Aidan C. Brady
48b895b80a
Fixed cables screwing up over chunk boundaries, fixed positioning of title text on certain machines, added a few tooltips to Induction Cells & Providers
2015-03-04 13:38:41 -05:00
Aidan C. Brady
af4c1c6cd7
A few fixes, need to fix an output issue
2015-03-04 13:04:32 -05:00
Aidan C. Brady
5747c9f904
Finished Matrix Statistics interface, need to figure out why induction cells aren't loading from NBT
2015-03-04 09:19:09 -05:00
Aidan C. Brady
a0323f9334
A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue
2015-03-04 00:11:09 -05:00
Aidan C. Brady
a18b42beee
EIMs now properly store their energy in cells after destruction and extract energy from cells after creation
2015-03-03 18:36:10 -05:00
Aidan C. Brady
9260414177
Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate
2015-03-03 18:18:32 -05:00
Aidan C. Brady
2ed43e5328
More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
...
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
Aidan C. Brady
13f36a52a6
Container refactoring
2015-03-03 14:02:03 -05:00
Aidan C. Brady
8d3dfc0c2c
Work on EIM interface
2015-03-03 13:16:58 -05:00
Aidan C. Brady
562352d54c
EIM work
2015-03-03 11:41:46 -05:00
Aidan C. Brady
7800447c99
Whoops
2015-03-03 00:18:50 -05:00
Aidan C. Brady
978e0801fa
More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue
2015-03-03 00:15:18 -05:00
Aidan C. Brady
1c0fe96fed
Energized Induction Matrix work!
2015-03-02 23:05:54 -05:00
Aidan C. Brady
63706900ba
Hopefully fixed compile issue
2015-02-28 13:39:03 -06:00
Aidan C. Brady
ce31b1e22c
Start work on the Energized Induction Matrix. This is going to be fun!
2015-02-28 13:08:17 -06:00
Aidan C. Brady
a5507a88f2
Yet again bump up energy production
2015-02-28 11:42:50 -06:00
Aidan C. Brady
4aa032717e
Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release)
2015-02-27 22:49:48 -06:00
Aidan C. Brady
24935dd51e
Change that back - I need to get a better understanding for these underlying mechanics
2015-02-27 19:18:11 -06:00
Aidan C. Brady
410e298b8e
Scaled up Universal Cable throughput in preparation for reactor output rate, may need to further scale in the future
2015-02-27 18:28:21 -06:00
Aidan C. Brady
b51aa0ee83
A few fixes, temporary x10 energy scale up to allow for higher energy production
2015-02-27 18:19:13 -06:00
Aidan C. Brady
439a734ce0
Fixed up Solar Neutron Activator NEI handler, better DT fuel texture
2015-02-27 14:06:38 -05:00
Aidan C. Brady
66c74c6643
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-02-27 13:42:46 -05:00
Aidan C. Brady
dd254ef326
Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator
2015-02-27 13:42:38 -05:00
Ben Spiers
f2859cacbb
Rename EnergyUtils to UnitDisplayUtils
2015-02-27 17:33:14 +00:00
Ben Spiers
fa9588d557
Add a proper temperature display utility
2015-02-27 17:33:14 +00:00
Ben Spiers
743d80b516
Reduce energy input needed to ignite fusion by factor of 10
2015-02-27 17:33:14 +00:00
Aidan C. Brady
c4c2f97170
A few bug fixes
2015-02-27 10:09:28 -05:00
Aidan C. Brady
84ab0ecb3f
Lasers now have fancy sound effects!
2015-02-27 01:57:54 -05:00
Aidan C. Brady
48c872ec37
Fixes
2015-02-27 00:47:08 -05:00
Aidan C. Brady
9c7831d07b
Work on reactor interface a tad, work on Solar Neutron Activator
2015-02-27 00:28:46 -05:00
Aidan C. Brady
89de5ccea7
More fixes
2015-02-26 22:45:10 -05:00
Aidan C. Brady
341885b2ea
Fixed some dropper bugs
2015-02-26 22:28:10 -05:00
Aidan C. Brady
183da4ef75
Finished droppers!
2015-02-26 21:09:04 -05:00
Aidan C. Brady
c39e3d1c1f
More dropper work
2015-02-26 20:50:02 -05:00
Aidan C. Brady
49d0a7fc4b
Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges.
2015-02-26 19:30:19 -05:00
Aidan C. Brady
7a1085d38d
More work
2015-02-26 17:36:24 -05:00
Aidan C. Brady
5767bfb22e
Work on Solar Neutron Activator and its recipe system
2015-02-26 17:23:53 -05:00
Aidan C. Brady
74ba02e0bb
Polished off the upgrade system - now works consistently and properly for all Mekanism machines. Also, fixed a flamethrower bug
2015-02-26 16:47:36 -05:00
Aidan C. Brady
c7e199b06c
Fixed Rotary Condensentrator upgrade inventory
2015-02-26 10:56:12 -05:00
Aidan C. Brady
999502a053
Half-implemented Solar Neutron Activator
2015-02-25 11:11:30 -05:00
Aidan C. Brady
a38090a521
Fixed flamethrower scaling
2015-02-25 10:13:22 -05:00
Aidan C. Brady
1675b9b1cf
Flamethrowers now properly check collisions, these things are awesome
2015-02-25 10:02:04 -05:00
Aidan C. Brady
f5dadf443a
Merge branch 'master' into development
...
Conflicts:
src/main/java/mekanism/api/transmitters/DynamicNetwork.java
2015-02-25 09:16:54 -05:00
Aidan C. Brady
bf42f71b8e
Fixed a few crashes
2015-02-25 09:15:08 -05:00
Aidan C. Brady
701cdfd7bd
Fixed a crash
2015-02-25 09:05:08 -05:00
Aidan C. Brady
3ba4c738a8
Item reorganization, lithium creation
2015-02-25 09:03:14 -05:00
Aidan C. Brady
955160ff45
Lithium!
2015-02-25 08:44:24 -05:00
Aidan C. Brady
cd25811f31
Fixed Solar Evaporation Controller recipe handler
2015-02-24 19:49:40 -05:00
Aidan C. Brady
62791baec7
Solar Evaporation Plant fixes
2015-02-24 14:11:26 -05:00
Aidan C. Brady
457d465165
Fix a few renames
2015-02-24 11:08:04 -05:00