe50ca Finished the separation of transporter and side configs 2015-03-07 22:11:10 -05:00
Aidan C. Brady 3f41027325 Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package 2015-03-07 21:08:28 -05:00
Aidan C. Brady d4d7e88c4e Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady a0323f9334 A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue 2015-03-04 00:11:09 -05:00
Aidan C. Brady 8d3dfc0c2c Work on EIM interface 2015-03-03 13:16:58 -05:00
Aidan C. Brady 1c0fe96fed Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00
Aidan C. Brady 63706900ba Hopefully fixed compile issue 2015-02-28 13:39:03 -06:00
Aidan C. Brady 4aa032717e Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) 2015-02-27 22:49:48 -06:00
Aidan C. Brady 5767bfb22e Work on Solar Neutron Activator and its recipe system 2015-02-26 17:23:53 -05:00
Aidan C. Brady 999502a053 Half-implemented Solar Neutron Activator 2015-02-25 11:11:30 -05:00
Aidan C. Brady 3ba4c738a8 Item reorganization, lithium creation 2015-02-25 09:03:14 -05:00
Aidan C. Brady 457d465165 Fix a few renames 2015-02-24 11:08:04 -05:00
Aidan C. Brady 98d1a647cb Rename Salination Plant to Solar Evaporation Plant 2015-02-23 08:08:54 -05:00
Aidan C. Brady 50f7df5f98 Merge branch 'development' into v8
Conflicts:
	build.properties
	src/main/java/mekanism/api/gas/GasNetwork.java
	src/main/java/mekanism/api/transmitters/DynamicNetwork.java
	src/main/java/mekanism/client/ClientTickHandler.java
	src/main/java/mekanism/common/EnergyNetwork.java
	src/main/java/mekanism/common/FluidNetwork.java
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/recipe/RecipeHandler.java
	src/main/java/mekanism/generators/common/GeneratorsCommonProxy.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
	src/main/java/mekanism/generators/common/block/BlockGenerator.java
2015-02-10 18:39:15 -05:00
Ben Spiers b5f3d77b83 Making a start on Gas Centrifuge. 2014-12-19 02:23:42 +00:00
Ben Spiers 9a47f800f9 Merge branch 'development' into v8
Conflicts:
	src/main/java/mekanism/client/ClientProxy.java
2014-12-15 00:05:39 +00:00
Ben Spiers ee585c05dc Make glowing plastic blocks glow. 2014-12-15 00:02:22 +00:00
Ben Spiers 5b4f154040 Giant optimise imports. 2014-11-10 21:53:29 +00:00
Ben Spiers 44d852ee9b I accidentally a linear autominer.
Might make a really basic laser redirection block next - none of the refined controls of the Amplifier, none of the collection abilities of the Tractor Beam.
2014-09-15 02:11:55 +01:00
Ben Spiers b29f2adc4d LASERS 2014-09-14 05:20:16 +01:00
Ben Spiers fab95e8900 Re-organise imports.
I went for what seemed like a good level of organisation:

Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Ben Spiers c7057114bc Add a machine that slowly collects the ambient gas of vanilla dimensions.
It could do with a model I think, something like a bellows maybe?
2014-09-03 01:51:00 +01:00
Ben Spiers 5ae5036e62 Replace the old connected glass renderer with one adapted from Chisel.
I've made modifications to the original system to allow multi-meta CTM, such as between Dynamic Tanks and Dynamic Valves. This also allows texturing with effectively 5 textures, as opposed to the 47 needed previously
2014-09-01 04:03:35 +01:00
Ben Spiers 779759ac1e Make the sound config options apply again. 2014-08-30 02:37:02 +01:00
Ben Spiers 2a52ba36af Make SoundHandler static, remove some unneeded stuff. 2014-08-30 01:51:42 +01:00
Ben Spiers 9db096f9bf Pretty satisfactory implentation now, approaching point of being able to merge into 8.0. 2014-08-29 05:15:00 +01:00
Ben Spiers 896c943758 Cleaning up unused stuff and 3-space tabs (?) 2014-08-27 23:55:35 +01:00
Aidan C. Brady 7e6be317af Added prefab classes for UpdateProtocol and ThreadMultiblockSparkle, still yet to get the Dynamic Tank to extend them 2014-08-22 18:34:19 -04:00
Aidan C. Brady 8cae029ed7 Created a new prefab TileEntityMultiblock class and merged all Dynamic Tank multiblock-specific code into it.
Should make it much easier to create the new Steam Boiler and Steam Turbine!
2014-08-22 16:17:16 -04:00
Ben Spiers 8f9a2d31ee Overhaul transmitter rendering, to make everything look a little nicer. Turn-offable by config in case people prefer the "classic" look. 2014-08-15 03:27:04 +01:00